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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Wed Jan 09, 2019 2:18 am 


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Really impressive man.
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sat Jan 12, 2019 12:15 am 


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mycophobia wrote:
did a highest-difficulty Strider Hiryuu no death run.

now i never have to play this game again. until I decide to go for the hardest no items/no death run that is of course.


Nice job! Brute forcing the bigger enemies with rapid-fire slashes seems surprisingly effective. Does autofire meaningfully increase your damage or is it mostly a convenience thing?


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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sat Jan 12, 2019 2:51 am 


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its just so i dont have to mash. it does make bosses a bit easier sometimes though.
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 10:31 am 


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Sumez wrote:
Wonder Boy in Monster Land / Demon Front


kitten wrote:
Final Fight Tough


Good posts. :smile:

Sheeit, it's request time. Could someone be a bro and take over updating the front page for a bit? I'm busy as fuck lately and can't be arsed - I mean, I can't be around as much. c/p the whole motherfucker into a new post and I'll link it from the OP, if that's cool. :wink: It was always a silly little thing, but it seems a shame to leave it closed to new members on account of my deadbeat ass.

I've given up on the thread indexing thing, for now. Logistics, lack of time and the willfully unruly nature of the thing aside, I'm not sure how well my warblings holds up in isolation tbh. I dunno, see what you guys think. This was the first fifty pages or so, with a few from later on that stood out in memory (Crude Buster, Metal Storm and Holy Diver, mainly).

Spoiler: show


Blinge wrote:
Was chilling with JWS the other day and casually stuck NG on and beat it, felt good man. It's cool how little rust there seems to be with that game, even getting through the notorious stage 6 areas sans spinslash.


It's in the margins of error, I've found. They're absolutely pitch-perfect for making every kill and jump a nailbiter no matter how often you've 1LCd the game. Add the relentless course and you have a keeper!

Speaking of margins of error, I guess this is officially R2RKMF Part 4: The Wintry Gravestone of Biru. :shock: Life comes at you fast. :lol:

edit: hey, wait a minute. Image I said fall 2018, so technically we're almost on schedule! Yeah! Image
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 12:14 pm 


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I'll do it, no problem. :)

--------------------------------------------------------------------------------------

Marble wrote:
Huzzah, the best 2D action game ever now has its own thread.


You heard the man. Image To avoid splintering the Makaimura Miscellanies thread, here's one for its Ninja Gaiden offshoot, and sidescrolling action in general. Single-screeners like Bubble Bobble are welcome too, as are flipscreeners like MSX2 Akumajou Dracula.

R2RKMF v2.0 update, August 2017:

Image

As the thread continues its evolution, I've seen fit to expand coverage to the similarly hardcore 2D action formats of beltscrolling (eg Double Dragon) and topdown (eg Ikari). Feel free to discuss games of these types here! Additionally, though Ninja Gaiden is the thread's thematic anchor, don't worry about the "action" level too much. More sedate stuff like Hebereke, or exploration-geared ARPGs ala Faxanadu are totally welcome.

For now, the hard & fast Off Topic subjects are:

1] anything that's on-topic in Shmups Chat (borderliners like Ikari excepted, obviously)
2] head-to-head fighting ala Street Fighter (please use the existing OT threads for those)
3] non-action stuff like turn-based strategy, point n' clicks, dating sims...

... however, if it's a dating sim with badass sidescrolling segments, that's definitely of interest! Or indeed a topdown roguelike with conspicuously arcadey ethos, ala Cave Noire. Additionally, outlying genre-bender cases like Quarth, Gomola Speed and Herzog Zwei will typically be regarded leniently. I guess HZ is a straight RTS, but you know what I mean. Damn thing could go straight into an arcade cab. This scrolling action business is a rough science. Image Even the explicitly OT stuff listed above isn't quite hard and fast, though I request compelling reasoning. As an example, here's how I wangled Silent Bomber in. ;3

What does the future hold? Space Harrier and Lethal Enforcers?! :shock: Might this eventually be "the 2D action thread" ? Dunno tbh. But for now, please consider the preceding two paragraphs a rough topicality guideline. Use your discretion, and post excellently!

To assist newcomers to the NG trilogy, here are some useful replays:

Ninja Gaiden

Marble wrote:
Superplays to watch include bubufubu's No Subweapon 1LC: http://www.youtube.com/watch?v=HzT_gy6G ... w&index=23
bubufubu's 1-Hit Run: http://www.youtube.com/watch?v=wcGrfJlC ... w&index=24
and the current WR speed run: http://www.youtube.com/watch?v=h1hUIMMtlpo


Plus Marble's Shadow Warriors no-miss

>> Austin's no-miss:
Austin wrote:
Here is a longplay I did of the game a couple of years ago. It's not a perfect run by any means, but I do manage to complete it without dying, and it shows my general play style. I like to flow my way through the game as much as I can, mowing as many enemies down with jump-slashes as possible to keep my movement going: http://youtu.be/JU-q7caaxZo (maybe mute it if you want, this is a full commentary video).


