The Sega Mega Drive/Genesis Thread (NEW)!!!

Anything from run & guns to modern RPGs, what else do you play?
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by FinalBaton »

Thanks for the reccos BIL, I will listen to that 8)
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Xyga »

I've been trying some graphics and sound hacks available for number of MD games;

shumps:
Raiden Trad arcade style tiles/sprites/colors (very nice work, subtle but yeah feels more like the original)
Twin Cobra/Kyuukyoku Tiger Arcade tiles/sprites/colors (heavy changes, looks much better imho)
Twin Hawk/Daisenpuu arcade style tiles/sprites/colors (not so heavy changes on first look? havent played far)
Twinkle Tale - Alternate Style (mainly brighter colors, also includes translation)
Vapor Trail - Enhanced Colors (mainly brighter colors..)
non-shumps:
Phantasy Star II Fast Walking (the ONE you need for that game!)
Street Fighter 2 Champion Edition Arcade Hack + Street Fighter II PCM driver fix (two patches combined, digitized voices in particular quite improved)
Super Street Fighter II Enhanced Colors + Super Street Fighter II PCM driver fix (two patches combined, both graphics and voices improved a tiny bit)
Midnight Resistance Color Hack (couldnt make that one work..)

gonna try next:
Darius II - Enhanced Colors
Truxton/Tatsujin Arcade colors/sprites/backgrounds
Toki / JuJu Densetsu arcade style colors
...more...

Some of these hacks do a lot and can count as improvements, but with others the benefit isn't too obvious unless you know the original game to-the-pixel and can tell immediately, or you might have to make a direct comparison to really see the changes.
One thing it shows though is that in places better graphics and sound were easily doable with the MD hardware, and you have to wonder wtf happened with development that the release ended up with horrible garish colors or ear-piercing samples.

Also I have finally tried the Wolfenstein 3D port by GASEGA68K, it's still only playable demos but I must say this isn't bad at all, while it looks terrible and the framerate is quite low, the game is quite playable and still oddly addictive.
His latest demo increases the resolution and framerate slightly, if the final version is like that it'll be alright I think if played on a CRT. Impressive effort.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BIL »

Xyga wrote:One thing it shows though is that in places better graphics and sound were easily doable with the MD hardware, and you have to wonder wtf happened with development that the release ended up with horrible garish colors or ear-piercing samples.
In the case of SFII SCE's notoriously garbled speech, I get the impression Capcom couldn't be arsed with learning to code for MD. This guy's hack cleans it right up.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Stevens »

BIL wrote:
Xyga wrote:One thing it shows though is that in places better graphics and sound were easily doable with the MD hardware, and you have to wonder wtf happened with development that the release ended up with horrible garish colors or ear-piercing samples.
In the case of SFII SCE's notoriously garbled speech, I get the impression Capcom couldn't be arsed with learning to code for MD. This guy's hack cleans it right up.
Wow. What a difference. The MD could purr in the right hands.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Xyga »

Yep that's the one I've used. His other audio patch for Super also helps the sorry sequel port.

Less convinced with the palette hacks though, they make both games look better in places but not immensely so, when it's not looking as bad as before just with different shades. I can imagine editing is a tedious job though, one could spend months improving the balance for every character and stage, not really worth the time.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by kitten »

viewtopic.php?p=1287156#p1287156

going to go ahead and crosspost this post into here. i talk about having picked up twinkle tale, and have some valuable advice for people picking up the higher profile megadrive games from auction sites.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by YoniArousement »

Don't forget that coding on the Genesis is easier than SNES. The Genesis version of Street Fighter II: Special Champion Edition has the CPS-1 chains while SNES World Warrior and Hyper Fighting don't have them.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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(continued from this discussion in the Ninja Gaiden thread)
kitten wrote:i feel like the actual, higher quality titles on the machine are perhaps the least properly considered of the three "16 bit" generation consoles (even lesser than the tg16) in english speaking territories. with my now pretty extensive dive into the pc engine and even bigger recommittal to discovering the super famicom, i feel i've been letting the mega drive library go a tad neglected. any top of your head recommendations?
TBH, you'll probably know most of the stuff I'd recommend. Rocket Knight Adventures isn't gonna shock the world with its reveal, but you gotta say it regardless. ;3 For now, here's a quick grab of my MD shelf. Other than the occasional impulse pickup, I'm pretty much sorted... just a handful of semi-obscure ports and/or shooters I'm still looking for. I don't do completism, I value my space, and getting stuff in good nick is tricky nowadays - so absolutely nothing here is filler. However, I've bolded the games I particularly love, and italicised ones I think are excellent if perhaps needing a caveat or two. The rest is all good stuff imo, but might be more suited to genre enthusiasts. I love Rolling Thunder 2 and Wardner Special, for example, but anyone not into their particular veins of sidescrolling might not see the point. Do ask about anything, annotated or not!

