kitten wrote:good job!
now do loop 3 and you will have absolutely surpassed me in resolve with that game, it is tough! beu's are a weak point of mine, and i lacked the diligence to get good enough to complete that one room with all those stage 2 bosses in it.
Haha, thanks. I've yet to try Level-3, and I'm not sure I'll ever clear it, but I certainly intend to try. Seems like a shame to leave it unnattended.
kitten wrote:anyway, yeah, you've definitely played it enough now to have an opinion: i take it you like it a decent bit? really weirdly decent for such a primordial title, eh?
Yeah, it's a fun game indeed. It took a while for me to open up to it, primarily because I had yet to get used to the typical Technos games' playstyle.
Playing, and beating Level-2, made me respect and enjoy it even more, as it required more than just the running punch tactic.
Also, even though regular enemies are not too hard, when multiple bosses appear at the same time, there's always a fair bit of tension going on, even if it doesn't appear so to a spectator. Though one can argue that it's just "performing the same attack over and over", actually pulling this off consistently, is much harder than it sounds.
This is one such case where the ability of consistently performing a (somewhat) simple attack, trumps over performing a complex move/combo once.
Sabu also grew on me, as after faling victim to his handgun in my latest few runs, I learned to fear and respect him, as quite often, a small mistake can lead to a death. And with 2 of him on Level-2, that danger goes double.
The separate sections in each level, where you get the HP and time restored when changing, also help make the game fair, and this is especially noticeable on the last stage's maze, as you can go around the maze indefinitely, and never run out of health/time, if you have the necessary skills to do so.
It's like each section is it's own little challenge, and I enjoy that.
For such an early title in the genre, it is perfectly playable and enjoyable.
One little thing I've noticed, is that if you immediately pin an enemy after a knock down, you'll grab empty air, and the enemy will get up anyway (as if you didn't pin him), and can lead to getting hit.
Not anything major, and you can tell whether you are hitting him or not by the (lack of) punching sound, but I had to learn to pace myself into not pinning them too soon.
kitten wrote:i think i got killed by the reappearance of claw in that elevator (that spinny ninja boss) like 2 or 3 fucking times -
You mean the Blanka rip-off.
Yeah, that guy's a pain in the ass, as are some of the later bosses.
In usual SOR tradition, the boss rush stage is always damn tough.
Although I find SOR1's last stage bosses to be easier than the standard levels in which they appear, due to the lack of helper enemies when fighting them. That is, if you can beat them without using the special, otherwise you are absolutely screwed.
kitten wrote:i'd love to get proficient enough at this game to be able to 1cc hardest, and i don't think it's out of the question at all. doubt i'll ever have the patience to do something like the hidden "mania" difficulty, though! i like my streets of rage 2 to mostly be a bit of relaxed engagement, i'm pretty sure that would give me a heart attack.
I believe the single greatest thing needed in order to be able to beat higher difficulties, is the ability to beat the bosses without taking damage.
Although there are obviously, other things to have in mind (like greater number of enemies, more aggressive foes, etc), bosses tend to have very inflated damage (upwards to half your health in a single hit, or much more), so if you have trouble with them in the lower difficulties, and are able to win simply due to having enough lives/abusing special attacks/etc, then beating the harder difficulties will probably not happen.
kitten wrote:i wanna say that i've 1cc'd SoR1 before, i genuinely can't remember and didn't take notes if i did. should probably play it again until i can do so to definitively kick that off the list, especially with how embarrassingly shoddy my play was with my last attempt.
If you can 1CC SOR2, then you can most definitely 1CC the first too.
I should also record a run of SOR1, it's been awhile since I last played it.
kitten wrote:if you're 1cc'ing SoR2, everyone always says max is the best! might be a good place to start. i love axel's grand uppah! a bit too much to put him down, though. everyone always thinks i'd play blaze
i never played much of 3, only ever having bought it on the virtual console. i've known a few people to swear by it, but i just couldn't get into it. maybe i should look into picking up a copy of bare knuckle 3, even with how expensive it is.
I usually play Blaze first, though.
Despite her lack of power (which isn't that bad, really), her speed helps me quite a bit, at least on the 1st game. She also looks better than the others, so it's a win-win situation.
kitten wrote:i think i was able to pull off a 1cc quickly without playing 2 in a while because of having my brawler chops refined a bit recently with TNWA!! that and golden axe
That might just be it.
Though occasionally, I find that after not playing a game for a while (not too long, though), runs go better. Only occasionally, though.
EDIT:
Been playing Level-3 for awhile, and it's bloody brutal.
For the first time ever, lost lives on the motorcycle stegment (Stage 2-3), and got a game over there. That section is even longer in L3, and enemies do ridiculous amounts of damage.
Overall, almost all stages require a fast pace to clear, as enemies have huge amounts of HP, and even using pins, you still run the risk of running out of time. This is especially true in Stage 4-1.
The aforementioned rooms with 6 bosses are absolutely, truthfully, ridiculously hard. Half of the tries, I'll run out of time (sometimes for just a couple seconds), others, I'll die due to the increased damage dealt by enemies, and also by rushing, in order to actually be able to clear them within the time limit.
I did manage to clear these rooms a few times, but it's very strenuous. You can have almost no idle time here, as every little break will make you timeout.
Even taking damage and getting knocked out, will make this worse. And simply run+punching alone isn't enough to clear this. You need to try to do this, but to multiple enemies wherever possible, otherwise it becomes really, really hard.
It would be nice if you could pin down bosses when they had a little more HP. It is nice to pummel them when they're almost dying, but it does nothing to help you beat the clock.
The failed pin, I mentioned before (where if you're too fast to pin, you'll grab nothing) gets more aggravating here, as you are truly racing the clock, and sometimes end up losing a few seconds by doing this by mistake.
One new tactic I discovered while playing L3, is that even if you don't have time to pummel a pinned enemy because another enemy is close, by just pinning and letting go, the pinned enemy will take longer to get up, so you'll have a couple more seconds to go after another one.
This may seem a minor thing, but it really helps, because more often than not, the enemies are all close together.
Honestly, if someone wants to know the terror of timeouts, they should play this.
Anyway, I think I'm done with this game for today. I really could use a break.
Even Ninja Gaiden wasn't this stressful.