>> Squire Grooktook's fully annotated no-miss ALL, with all cinematics included! ITS POPCORN TYME

>> Vanguard's one life clear

>> FinalBaton's No Miss
FinalBaton wrote:
Here is my run of Ninja Gaiden

No death. No hit until stage 4-3. No firewheel used.
https://www.youtube.com/watch?v=6sDYTy_mV2o


>> SKYe's Subweaponless+Itemless 1CC and the sequel:

>> SKYe's Subweaponless+Itemless 1LC!

>> kitten's no-miss
kitten wrote:
well, my ninja gaiden run is up! along with a usual summary of my opinions and play in the comments.


mycophobia wrote:
Got my NG no death run! Here's the video


^^ excellent Jaquio technique!

And here's the NG1 no-miss run I said I'd record. It's relatively sloppy, because I'm lazy ROFL. However, this may actually be useful by demonstrating not only how to avoid sticky situations but how to escape them. Despite the slack playstyle everything demonstrated is rooted in skill as opposed to good fortune. I should know, I play NG screwily all the time. What do you think this is, kid? SAIGO NO NINDO?

Oh, here's another. Got the staff roll this time! It's not very polished either though. Don't get your hopes up kids!

Ninja Gaiden II

>My equally bullshit Ninja Gaiden II no-miss! (with cutscenes by request - ITS POPCORN TYME once again!)

>And my marginally less bullshit no-miss sans cutscenes! DROP THAT POPCORN YOU FUCK

Ninja Gaiden III

pegboy wrote:
Ninja Gaiden you say? I did a (sloppy) no-death run of Ninja Gaiden III: https://www.youtube.com/watch?v=jJPQ4M8IXY4


Volteccer_Jack wrote:
Ninja Gaiden III no miss clear (without invincible fire wheel)

Never recorded a run like this before, so if I look nervous and jittery as fuck, it's because I am. The reason I don't skip the final boss cutscenes immediately is that I'm trying to stop my hands shaking! Totally winging it for Act 3 boss and 5-1, first half of Act 6 is hella sloppy but worked out well. Thanks to sucky recording, my awesome MLG windmill shurikens in Act 7 are invisible. You can't tell from the video, but that first shuriken in 7-2B doesn't come out at all, which frustratingly made me get hit. In general I was rushing too much and taking too much damage, I end the game with 40 seconds to spare.


^^^ holy shit, NGIII Act VII sans firewheel! :O

---

If you have had your ass kicked in by these games - take heart! Practice and you too will join the NINJA RYUKENDEN TASK FORCE. THESE BRAVE SOULS HAVE TAKEN ON THE JAQUIO AND HIS ARMY OF SAVAGE BIRDS, AND WON :shock:

ImageImage Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image Image ImageImage Image Image Image Image Image Image Image

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The Great Strategy & Review Index



Last edited by __SKYe on Sun Jan 13, 2019 6:33 pm, edited 1 time in total.

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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 3:31 pm 


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Thanks a million. :smile: Will link to it from the OP.
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 3:34 pm 


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I'm also gonna go ahead and at least put my strategy/review posts on the index, since I wrote them in the first place.


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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 3:43 pm 


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Yes, I definitely had your Kunio + Bare Knuckle stuff in mind - they're some of the best this thread has ever seen. Just exhausted at the moment unfortunately. Your Crude Buster (MD) posts are damn good too, I consider my little review a prelude to them. :smile:

Formatting looks great by the way, I'm so behind I didn't know we even had bullet points!
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 6:26 pm 


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Great stuff! Happy to see the immortalisation of The Hellraising Action Games Scrolls has commenced. Looking good! And yes I was just about to campaign to have some of __SKYe's very thorough strategy guides in there :D


Last edited by FinalBaton on Sun Jan 13, 2019 7:13 pm, edited 3 times in total.

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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 6:43 pm 


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Alright, added some of my stuff. Plenty of posts to go through -- and I don't even have that many compared to most people here! :o
Also stumbled upon a couple of BIL's reviews (Faxanadu and Double Dragon) and Squire's Cuphead writeup, and added that as well.

