too lazy to compile it, if someone wants it - let apply patch to sources and compile it himselfDemetori wrote:32bit incoming?
Too close for comfort? the revival?
-
xMetalliCx
- Posts: 71
- Joined: Fri Jun 17, 2011 4:08 pm
- Location: UA
Re: Too close for comfort? the revival?
Last edited by xMetalliCx on Sun Oct 16, 2011 1:33 pm, edited 1 time in total.
-
AliceMargatroid
- Posts: 101
- Joined: Sun Apr 17, 2011 7:31 pm
Re: Too close for comfort? the revival?
The graphics are extremely glitchy for me with this build.xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
It runs 100% now, but it flickers excessively as if it tries to skip every other frame on the front layer.
-
ptoing
- Posts: 1118
- Joined: Wed Jan 11, 2006 10:36 pm
- Location: Gurmany
- Contact:
Re: Too close for comfort? the revival?
Seconded. A 32bit build with MT would be nice. I have no money atm to upgrade my OS to 64bit.Demetori wrote:32bit incoming?xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
-
Demetori
- Posts: 304
- Joined: Fri Oct 08, 2010 5:25 am
- Location: A Cave in New Zealand
Re: Too close for comfort? the revival?
also too lazy, i'll wait it out. but if i get desperate, thanks for letting me know the diff is there.xMetalliCx wrote:too lazy to compile it, if someone wants it - let apply patch to sources and compile it himselfDemetori wrote:32bit incoming?(diff-file is included with x64 build)
Google Translate tells me that Unlimited Mode "is for people who like festivals."
-
IseeThings
- Posts: 534
- Joined: Thu Dec 16, 2010 6:38 pm
- Location: California
Re: Too close for comfort? the revival?
The threaded build seems to work as long as you don't unthrottle it (in which case bad things happen due to out of order operations, seeing half-drawn screens and such)
It's not really how threads are done in MAME (I think you'd have to batch every single part of the blit list into a work queue, then tell the 2nd cpu to run that work queue, then force a 'wait for queue to complete' in the video update so that you're getting a deterministic image) but the proper 'MAME' method would be slower. That's definitely an interesting little experiment anyway, but don't expect the posted code to make an official build
It's not really how threads are done in MAME (I think you'd have to batch every single part of the blit list into a work queue, then tell the 2nd cpu to run that work queue, then force a 'wait for queue to complete' in the video update so that you're getting a deterministic image) but the proper 'MAME' method would be slower. That's definitely an interesting little experiment anyway, but don't expect the posted code to make an official build
-
Nasirosuchus
- Posts: 304
- Joined: Sat Jun 25, 2011 3:56 am
Re: Too close for comfort? the revival?
It seemed okay to me.
-
z0mbie90
- Posts: 639
- Joined: Fri Dec 26, 2008 1:21 am
- Location: Sweden
Re: Too close for comfort? the revival?
I did compile a 32bit on the diff on xMetalliCx 64 version.
But Futari about 40-70% Mushi about 60-90%. I can have done something wrong (first time I compiled).
I will wait and see if more skilled people make things better.
But Futari about 40-70% Mushi about 60-90%. I can have done something wrong (first time I compiled).
I will wait and see if more skilled people make things better.

