Man, this is gonna be a post about some disappointments.
First off, played a run of Final Fight 2 on Expert with Carlos, and made it all the way to the last boss, and chipped away his health until it was bright green (right before the bar started depleting), but got the game over then.
Suddenly, that stupid life lost on the very 1st boss, just became that much more stupid, since I'd probably have won if I hadn't lost it then.
The game doesn't get that much more difficult, compared to Hard, though there's the usual (slightly) inflated HP bars, and different enemy groups.
The one thing that makes playing Expert pretty irritating, are the Andores, because they have so much health, and take so little damage, that it is a massive boredom to slowly beat them all. Definitely brings the experience down a notch, since they aren't any more threatening than usual.
A proper 1CC should come soon, though.
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Disappointment #2: played Quarth from Level-0 until the end, managed to clear all the hard levels without losing any lives, but lost one on Level-6.
Really, playing through all those boring inital levels has a bad effect on the overall skill, since you'll get used to playing without much care.
Oh well, the proper 1LC should come soon as well.
Some other observations:
The "shots not latching on shapes that aren't fully scrolled in" isn't too important on the long run, since it's only on the easier levels that you (mostly) have to worry about this. It's annoying, yes, but it's no big deal.
As for the special shapes, there are 4 types
- "E" (for Erase, I guess): Clears all shapes on screen
- "S" (for Stop): Stops the playfield from scrolling for awhile
- "B" (for Bonus): Gives a score bonus when cleared
- "C" (for Combo, or something along those lines): It's the one I'm still not sure what it does.
The "C" is the one that stops your ship for a brief moment (and messes your game), and your ship will flash and change shape. The ship will also get a '2x' tile, which I assume is a 2x combo multiplier (hence why I assume the 'C' stands for Combo), but I 'm really not sure.
I've read in a FAQ that this special shape makes your ship, and I quote "much faster in all aspects", though I don't really notice a difference, but maybe I'm just plain wrong.
Another, not very useful thing, is that the very last shapes on each level will automatically be cleared, if the end of level stage-counter (the 0/1 or 0/2 tiles that appears on the right side of the screen) scroll onto the screen.
Also, whenever you complete a shape, it will start disappearing and the playfield will stop scrolling until it is completely gone, but you can still manually scroll, and you will lose a life if the disappearing shape tiles hit the bottom of the screen, so be careful.
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This is more of a correction than a game related post.
I was skimming through the thread's old posts, and I noticed a glaring problem with a few of my posts, way back when kitten joined in (
here), when we were discussing speedrunning:
Myself wrote:Yeah, I do respect the guys who do speedruns, and also respect the fact that the goal of a speedrun is not neccessarily the 1CC, as there are a lot of ways to do self-imposed handicaps/challenges to get the maximum out of a game. I simply don't enjoy watching them.
You see, I'd rather see a run of a real player, with all the inherent flaws, than see a theoretically perfect speedrun. I guess it's that feeling that what you see is achieveable with just the person's skills and not assisted in any way.
I'd even prefer, by a landslide, to watch a failed attempt to get a 1CC/1LC/No-Damage run by a human player.
But then again, it's that's just me, and I have absolutely nothing against those who like it.
What I do dislike is when people who do like speedruns, get in their minds that the *perfection* achieved in such runs is the only way the game is to be played. Anything short (like a human player's run) is not as "impressive", regardless if the human player can do it on the spot without any help from tools/etc.
I don't know how I missed this at the time, but I was referring to Tool Assisted Speedruns, and I thought others were too.
This is why there's a bunch of "human player" or "real player" in that post, and I don't know if nobody said anything about it, because they just thought I was writing in some weird way, but I totally got the topic wrong, and I apologise.
I know it's a bit late to be posting this, but I thought I should at least correct myself.
Truth be told, while I appreciate human speedrunners more than TAS ones, I still dislike the overall concept of speedrunning, so a decent chunk of those posts' content still remain true to my proper opinion.