Aero Blasters
Alien Soldier (ultimate sidescrolling assault course; fiendishly technical with a soaring performance ceiling and ravenous pace)
Alisia Dragoon (controls and camera are flawed but the weapons and familiars are easily fascinating enough to compensate)
Assault Suit Leynos (archaic controls cramp its style, but its open battlefields hold unsurpassedly cruel RNG terror; enable continues for smoother learning curve)
Bad Omen (fucken insane Sakimoto/Iwata OST, beyond even Verytex; the paddle action is weird and a little edgy, but hangs together well enough to indulge)
Bare Knuckle (brutal simplicity done right; don't write it off in favour of the brilliant sequel, it has a wicked snap entirely of its own)
Bare Knuckle II (essential buttery-smooth body-smashing technical violence)
Bare Knuckle III
Castle of Illusion
Chelnov (DECO's masterful, tough and technical autoscrolling run/gun platformer... their finest hour maybe? Definitely try this one)
Chiki Chiki Boys (super solid and remarkably cheery port of a big, bold, simpler run n' slasher)
Columns essential arcadey simplicity and pressure
Contra: The Hard Corps (undeniably uneven as a whole, but its bright spots obliterate the lesser ones; lovably deranged anime-cyberpunk style)
Crack Down (weird and utterly hardcore topdown action/puzzle time-attacker)
Crude Buster (sidescrolling brawler obsessed with lunatic scenery chucking, typical idiosyncratic DECO)
Crying (IREM hori for the console without any IREM horis, gains points with unsettlingly primal OST)
Daimakaimura (astonishing technical achievement, also it's fucking Daimakaimura, nuff said)
Daisenpu
Darius II
Devil Crash MD (even casual video pin fans (like me) will go fucking balls-out for the supremely \M/ETAL style and OST)
Devil Hunter Yoko (the swordplay feels a bit tatty, but it hangs together well with a cool boomerang shield mechanic and some excellent roving stage design)
Dynamite Headdy (undeniable quality, originality and grappling-hook mechanics with wildly creative style; pace isn't quite arcade-tight but it's easily worth indulging)
Ecco The Dolphin (seriously the best survival horror gameplay ever, unsettling sense of claustrophobia and suffocation! don't take this one too seriously)
Ecco II (same same, got both cheap - style favourites rather than stuff I truly respect, but I do think they're entirely serviceable games)
Elemental Master (Tecno Soft's masterpiece fusion of frantic intensity and rollicking entertainment)
Eliminate Down (TFIV's twisted doppelganger; operatic yet arcade-tight hori shooting with endless killer setpieces, impeccable fundamentals and artfully UGLY style)
El Viento (would've been cooler as a mech game ala Ranza but forgive the mild bullet sponging and it's a uniquely exhilarating sidescroller)
ESWAT (first two stages ain't great but st3 onward is an interesting "Rolling Thunder w/jetpack" technical cover shooter)
Ex-Ranza (wild mecha ambition with technical prowess to back it up at every step; as consistently creative as it is overwhelmingly destructive)
Fire Mustang (simple, fast, merciless hori shooting with hellacious rank; fucking brisk!)
Forgotten Worlds
Gaiares
Gauntlet (only a casual Gauntlet fan myself but holy fuck, what a port from M2; Quest Mode delivers an almost puzzle/action experience; also SAKIMOTOO [& Iwata] )
Gley Lancer (ala Crying, a quality shot of IREM-style hori shooting on a machine sorely lacking it)
Golden Axe
Golden Axe II (looks like a quickie cash-in but conceals a host of mechanical refinements putting it soundly ahead of the original)
Granada (yes, bolded AND italicised ;3 deliriously oddball, ambitious topdown tank shooter; learn 2 BLASTER BOOST)
Gunstar Heroes (as noted, I don't have the strongest feelings for GH but it certainly delivers on cheerfully rampant shooting and brawling)
Gynoug
Hellfire (lantern-jawed titan of checkpoint hori shooting from Toaplan; WIMPS FUCK OFF)
Herzog Zwei (epitome of the flawed but stunningly creative oddity; needs 2P for best result)
Jewel Master (solid B tier sidescrolling action, with a surprisingly extensive custom weapon system; don't overlook for lack of hype, it's very solid!)