-
IseeThings
- Posts: 534
- Joined: Thu Dec 16, 2010 6:38 pm
- Location: California
Re: Too close for comfort? the revival?
ok, official (safer) threading support is in there now. might not be as fast as metallic's build, but it shouldn't break.
-
ptoing
- Posts: 1118
- Joined: Wed Jan 11, 2006 10:36 pm
- Location: Gurmany
- Contact:
Re: Too close for comfort? the revival?
Oh nice, you got an idea when there will be a new official build?
-
IseeThings
- Posts: 534
- Joined: Thu Dec 16, 2010 6:38 pm
- Location: California
Re: Too close for comfort? the revival?
No idea, but it shouldn't really matter, it's the same code people are building with here anyway 
-
Muchi Muchi Spork
- Posts: 1413
- Joined: Wed Mar 09, 2011 2:53 pm
Re: Too close for comfort? the revival?
64-bitIseeThings wrote:ok, official (safer) threading support is in there now. might not be as fast as metallic's build, but it shouldn't break.
http://www.sendspace.com/file/9omy2e
-
BeruBeru
- Posts: 127
- Joined: Sun Nov 14, 2010 6:49 pm
Re: Too close for comfort? the revival?
No love for 32bit?
-
Muchi Muchi Spork
- Posts: 1413
- Joined: Wed Mar 09, 2011 2:53 pm
Re: Too close for comfort? the revival?
Multithread changes aren't going to help the 32-bit build and I'm not even set up to compile the 32-bit version so can't help you.
-
mjclark
- Banned User
- Posts: 1384
- Joined: Fri Aug 22, 2008 10:04 pm
- Location: UK Torquay
Re: Too close for comfort? the revival?
Is there any chance of giving all these mame64.zips something extra in the archive name to differentiate the builds from one another.
I'm stacking round installing x64 Windows 7 and I'm losing track of the builds before I've even started lol
I'm stacking round installing x64 Windows 7 and I'm losing track of the builds before I've even started lol

-
IseeThings
- Posts: 534
- Joined: Thu Dec 16, 2010 6:38 pm
- Location: California
Re: Too close for comfort? the revival?
http://www.sendspace.com/file/nfhdl4
current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
-
mjclark
- Banned User
- Posts: 1384
- Joined: Fri Aug 22, 2008 10:04 pm
- Location: UK Torquay
Re: Too close for comfort? the revival?
Thanks for giving the zip an identifierIseeThings wrote:http://www.sendspace.com/file/nfhdl4
current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.

-
Muchi Muchi Spork
- Posts: 1413
- Joined: Wed Mar 09, 2011 2:53 pm
Re: Too close for comfort? the revival?
I just delete my previous ones when a new one is made, so if you grab one of mine, it will be the latest one I've made.
-
mjclark
- Banned User
- Posts: 1384
- Joined: Fri Aug 22, 2008 10:04 pm
- Location: UK Torquay
Re: Too close for comfort? the revival?
That's cool as long as each new build is simply a quantative improvement on the previous one, but if there's qualitative differences, or for comparison, people might want to have more than one build from you alongside others. Especially in this situation where there's so much rapid developement. it's got to be good practice to give each build zip an identifier.Muchi Muchi Spork wrote:I just delete my previous ones when a new one is made, so if you grab one of mine, it will be the latest one I've made.
Hope you don't think I'm nitpicking and thanks for all your continuing hard work with this

-
Muchi Muchi Spork
- Posts: 1413
- Joined: Wed Mar 09, 2011 2:53 pm
Re: Too close for comfort? the revival?
I can rename them or whatever but Haze is making sure the updates are improvements every time so I don't think you're going to find gems in older versions. Also as the downloads pile up for a file, Sendspace starts adding delays before downloads, so just having fresh ones means less annoyance. Anyway...
-
trap15
- Posts: 7835
- Joined: Mon Aug 31, 2009 4:13 am
- Location: 東京都杉並区
- Contact:
Re: Too close for comfort? the revival?
http://activcontrol.net/forum/viewtopic.php?f=7&t=33joeboto wrote:trap15 wrote:Dohohocaptpain wrote:>implying MAME actually emulates anything accurately or at proper speed
Also, austere and I have been playing Blue for probably a year in MAME now. :V
I was also playing Cave SH3 before any of you in MAME as well.
:V
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
-
austere
- Posts: 680
- Joined: Mon Mar 22, 2010 10:50 am
- Location: USA
Re: Too close for comfort? the revival?
I told him not to. Good trap15. *pet pet* Cave got its sales now so I guess that dump (from the xbox 360 game itself I might mention) made it to MAME now. To be honest, given the horrid quality of the "port" we probably should have punished them with an instant release...joeboto wrote:trap15 wrote:Dohohocaptpain wrote:>implying MAME actually emulates anything accurately or at proper speed
Also, austere and I have been playing Blue for probably a year in MAME now. :V
Since when did you get rid of your SquidMan alias? What else has changed around here. I sure have been out of it.
<RegalSin> It does not matter, which programming language you use, you will be up your neck in math.
-
joeboto
- Posts: 235
- Joined: Wed Jul 30, 2008 1:47 pm
Re: Too close for comfort? the revival?
with sounds in them?trap15 wrote:
I was also playing Cave SH3 before any of you in MAME as well.
:V
It is to us a sufficient body in which, fairies and it is packed and can group of play.
-
Elixir
- Posts: 5438
- Joined: Sun Jun 26, 2005 3:58 am
Re: Too close for comfort? the revival?
A scoreboard for a rom dump that two people have access to.trap15 wrote:I was also playing Cave SH3 before any of you in MAME as well.
:V
Easy there, JAPJAC.
-
Observer
- Posts: 1516
- Joined: Sat Jul 12, 2008 11:23 pm
- Location: In a huge battleship
Re: Too close for comfort? the revival?
Well, that 32-bit release sent me from 40-50% performance to 75-80% in Deathsmiles. Interesting. (Using a dual core here, but it's very old)

NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
-
RNGmaster
- Posts: 2388
- Joined: Mon Aug 02, 2010 9:08 pm
- Location: Seattle, WA
Re: Too close for comfort? the revival?
I dub thee Futari Seizure Label.xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
-
z0mbie90
- Posts: 639
- Joined: Fri Dec 26, 2008 1:21 am
- Location: Sweden
Re: Too close for comfort? the revival?
Make Mushihimesama run 100% and on stage 3 dropped to 97%. Futari 76-100% pretty sweet.IseeThings wrote:http://www.sendspace.com/file/nfhdl4
current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
When they run well it just sound, it's real boring to play without sound. But I can always play Futari on the 360 so I can wait

-
ptoing
- Posts: 1118
- Joined: Wed Jan 11, 2006 10:36 pm
- Location: Gurmany
- Contact:
Re: Too close for comfort? the revival?
Yeah, that 32bit MT one is nice. I just creditfed futari BL God Mode, and it was running 100% virtually all of the time, apart from when huge amounts of gems where generated and at larsa it went down in the crazier patterns, but never under 60 i think. big improvement.
I find if weird tho that the newer stuff like futari, espgaluda and such runs a lot better than mushihimesama and the yagawa games, they are a lot less fancy when it comes to blending shit and whatnot.
I find if weird tho that the newer stuff like futari, espgaluda and such runs a lot better than mushihimesama and the yagawa games, they are a lot less fancy when it comes to blending shit and whatnot.
-
Nasirosuchus
- Posts: 304
- Joined: Sat Jun 25, 2011 3:56 am
Re: Too close for comfort? the revival?
Mushi is still running at 60% 
-
captpain
- Posts: 1783
- Joined: Wed Jul 23, 2008 6:23 am
Re: Too close for comfort? the revival?
for some reason one of the mushi roms runs super slow for me and the other one runs full speed... ymmvNasirosuchus wrote:Mushi is still running at 60%
-
Nasirosuchus
- Posts: 304
- Joined: Sat Jun 25, 2011 3:56 am
Re: Too close for comfort? the revival?
I've been trying to 1cc that game since yesterday afternoon. So many stupid deaths. In the same period of time I've 1cc'ed Death Smiles twice, once with Casper and the second time with Rosa.ptoing wrote:Yeah, that 32bit MT one is nice. I just creditfed futari BL God Mode, and it was running 100% virtually all of the time, apart from when huge amounts of gems where generated and at larsa it went down in the crazier patterns, but never under 60 i think. big improvement.
I find if weird tho that the newer stuff like futari, espgaluda and such runs a lot better than mushihimesama and the yagawa games, they are a lot less fancy when it comes to blending shit and whatnot.

