Too close for comfort? the revival?

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xMetalliCx
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

Demetori wrote:32bit incoming?
too lazy to compile it, if someone wants it - let apply patch to sources and compile it himself :wink: (diff-file is included with x64 build)
Last edited by xMetalliCx on Sun Oct 16, 2011 1:33 pm, edited 1 time in total.
AliceMargatroid
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Re: Too close for comfort? the revival?

Post by AliceMargatroid »

xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
The graphics are extremely glitchy for me with this build.
It runs 100% now, but it flickers excessively as if it tries to skip every other frame on the front layer.
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

Demetori wrote:
xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
32bit incoming?
Seconded. A 32bit build with MT would be nice. I have no money atm to upgrade my OS to 64bit.
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Demetori
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Re: Too close for comfort? the revival?

Post by Demetori »

xMetalliCx wrote:
Demetori wrote:32bit incoming?
too lazy to compile it, if someone wants it - let apply patch to sources and compile it himself :wink: (diff-file is included with x64 build)
also too lazy, i'll wait it out. but if i get desperate, thanks for letting me know the diff is there.
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IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

The threaded build seems to work as long as you don't unthrottle it (in which case bad things happen due to out of order operations, seeing half-drawn screens and such)

It's not really how threads are done in MAME (I think you'd have to batch every single part of the blit list into a work queue, then tell the 2nd cpu to run that work queue, then force a 'wait for queue to complete' in the video update so that you're getting a deterministic image) but the proper 'MAME' method would be slower. That's definitely an interesting little experiment anyway, but don't expect the posted code to make an official build :-)
Nasirosuchus
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Re: Too close for comfort? the revival?

Post by Nasirosuchus »

It seemed okay to me.
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z0mbie90
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Re: Too close for comfort? the revival?

Post by z0mbie90 »

I did compile a 32bit on the diff on xMetalliCx 64 version.
But Futari about 40-70% Mushi about 60-90%. I can have done something wrong (first time I compiled).
I will wait and see if more skilled people make things better. :)
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IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

ok, official (safer) threading support is in there now. might not be as fast as metallic's build, but it shouldn't break.
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

Oh nice, you got an idea when there will be a new official build?
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

No idea, but it shouldn't really matter, it's the same code people are building with here anyway ;-)
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Muchi Muchi Spork
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Re: Too close for comfort? the revival?

Post by Muchi Muchi Spork »

IseeThings wrote:ok, official (safer) threading support is in there now. might not be as fast as metallic's build, but it shouldn't break.
64-bit
http://www.sendspace.com/file/9omy2e
BeruBeru
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Re: Too close for comfort? the revival?

Post by BeruBeru »

No love for 32bit?
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Muchi Muchi Spork
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Re: Too close for comfort? the revival?

Post by Muchi Muchi Spork »

Multithread changes aren't going to help the 32-bit build and I'm not even set up to compile the 32-bit version so can't help you.
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mjclark
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Re: Too close for comfort? the revival?

Post by mjclark »

Is there any chance of giving all these mame64.zips something extra in the archive name to differentiate the builds from one another.
I'm stacking round installing x64 Windows 7 and I'm losing track of the builds before I've even started lol
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IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

http://www.sendspace.com/file/nfhdl4

current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
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mjclark
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Re: Too close for comfort? the revival?

Post by mjclark »

IseeThings wrote:http://www.sendspace.com/file/nfhdl4

current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
Thanks for giving the zip an identifier :D
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Muchi Muchi Spork
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Re: Too close for comfort? the revival?

Post by Muchi Muchi Spork »

I just delete my previous ones when a new one is made, so if you grab one of mine, it will be the latest one I've made.
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mjclark
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Re: Too close for comfort? the revival?

Post by mjclark »

Muchi Muchi Spork wrote:I just delete my previous ones when a new one is made, so if you grab one of mine, it will be the latest one I've made.
That's cool as long as each new build is simply a quantative improvement on the previous one, but if there's qualitative differences, or for comparison, people might want to have more than one build from you alongside others. Especially in this situation where there's so much rapid developement. it's got to be good practice to give each build zip an identifier.
Hope you don't think I'm nitpicking and thanks for all your continuing hard work with this :D
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Muchi Muchi Spork
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Re: Too close for comfort? the revival?