Juuouki (yeah I like buff furry beast bros, you got a fuckin problem?! :shock: quality port of a silly, endearing, gratifyingly body-ramming brawler)
Koutetsu Teikoku (epitome of STG style over substance; the latter is certainly sufficient but it's the former that really excels, mightily at that)
Kujaku Ou II (ala Jewel Master [shared staff], it's simple but totally solid sidescrolling action, with the finest sidescrolling flamethrower I know of)
Kyuukyoku Tiger (crash-zoomed 4:3 face smasher of relentless pressure; WIMPS FUCK OFF x2)
Marble Madness (TENGEN, NOT EA) (ala Gauntlet, only casually into this arcade icon but what a fucking port! needs mouse for best results)
Marvel Land
Midnight Resistance (typical early-90s DECO port, a tad technically scruffy but makes up for it with immense dedication to sidescrolling destruction; also SAKIMOTOO)
Musha Aleste (I spoke too soon, maybe this is the epitome of STG style over substance? ala Koutetsu Teikoku, it's great when I'm in the mood for that)
The New Zealand Story
Puyo Puyo (ala Columns, though with significantly more technique, one of those essential little MD ports, although...)
Puyo Puyo Tsu (...if you only get one, might as well be this; I like the relative total simplicity of the original)
Raiden Densetsu (super solid port of the definitive workhorse vert; by Seibu themselves, and it shows)
Rambo III (third after Jewel Master and Kujaku in the cheap n' cheerful action trio; yet again, don't judge by its minimal technical flash, it knows what it's doing)
Rocket Knight Adventures (Nobuya Nakazato at the height of his blitzkrieg action powers; obvious, essential)
Rolling Thunder 2
Same! Same! Same! (eminently playable port; Kyuukyoku Tiger's respectful older brother who won't kick your ass unless asked! try HARD mode)
Senjou no Okami II (arcade mode is a solid albeit 1P-only port; ORIGINAL MODE is a fucken topdown army ARPG revelation)
Shadow Dancer (hyper-technical ninja ambush sidescroller, just wish I could fail outta those bonus rounds like the first AC game!)
Slap Fight MD (ala Senjou, ac mode is nice but ORIGINAL MODE plays like the console original Toaplan never got to make; masterful bomber flex!)
Snow Bros (yet another Tengen arcade port spectacular, from Toaplan themselves; lovable Bubble Bobble-esque that offsets bluntness with outright snowy violence)
Space Invaders 90 (superb simplicity; if you can dig classic gallery shooting it's definitely worth a look, otherwise might bore)
Sparkster (not as great as the first, but not to be scoffed at either)
Splatterhouse Part 2
Splatterhouse Part 3 (JP ver is essential; respectable Final Fight-esque supporting a cool roaming time attack with stunning horror style)
The Story of Thor
Strider
Super Fantasy Zone
The Super Shinobi (sidescrolling assault course masterwork 2/3; entry curve is overly rough but the payoff is richly technique-intensive nonstop carnage)
The Super Shinobi II (would've likely surpassed SS1; sadly a boatload of autoscrollers jam it up - still easily worth tolerating, moveset and engine are sublimely smooth)
Tatsujin
Thunder Force II
Thunder Force III
Thunder Force IV (see Eliminate Down, only immaculately beautiful instead of leeringly ugly; theatrical yet arcade-concise hori spectacular)
Twinkle Tale (face-shredding topdown shooter; fellow cutesy killer Kiki Kaikai [SFC] has more developed mechanics, but TT has the blitzkrieg pace!)
Undeadline (hard as coffin nails; will delight the few as it horrifies the many! get stuck the fuck in, or flee in terror? you'll know where you stand within seconds)
Wardner no Mori Special
V-V
Vapor Trail
Vampire Killer (assault course sidescroller masterclass 3/3; seamlessly amps trad CV's flex, pace and firepower, reserving the biggest guns for the baddest of killers)
Verytex (likable but strictly average Compile-esque equipped with a staggeringly heavy, irresistibly catchy Sakimoto OST)
Volfied
Wonder Boy V: Monster World III
Zero Wing
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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YoniArousement wrote:Don't forget that coding on the Genesis is easier than SNES.
Mehhh :)
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by kitten »