BIL wrote:
Formatting looks great by the way, I'm so behind I didn't know we even had bullet points!


Neither did I until today. :lol:

Forums like this are fantastic to have discussions on, but are terrible for any kind of compact archival of its contents. Their iteration based strategy/walkthrough posts would require a massive amount of work to condense into a walkthrough.
I guess whoever wants to go back and re-read them, will have to wade a bit around the linked posts in the index to find all relevant discussion on any particular game.

FinalBaton wrote:
Great stuff! Happy to see the immortalisation of The Hellraising Action Games Scrolls has commenced.


There's a lot of great stuff here. Gotta have each member starting rummaging through their own posts to help fill the index out. :)


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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Sun Jan 13, 2019 7:34 pm 


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Late to this thread but good job Sumez for beating Wonder Boy in Monster Land. Fun but very tough game. How long it took you to figure out the maze in the final level? I could get there regularly but never made it to the final boss.
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Mon Jan 14, 2019 8:11 am 


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Ruldra wrote:
Late to this thread but good job Sumez for beating Wonder Boy in Monster Land. Fun but very tough game. How long it took you to figure out the maze in the final level? I could get there regularly but never made it to the final boss.


All the aspects to the game sort of dropped in over the day.
As I mentioned we played the game at a friend's arcade, taking turns at giving the game a go. They were already playing the game as we got there, and having played it just the day before, I was able to supply some strategies that helped the others too, such as the trick for potentially getting 60+ coins, and how to consistently answer the Sphinx's question. Meanwhile I learned some stuff that I didn't know, such as the fact that buying drinks actually heals you (every heart matters in this game, so that's pretty important), and a cheaper way to get a better armor early on.
As we were going at the game, another guy showed up later in the evening, and he knew a few other things about the game, including the way through the final dungeon. When I first got there, he guided me through it (based on rough memory, we did end up with a few wrong turns), and later on when he had left again, I tried to remember it on my own. I managed to reach the final boss in two other games before actually beating it. Basically what ended up making the difference was finally getting there with both the best shield and armor.

The maze isn't actually that obscure I think. Usually if there is one road to take that's tougher than another, that tends to be the correct one, and most of the wrong turns only send you one screen back. Some of them can be quite punishing though, especially considering you're on a strict timer.


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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Wed Jan 16, 2019 2:54 am 


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hot on the heels of Strider hardest no miss I give you Shinobi hardest no miss. I guess a NMNB would technically be possible given you can glitch the third boss but I don't really want to try
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Wed Jan 16, 2019 5:16 am 


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It's crazy how you manage to make dodging bullets look easy.

So I guess shuriken use is highly encouraged in the original Shinobi? Compared to Shadow Dancer MD, which - as we all know - plays better in no-shuriken mode, the projectile usage makes for a much faster game, one much closer to its inspiration.
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Wed Jan 16, 2019 2:45 pm 


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You still get a bonus from clearing a stage only using melee in Shinobi, and for survival purposes it can be useful as well; primarily against ninjas and shield guys, where a melee attack will penetrate where a shuriken won't.

Shadow Dancer MD having its own no shuriken mode makes it so you don't have to worry about range at all as the melee attack will come out no matter what, but in Shinobi you can, say, misjudge how far away you are from a shield guy and throw a useless shuriken when you meant to melee and subsequently get pwned by his sword. This is less of an issue in Shinobi than in arcade Shadow Dancer, where the melee range seems more finicky and hard to discern.
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 Post subject: Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
PostPosted: Fri Jan 18, 2019 4:45 pm 


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Re: The Messenger

I just finished the game. Overall, I enjoyed it a lot, although I think that its first half as a linear action game is the stronger one. In the second half it loses focus and direction, and there's too much backtracking. A few more warps could have worked wonders. I agree that there are too few enemies that are exclusive to their respective levels. Iirc, only the Quillshroom March has enemies that are in no other levels.

The charming way it's implemented notwithstanding, I feel that the time warp feature hasn't been used to its fullest potential. Apart form a few 'puzzle' rooms, only the Cloud Ruins level presents a significantly different challenge on the second playthrough.

Some rooms give the impression that you really need to master the controls to get through them, but somehow in most cases stumbling through them while wildly mashing buttons seems to work, too. (Honorable exception: the Corrupted Future chase scene.) This is a pity, because the controls are tight and the ninja moves are interesting to use.

Bosses are enjoyable, but have a tendency to outstay their welcome by having just a tad too much health.

Other than that, there's little to complain. Visuals are good, sometimes even very good, if a little generic. The music is fantastic in both modes. And some of the dialogue is genuinely funny ("Nice hat").


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