Squire Grooktook wrote:Congrats Skye! Don't worry about not clearing, it's nice to always have an excuse to return to this amazing game.
Skykid wrote:That's how it goes for everyone, don't sweat it. That place is hell's bastion.
Thanks, it was indeed one hell of an uphill fight.
I don't intend to leave it at that, so my runs should become better in the future.
And even though you can credit feed like hell in these games, doing that alone won't get you the clear, as you still need the skill to beat a whole checkpoint's worth of gameplay.
Squire Grooktook wrote:Uhhh, skykid, I think you're thinking of Cho/Super there. Goddess Bracelet does make the last stage hellishly worse in Cho, but the Psycho Cannon in Dai lets you skip literally every difficult section in the last stage if you have gold armor and know what you're doing (and even naked, it'll still let you skip most of them if you know the patterns).
...
At any rate, the Psycho Cannon is inarguably the best weapon or at least as good as the dagger in Dai. It's weaknesses are minuscule compared to the very safe new strategies it opens up from beginning to end.
Yeah, the special weapon in Dai is very good, but to be honest, in stage 4 at least, I'd still prefer to have the dagger/knife.
I find the boss particularly difficult with the special weapon, though not that harder.
For stage 5, there's no comparison possible.
It will destroy the Arremers in a single hit (up close at least, when they swoop at you), you can destroy the Astaroths with 4 hits up close, and with the gold armour, you not only have a larger range (like you said), but you also destroy enemy bullets.
Squire Grooktook wrote:About Beelzebub: you know that you can shoot his fly swarm to make them miss you, right?
I also like to handle his normal projectiles by strategically moving him off screen. He can't fire when his sprite is outside camera range.
I sort of had a feeling that this was the case, as not shooting the flies would always make them run me over.
But do you need any specific number of shots, or is it just random?
By the way is there also a specific spot you need to hit Beelzebub on, or anywhere on his sprite will do?
Because it felt like sometimes (like the first time I fought him) he'd die faster, and others quite a bit slower, so I tought I wasn't hitting his weakpoint at all.
As for the projectiles, I did this accidentally (by staying as far from him as possible), but learned to rely on it, as the projectiles can be tough to dodge otherwise.
Vludi wrote:And nice find about the 2nd chest, then it must be: Golden armor, weapon (if gold armor equipped), magician (if naked)
Yeah, that seems to be the case. I like the fact that you can always count on having those specific chest content throughout a run. It makes things more consistent.
Blinge wrote:Welp my Plague Knight No Deaths/Subweapons/upgrades vid is up!
That was a very cool run, congratulations.
I particularly enjoy the fact that you do a lot of jumping (even just blazing through enemies) even in places where there are a lot of pits. I would definitely not do that in those spots, but it was pretty nice to watch.
The fight against Shovel Knight (in Plague Knight's stage, around minute 38), where you make a hole in the ground, and make him go there, and then you just make those bombs rain down on him, was one of the coolest point, for me.
I also thought that you did especially well on the boss rush at the end, and that it went quite a bit better than the regular boss fights. Spectre Knight's fight here went much better indeed, and overall, so did all the others.
Plague Knight seems really fun to use, and his story is pretty nice too.
The fact that his standard attack goes in a downward arc (he throws projectiles, after all), must have made him hard to get used to, no?
His double jump, and the charge attack thing, does seem to make him a *faster* character to use, as opposed to Shovel Knight's slower, more calculated playstyle.
It's been ages since I played this game, and I was never that good at it (just enough for the clear
), so I could be mistaken.