excellent list of stuff for me to pick through, bil! Image

much of it i own or have already played, but there's certainly enough there to add onto what i'm looking for (a couple i'd not even been aware of) or provide a reason to go back to. i'll probably have a much lengthier post here in a day or two, but just wanted to ahead and acknowledge it, at least. it's a bit worrisome to see further confirmation of some of the wildly expensive titles as being of particular quality, i was hoping i'd be able to dismiss & forget a few!
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by FinalBaton »

Cool list BIL.

I myself think very highly of Splatterhouse 2's gameplay(where the main focus is knowing exactly where to stand on the playfield at all times) and varied and fun(although not-rng driven) enemy AI

Of the games you listed, the ones I want to try first are probably Undedline, and Vapor Trail.

Other games that appeal to me are the Battlemania games, Kid Chameleon and Decap Attack.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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kitten wrote:it's a bit worrisome to see further confirmation of some of the wildly expensive titles as being of particular quality, i was hoping i'd be able to dismiss & forget a few!
Ah yes - the MD can be a real pain in that regard. >_< Sadly that's the direction things are headed. There are certainly a few on there I might've passed up, were I starting out now.

I hope the market crashes right the fuck down to early 2000s levels... it's gotten unpleasant tbh. Besides stuff going for an arm and a leg, I worry about it attracting high-end counterfeiters. Holy fuck that's one transgression I can't forgive.
FinalBaton wrote:Cool list BIL.

I myself think very highly of Splatterhouse 2's gameplay(where the main focus is knowing exactly where to stand on the playfield at all times) and varied and fun(although not-rng driven) enemy AI
I love Splatterhouse 2's style, at times even more than the wicked Part 3 (that opening section in the smouldering West Mansion ruins... with flayed zombies wandering about like they've got nowhere else to be... \M/ETAL :shock: ) And I dig what I played, but tbh I'm nowhere good enough at either it or the original to really contribute much either way. :mrgreen: Usually get splattered around stage 4. Image Definitely a keeper though, as is Part 3. RICK THE MONSTER (as the JP credits charmingly list him) is a GORILLA MACHINE

Image

^ no free bombs in JP! you gotta fight, you motherfucker!

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Image

oh god help me what have I done to wormy-kun?! :shock:
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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Yeah these 2 games have a certain kind of difficulty that throws some people off indeed. It's like it's just straight off incompatible with some peeps. I've seen a couple of let's plays (by very good gamers) who for the life of them, couldn't do great at 1 & 2. That's why I'm convinced of my little theory (and you saying that reinforces my belief)
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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kitten wrote:much of it i own or have already played, but there's certainly enough there to add onto what i'm looking for (a couple i'd not even been aware of) or provide a reason to go back to. i'll probably have a much lengthier post here in a day or two, but just wanted to ahead and acknowledge it, at least. it's a bit worrisome to see further confirmation of some of the wildly expensive titles as being of particular quality, i was hoping i'd be able to dismiss & forget a few!
Any reason you aren't at least taking a hybrid approach with flashcarts?
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Squire Grooktook »

I'm not too keen on the "know where to stand at every moment" gameplay, being more of an rng/improv maniac myself. Cool aesthetics though, and I love Part 3's gameplay as well.

On a side note, Rick's throw in that gif you posted is a wonderful example of cut frames giving a better since of violence.

Also also mega thanks for that mega drive list! Very concise and informative. Bless you for all the effort writing that up in such terms.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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Squire Grooktook wrote:On a side note, Rick's throw in that gif you posted is a wonderful example of cut frames giving a better since of violence.
Yes - the inverting version there reminds me of Iori's command throw from KOF ("Scum Gale," IIRC? The one where he seizes the opponent around the shoulders and hauls them across to the other side, ready for a followup beating). The grueling startup and launch release are there, but the critical moment is only implied - classic.
Also also mega thanks for that mega drive list! Very concise and informative. Bless you for all the effort writing that up in such terms.
My pleasure Image At first it wasn't colour-formatted and I was agape in horror at what I'd unleashed on the thread - definitely a positive learning experience. :lol:
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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Squire Grooktook wrote:I'm not too keen on the "know where to stand at every moment" gameplay, being more of an rng/improv maniac myself.
I am exactly the opposite of you :D

I'm a memorization-heavy player, and that's the aspect I love the most about action sidescrollers.

