The WoL thing I definitely percieve as a nuisance. I don't take an issue with player skill being presented misleadingly or anything like that, or with the note that there'd probably be much less videos if all games were played in realtime (or it'd take much longer for them to appear, at least), which I wholeheartedly agree with.
It's just that TAS gameplay is not (clearly) labelled as such. I don't have an overview on whether the situation has improved recently, but I remember often seeing replies below videos from the uploader or video creator being like "Yes, this is TAS.". And the description often not giving a clear indication towards that question. The best way I think would be to put the distinction right in the video title.
...why is this "problematic"? The problem arises if you watch these videos in hunt for strategy ideas to incorporate in your play on console. Sometimes, you can expose a TAS just from watching due to certain gameplay bits, sometimes you can't realistically, even less so when you're new to the game at hand. And when you actually try it yourself you can't help but feel a bit mocked when you notice that some of it doesn't really work in realtime / is unviable due to being way too risky. For that reason I think it doesn't harm to become a bit wary (I certainly did over time). It's not a huge deal to me but it's certainly an annoyance.
About the pause buffering cheating method you discussed, that's really interesting! A small, kinda off-topic anecdote of mine, I've played Super Smash Bros. Brawl's Home Run Contest mode competetively for a few years - yes, of all things! That mode could get surprisingly complex and addicting. Good times, good times...
In that mode, pause buffering is used extensively - not as a cheating method - but as an universally accepted aid to actually manage to pull off the high-tier strategies that would otherwise require very rapid and/or frame perfect inputs. There of course were players that refrained from doing it because they couldn't or didn't want to for various reasons.
I made
this video once to demonstrate to peers how it looks in realtime (see 2nd half).
With HRC, although being fundamentally different obviously, I've noticed many similarities to shmups, that also came to mind e.g. when reading the recent JPN scorekeeping article!
Anyways, interesting episode, looking forward to the 2nd part!