Post by Muchi Muchi Spork »

I can rename them or whatever but Haze is making sure the updates are improvements every time so I don't think you're going to find gems in older versions. Also as the downloads pile up for a file, Sendspace starts adding delays before downloads, so just having fresh ones means less annoyance. Anyway...
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trap15
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Re: Too close for comfort? the revival?

Post by trap15 »

joeboto wrote:
trap15 wrote:
captpain wrote:>implying MAME actually emulates anything accurately or at proper speed
Dohoho

Also, austere and I have been playing Blue for probably a year in MAME now. :V
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http://activcontrol.net/forum/viewtopic.php?f=7&t=33

I was also playing Cave SH3 before any of you in MAME as well.

:V
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austere
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Re: Too close for comfort? the revival?

Post by austere »

joeboto wrote:
trap15 wrote:
captpain wrote:>implying MAME actually emulates anything accurately or at proper speed
Dohoho

Also, austere and I have been playing Blue for probably a year in MAME now. :V
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I told him not to. Good trap15. *pet pet* Cave got its sales now so I guess that dump (from the xbox 360 game itself I might mention) made it to MAME now. To be honest, given the horrid quality of the "port" we probably should have punished them with an instant release...

Since when did you get rid of your SquidMan alias? What else has changed around here. I sure have been out of it.
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joeboto
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Re: Too close for comfort? the revival?

Post by joeboto »

trap15 wrote:
I was also playing Cave SH3 before any of you in MAME as well.

:V
with sounds in them?
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Elixir
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Re: Too close for comfort? the revival?

Post by Elixir »

trap15 wrote:I was also playing Cave SH3 before any of you in MAME as well.

:V
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Observer
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Re: Too close for comfort? the revival?

Post by Observer »

Well, that 32-bit release sent me from 40-50% performance to 75-80% in Deathsmiles. Interesting. (Using a dual core here, but it's very old)
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RNGmaster
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Re: Too close for comfort? the revival?

Post by RNGmaster »

xMetalliCx wrote:if someone wants better speed - check this build (64bit).
http://www.sendspace.com/file/flqwws
it uses multithreading for blitting, and works much faster on scenes with a lot of blending, on multi-core CPUs of course.
I dub thee Futari Seizure Label.
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z0mbie90
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Re: Too close for comfort? the revival?

Post by z0mbie90 »

IseeThings wrote:http://www.sendspace.com/file/nfhdl4

current (threaded) 32-bit build for the hangers-on. I wouldn't expect too much from it tho.
Make Mushihimesama run 100% and on stage 3 dropped to 97%. Futari 76-100% pretty sweet.
When they run well it just sound, it's real boring to play without sound. But I can always play Futari on the 360 so I can wait :)
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

Yeah, that 32bit MT one is nice. I just creditfed futari BL God Mode, and it was running 100% virtually all of the time, apart from when huge amounts of gems where generated and at larsa it went down in the crazier patterns, but never under 60 i think. big improvement.

I find if weird tho that the newer stuff like futari, espgaluda and such runs a lot better than mushihimesama and the yagawa games, they are a lot less fancy when it comes to blending shit and whatnot.
Nasirosuchus
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Re: Too close for comfort? the revival?

Post by Nasirosuchus »

Mushi is still running at 60% :(
captpain
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Re: Too close for comfort? the revival?

Post by captpain »

Nasirosuchus wrote:Mushi is still running at 60% :(
for some reason one of the mushi roms runs super slow for me and the other one runs full speed... ymmv
Nasirosuchus
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Re: Too close for comfort? the revival?

Post by Nasirosuchus »

ptoing wrote:Yeah, that 32bit MT one is nice. I just creditfed futari BL God Mode, and it was running 100% virtually all of the time, apart from when huge amounts of gems where generated and at larsa it went down in the crazier patterns, but never under 60 i think. big improvement.

I find if weird tho that the newer stuff like futari, espgaluda and such runs a lot better than mushihimesama and the yagawa games, they are a lot less fancy when it comes to blending shit and whatnot.
I've been trying to 1cc that game since yesterday afternoon. So many stupid deaths. In the same period of time I've 1cc'ed Death Smiles twice, once with Casper and the second time with Rosa.
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