I guess the emphasis on memo in Splatterhouse 2 explains why people generally either love Splatterhouse 2, or don't care for it at all : it all depends on wether you love that gameplay style or not.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Xyga »

Yep thanks for the list, it sums up the thread nicely. 8)

Maybe it's worth mentioning that some titles should be played in JP version for X or Y reason (iirc Rocket Knight only has an additional difficulty level, but Marble Madness is night and day)
EDIT: MM bad example you already did. ^^

RIBBIT: scratch that, thinking about it I don't remember any major differences.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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Oh yeah, I snuck in the Marble Madness distinction as soon as I noticed - to elaborate, EA's port is a hideous clangy mess, Tengen's is an artisanal beauty. Just like Gauntlet, Snow Bros and Slap Fight MD! Helluva run... to think I only really knew 'em for their impossible-to-dislodge and SOOPER ILLEGAL unlicensed NES carts, back in the day! And then their remnants at TWI went onto ensure Taromaru's safe passage to Saturn! God speed chaps.

Splatterhouse Part 3 noted, too - the US one still has a style not to be missed, but the balance is utterly shot to hell. It's Final Fight with free bombs and no reason to use any other moves, ever.

IIRC, Rocket Knight's difficulties are actually the same across regions - they just renamed them, so JP "Hard" is US "LMAO GIT GUD NOOB." :lol:

Although it's only a minor curio on my shelf, Ecco JP doesn't send you all the way back to the start of the last stage if you die at the boss, which is kinda nice I guess. Could see that being a PITA in the Genesis version (never played it). Unfortunately it also adds a new, and utterly god-awful BGM for the "Open Ocean" stage, spoiling the really quite menacing atmosphere (all that open space FULLA FUCKEN SHARKS creeps me out, man).
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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Squire Grooktook wrote:On a side note, Rick's throw in that gif you posted is a wonderful example of cut frames giving a better since of violence.
Agreed. It's a classic trick. I studied in animation so that's the kinda stuff I always pick up on in games. It's always important to experiment with crazy timings (unless you have decent experience/have read the classic animation books by the likes of Preston Blair and just know what timings work). I could do a very lengthy post(or even discussion) on animation, but I'll stop here since it'd be quite off topic :D
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Xyga »

Thanks for the precisions.

Also I think JP Strider has the 'ha!' swing voice sample (a bit irritating imho)

Marvel Land US is supposed to have some parallax added (where?)

Didn't Jewel Master show more stuff besides the robe?

Note about the Story of Thor: the PAL version refuses to run at 60Hz even with a properly switched MD, as far as I remember.

EDIT: Dynamite Headdy is supposedly harder in overseas versions and has some stuff removed/changed
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by drauch »

Glad to see Rambo III make the list. I think this one gets thrown under the table for the licensing and notoriety for some of the other Rambo games. It's just so satisfying stabbing those bastards around the corner or quickly launching your explosive arrows at oncoming twats. When I first played it I was surprised it handled so well. Obviously not perfect, but as a diehard Rambo fan it's like a dream.

And *EDIT* Goddamn, I haven't been playing any brawlers and sidescrollers and what-have-you for quite some time, but spent like the last hour of my work shift reading through this and the sidescrollers thread. It's like I'm a janitor and I get to stop and listen to all these great generals discuss strategy in the war room as I mop up the whiskey and cigar ashes. Inspiring! I need to boot up Alien Soldier and get my stool pushed in.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by FinalBaton »

Dayuuum... Tengen on Genesis had a hell of a run indeed. Just... wow. That's nuts!

I really need to replay the Ecco games, haven't touched them since around the time they came out. I just happen to be in a survival horror kinda mood.
Might go with the Sega CD versions to get those beautiful, atmospheric (but decidedly new-age) soudtracks by Spencer Nilsen.

EDIT : Rambo 3 looks damn satisfying, especially the knifing. I need to try that one.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BIL »

Xyga wrote:Also I think JP Strider has the 'ha!' swing voice sample (a bit irritating imho)
Yes - and also Meiou's awesome "All sons of old gods... DIE!" line. I wonder if they cut that for RERIGION? I'd have to guess so with Strobaya's RURR RUAAR samples still in there. Oh well! Sadly the JP ver also has a bug that makes it impossible to finish on one life - Ouroboros mkII won't arrive to take you to Meiou, with suicide the only option. >_< Oh well TIMES 2!

