too lazy to compile it, if someone wants it - let apply patch to sources and compile it himselfDemetori wrote:32bit incoming?

too lazy to compile it, if someone wants it - let apply patch to sources and compile it himselfDemetori wrote:32bit incoming?
The graphics are extremely glitchy for me with this build.xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
Seconded. A 32bit build with MT would be nice. I have no money atm to upgrade my OS to 64bit.Demetori wrote:32bit incoming?xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
also too lazy, i'll wait it out. but if i get desperate, thanks for letting me know the diff is there.xMetalliCx wrote:too lazy to compile it, if someone wants it - let apply patch to sources and compile it himselfDemetori wrote:32bit incoming?(diff-file is included with x64 build)
64-bitIseeThings wrote:ok, official (safer) threading support is in there now. might not be as fast as metallic's build, but it shouldn't break.
Thanks for giving the zip an identifierIseeThings wrote:http://www.sendspace.com/file/nfhdl4
current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
That's cool as long as each new build is simply a quantative improvement on the previous one, but if there's qualitative differences, or for comparison, people might want to have more than one build from you alongside others. Especially in this situation where there's so much rapid developement. it's got to be good practice to give each build zip an identifier.Muchi Muchi Spork wrote:I just delete my previous ones when a new one is made, so if you grab one of mine, it will be the latest one I've made.
http://activcontrol.net/forum/viewtopic.php?f=7&t=33joeboto wrote:trap15 wrote:Dohohocaptpain wrote:>implying MAME actually emulates anything accurately or at proper speed
Also, austere and I have been playing Blue for probably a year in MAME now. :V
I told him not to. Good trap15. *pet pet* Cave got its sales now so I guess that dump (from the xbox 360 game itself I might mention) made it to MAME now. To be honest, given the horrid quality of the "port" we probably should have punished them with an instant release...joeboto wrote:trap15 wrote:Dohohocaptpain wrote:>implying MAME actually emulates anything accurately or at proper speed
Also, austere and I have been playing Blue for probably a year in MAME now. :V
with sounds in them?trap15 wrote:
I was also playing Cave SH3 before any of you in MAME as well.
:V
A scoreboard for a rom dump that two people have access to.trap15 wrote:I was also playing Cave SH3 before any of you in MAME as well.
:V
I dub thee Futari Seizure Label.xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
Make Mushihimesama run 100% and on stage 3 dropped to 97%. Futari 76-100% pretty sweet.IseeThings wrote:http://www.sendspace.com/file/nfhdl4
current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
for some reason one of the mushi roms runs super slow for me and the other one runs full speed... ymmvNasirosuchus wrote:Mushi is still running at 60%
I've been trying to 1cc that game since yesterday afternoon. So many stupid deaths. In the same period of time I've 1cc'ed Death Smiles twice, once with Casper and the second time with Rosa.ptoing wrote:Yeah, that 32bit MT one is nice. I just creditfed futari BL God Mode, and it was running 100% virtually all of the time, apart from when huge amounts of gems where generated and at larsa it went down in the crazier patterns, but never under 60 i think. big improvement.
I find if weird tho that the newer stuff like futari, espgaluda and such runs a lot better than mushihimesama and the yagawa games, they are a lot less fancy when it comes to blending shit and whatnot.