If I use normal scart > minidin i get a bluish image, If I use same adapter but with a sync stripper circuit (http://www.retrogamingcables.com/micoms ... ipper.html) I get the correct image.
Anybody has explaination?

don't. Use a transcoder with a SLG3000 instead. SLGHD is really just something if you don't use a processor in the chain.You're right. Completely forgot about the SLGHD
Impossible to say really. Depends on how fast your TV is at deinterlacing vs just displaying a progressive image.If I get the XRGB mini will the lag increase or will it be handling the 240p upscaling faster than my TV could, giving me less lag?
For most games 2-3 frames are reasonable enough even if a bit noticeable. Depending on the specific sports games you might notice it somewhat more than say an RPG (my favored genre), but nowhere near as much as say Dance Dance Revolution.ckoz wrote:Thanks for the good info guys. What do most people seen to think is acceptable lag? I'm not big unto precision fighting games or anything. Mostly NES and Genesis platformers and sports games.
I find that very hard to believe.It would be a first, if the Mini really did INCREASE the total lag on your setup.
It's never going to look good. Whether you should keep it or not is a 100% personal decision... If you do keep it I would definitely run it through the Mini. It will look ugly, but less ugly than the TV alone. Perhaps scanlines will help. If you use S-Video make sure your cable is a real S-video cable. Most of the cheaper ones out there just run composite through both the luma and the chroma channel which will likely end up worse than using composite video through the normal composite plug.ckoz wrote:Sounds like I should get the mini. One more quick question. Is it worth running an unmodded N64 over s-video through the mini or is the N64 just never going to look great on an HDTV? Debating whether or not to sell mine and just focus on 8 and 16 bit games.
The mini has the same lag when using interlace as when using progressive. I don't see why there wouldn't be consumer TV sets that did similar.believe it. Usually the 15khz processing on TVs takes considerably longer (on top of the native 1080p HDMI lag) than the 24ms of the Mini. Micomsoft might be stupid to accept 1.5 frames, but they're not this stupid. You wouldn't believe how many people used (or use) the XRGB-3 in B0 mode and the delay there was even longer - AND it was still faster than your average TV's 15khz processing.
Send it back, they are pretty friendly and will sort it out for you.got a bad EU cable from retrogamingcablecan you help me resolder it correctly?
Why not do RGB? Sure, you need an early model N64 to mod, but all I had to do was search for black N64s on eBay and message the sellers asking them for the serial numbers. Once you have one in the right serial number range, it's a pretty straightforward soldering job, 8 wires total.ckoz wrote:Sounds like I should get the mini. One more quick question. Is it worth running an unmodded N64 over s-video through the mini or is the N64 just never going to look great on an HDTV? Debating whether or not to sell mine and just focus on 8 and 16 bit games.
I thought about it but everything I've read suggests that the picture is still pretty ugly.darcagn wrote:Why not do RGB? Sure, you need an early model N64 to mod, but all I had to do was search for black N64s on eBay and message the sellers asking them for the serial numbers. Once you have one in the right serial number range, it's a pretty straightforward soldering jobckoz wrote:Sounds like I should get the mini. One more quick question. Is it worth running an unmodded N64 over s-video through the mini or is the N64 just never going to look great on an HDTV? Debating whether or not to sell mine and just focus on 8 and 16 bit games.
Low-res 3d games rarely look good no matter what you do. N64 games have forced antialiasing which reduces jaggies whereas on PSX edges are sharp (which can be a good or bad thing depending on who you ask). Playing on emulator allows rendering 3d models on higher resolution, while textures are still as is (unless you can find game-specific texture packs). I'd still recommend RGB-modding the N64 to get improved colors and sharpness.Konsolkongen wrote:It's quite a lot better. Although within limits, as the N64 has notoriously bad graphics and features some of the worst textures ever seen to mankind
Does the N64 look really bad in comparison to other systems or in comparison to an N64 on a CRT? I don't remember the N64 ever looking that good so I'm not expecting it to suddenly look like a PS3 but I also don't want it looking noticeably worse than it used to on my parents' crappy old CRT like I remember.Konsolkongen wrote:It's quite a lot better. Although within limits, as the N64 has notoriously bad graphics and features some of the worst textures ever seen to mankind
it did in most cases. The massive blurriness present on most titles really ruined it for me back in the days. I didn't have much fun with the system. When I played Bagaioh a few years into the N64's life span I was even more pissed, since Treasure really managed to produce sharp, defined and vibrant 2D graphics on the system - proving that the it wasn't a signal problem, but really the programmers' fault.Does the N64 look really bad in comparison to other systems or in comparison to an N64 on a CRT?