I've heard this can happen in the Western versions too, but it's been decades since I played 'em well enough that I'd encounter it.
drauch wrote:Glad to see Rambo III make the list. I think this one gets thrown under the table for the licensing and notoriety for some of the other Rambo games. It's just so satisfying stabbing those bastards around the corner or quickly launching your explosive arrows at oncoming twats. When I first played it I was surprised it handled so well. Obviously not perfect, but as a diehard Rambo fan it's like a dream.
Helll yeah. Behold, all non-believers! The model example of a first stage:

ITS TIME 4 REVENGE (mildly biggu 6MB giffu)
Spoiler
Image


GOT ONCE CHANCE / INFILTRATE THEM Image
GET IT RIGHT / TERMINATE THEM Image
And *EDIT* Goddamn, I haven't been playing any brawlers and sidescrollers and what-have-you for quite some time, but spent like the last hour of my work shift reading through this and the sidescrollers thread. It's like I'm a janitor and I get to stop and listen to all these great generals discuss strategy in the war room as I mop up the whiskey and cigar ashes. Inspiring! I need to boot up Alien Soldier and get my stool pushed in.
Yeah, it's been growing like a bastard the last year or so. :lol: At some point I need to get some kinda index going, but tbh I kinda like it FAST N LOOSE too!
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kitten
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by kitten »

Xyga wrote:EDIT: Dynamite Headdy is supposedly harder in overseas versions and has some stuff removed/changed
yeah, the jp version is a lot easier, and i think it may have been a victim of "make the rental last longer, i don't care, just do it" tweaking. in the us version, several bosses had their health changed from i think 9 to 16 HP, which is a tremendous difference. both the last boss and the gatekeeper were changed, and this makes the game significantly harder. on top of that, you start with fewer lives and continues, and continues are made much, much more difficult to earn. not only is the game crueler, but learning it is, too.

the last boss having his hp bumped so high is perhaps the meanest change of all. you've got to memorize what every form he has does, and what to do immediately seeing one. and, even after that, he has a severely damaging attack that is sometimes completely unavoidable, even after memorizing how to react (it will place a safe spot to duck at the top of the screen, and it's very possible for it to appear in a place too far for you to run to before the ceiling collapses). it's an incredibly mean topper!

if you don't mind all the difficulty changes, you still get upset with the mid-game fight with the game's recurring antagonist, trouble bruin (as he's named on the english version). in the jp version, his pattern is deterministic and can be defeated quickly. in the overseas version? it's random, and it's possible he'll do an attack that does not leave him open for excruciatingly long periods of time.

imho, all these changes make the game significantly worse and really abrasive for a casual replay! i'd been meaning to pick a jp copy up for more than a year and kept losing by pennies on complete copies, always bidding around 2k and just having things go barely out of my range. finally said fuck it toward the end of this shipment period (window closing on the proxy before an auto-ship) and just blew 4k on a really nice copy with all the extra pieces of paper & whatnot. i really like dynamite headdy a lot (despite not being treasure's biggest fan), but god do the changes strangulate an otherwise very fine platformer.

really happy to have an opportunity to go back to this one without all the stress of those key pinch points!
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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kitten wrote:if you don't mind all the difficulty changes, you still get upset with the mid-game fight with the game's recurring antagonist, trouble bruin (as he's named on the english version). in the jp version, his pattern is deterministic and can be defeated quickly. in the overseas version? it's random, and it's possible he'll do an attack that does not leave him open for excruciatingly long periods of time.
Are you referring to the tower stage? In the US version, that drove me absolutely crazy.




And whoa, where's Monster World IV on that big list?
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

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mikejmoffitt wrote:Are you referring to the tower stage? In the US version, that drove me absolutely crazy.
yep! it's one of the most aggravating changes. he follows a set pattern in the jp version, iirc, and it makes him take waaaaaayy less time. i noticed it when watching the game center cx episode, iirc, and was like "why does no one talk about this!?"
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by Deadliar »

Bil why wasn't Gynoug in huge bold pulsating letters on your list and where's divine sealing
Play for fun and win when you can.
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by soprano1 »

Nice list, BIL. That Rambo III gif looks great. :)
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
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BIL
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Re: The Sega Mega Drive/Genesis Thread (NEW)!!!

Post by BIL »

Deadliar wrote:Bil why wasn't Gynoug in huge bold pulsating letters on your list
PTSD - I bought Gynoug when I was a starving student by turning a trick for this creepy Japanese dude with a suitcase full of import MD softs, on the corner of OoGuvna Lane and Tinkletowne Crescent :oops: After I escaped the next day my wiener looked just like Gynoug Dickman's :shock: I think he said his name was Shibobu YagaBaba or something? He kept yelling about "bomb bars" between hits of crack :(
and where's divine sealing
In a drawer under the shelf, next to the knockoff viagra and BIG, BLACK DILDO ;3
Last edited by BIL on Tue Nov 28, 2017 3:21 pm, edited 4 times in total.
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