XRGB-mini Framemeister

The place for all discussion on gaming hardware
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

known bug in the scaling engine with 480p sources. You can minimize this by adjusting the H_SCALER setting, but eventually this should get fixed. There's no plausible reason why the scaling engine should work differently on (deinterlaced) 480i signals than it does on 480p signals.
Zapf
Posts: 366
Joined: Sat Aug 08, 2009 5:21 pm

Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

its been really long since the last update - i'd wish they'd communicate with us. do they have a twitter they post things on or anything like that
User avatar
Konsolkongen
Posts: 2359
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

They do. RGB32E knows which one. I think the last we heard from them were about the HDMI Passthrough they were working on. Surely that couldn't take long to implement so I really expect to see a lot of changes in the next firmware.
eightbitminiboss
Posts: 450
Joined: Mon Sep 17, 2012 9:01 pm

Re: XRGB-mini Framemeister (now available !)

Post by eightbitminiboss »

It's https://twitter.com/MicomsoftX

Though I haven't seen any mention of that mystery 1.8 update that newly manufactured units have.
User avatar
RGB32E
Posts: 1400
Joined: Thu Nov 05, 2009 12:50 am

Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Konsolkongen wrote: I tapped clean sync from the video encoder on my PAL SNES. But even though it's a 1CHIP the picture is not very good. Very noticeable color flickering, shadows and that annoying vertical bar is present.
Would Luminance improve on this you think? And would it work through my Extron RGBHV switch that doesn't like composite video as sync at all (which is the main reason why all my consoles are outputting clean sync)?
The solution for the vertical bar is supposed to be a matter of adding additional de-coupling capacitors on the voltage regulator, WRAM, and PPU. I will try this eventually!
NWrain
Posts: 242
Joined: Wed Oct 10, 2012 3:50 am
Location: NTSC-US

Re: XRGB-mini Framemeister (now available !)

Post by NWrain »

Fudoh wrote:known bug in the scaling engine with 480p sources. You can minimize this by adjusting the H_SCALER setting, but eventually this should get fixed. There's no plausible reason why the scaling engine should work differently on (deinterlaced) 480i signals than it does on 480p signals.

I don't get this bug when I just deinterlace, but I think I do get this bug when I deinterlace and then upscale to 720P, 1080P.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I don't get this bug when I just deinterlace, but I think I do get this bug when I deinterlace and then upscale to 720P, 1080P.
I don't think so. It's definitely there on 480p sources, but I haven't seen it on 480i sources.
User avatar
Konsolkongen
Posts: 2359
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

RGB32E wrote: The solution for the vertical bar is supposed to be a matter of adding additional de-coupling capacitors on the voltage regulator, WRAM, and PPU. I will try this eventually!
Thank you, let me know alright :)
PixelDharma
Posts: 108
Joined: Tue Jan 18, 2011 6:47 am

Re: XRGB-mini Framemeister (now available !)

Post by PixelDharma »

I asked this a few pages back but got no response, so forgive me for asking again, but...

Why does my screen get jumpy every few seconds when I'm playing certain PS2 games? (mainly Dance Dance Revolution titles)

Is this a sync issue? I'm not even sure why everyone here talks about sync, but this could be that reason? Or is it a bad component cable?

How can I fix? :/

Thanks! It's the only thing that I've thrown at the Framemeister and become very disappointed :(
User avatar
arcadeswede
Posts: 33
Joined: Fri Feb 08, 2013 7:14 am

Re: XRGB-mini Framemeister (now available !)

Post by arcadeswede »

PixelDharma wrote:I asked this a few pages back but got no response, so forgive me for asking again, but...

Why does my screen get jumpy every few seconds when I'm playing certain PS2 games? (mainly Dance Dance Revolution titles)

Is this a sync issue? I'm not even sure why everyone here talks about sync, but this could be that reason? Or is it a bad component cable?

How can I fix? :/

Thanks! It's the only thing that I've thrown at the Framemeister and become very disappointed :(
All my retroconsole games "jumps" on my flat-tv. Because my TV itself can't upscale lo-res games very good. That's why I bought the Framemeister.
Try to hook up your PS2 to the TV without the framemeister and see if you have the same problem.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Why does my screen get jumpy every few seconds when I'm playing certain PS2 games? (mainly Dance Dance Revolution titles)
Pounding your feet on the floor playing that is sending vibrations to the Framemeister? I'd imagine there's too much input lag on most HDTVs to play DDR anyway.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
PixelDharma
Posts: 108
Joined: Tue Jan 18, 2011 6:47 am

Re: XRGB-mini Framemeister (now available !)

Post by PixelDharma »

arcadeswede wrote:
PixelDharma wrote:I asked this a few pages back but got no response, so forgive me for asking again, but...

Why does my screen get jumpy every few seconds when I'm playing certain PS2 games? (mainly Dance Dance Revolution titles)

Is this a sync issue? I'm not even sure why everyone here talks about sync, but this could be that reason? Or is it a bad component cable?

How can I fix? :/

Thanks! It's the only thing that I've thrown at the Framemeister and become very disappointed :(
All my retroconsole games "jumps" on my flat-tv. Because my TV itself can't upscale lo-res games very good. That's why I bought the Framemeister.
Try to hook up your PS2 to the TV without the framemeister and see if you have the same problem.
Without the framemeister, there is no "jump/skip".

But the image though component right into the TV is pretty dirty.... there's the possibility of it being a bad cable? Dunno.
BuckoA51 wrote:
Why does my screen get jumpy every few seconds when I'm playing certain PS2 games? (mainly Dance Dance Revolution titles)
Pounding your feet on the floor playing that is sending vibrations to the Framemeister? I'd imagine there's too much input lag on most HDTVs to play DDR anyway.
It's not the feet pound. That was my first instinct too.. ;) I've even seen this "skip" on the menu screen of one of my PS2s, no movement in the room.

Actually I find my Panasonic plasma to be great for DDR. I can't even perceive lag (In theory, I'm sure some is there). Without framemeister or with, it plays great... it's just that it looks like garbage without, and "jumps/skips" with.

I suppose I should get a new component cable. If this is unknown to shmups forum, I suppose it could be something like that. But yes, I do have two PS2s and they both do it...
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

I recommend Stepmania for getting your DDR on, you can adjust for input lag and all the songs have been converted from the console DDR's.

I did used to play DDR on my PS2, though they never felt quite right after we got rid of the CRT. I've been slowly deleting them from my hard drive. I still have several though, which ones specifically are causing you issues?
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Ruprit
Posts: 58
Joined: Sun Sep 02, 2012 4:50 pm

Re: XRGB-mini Framemeister (now available !)

Post by Ruprit »

Fudoh wrote:
I don't get this bug when I just deinterlace, but I think I do get this bug when I deinterlace and then upscale to 720P, 1080P.
I don't think so. It's definitely there on 480p sources, but I haven't seen it on 480i sources.
I just bought an XRGB-mini this past week and have been using it primarily with the Wii, via D to Component. Using the recommended settings for 480p, from in the wiki, has been great but when I set the Wii to 480i, it seems to look better. Is this correct, or am I doing something wrong. Adjusting the H_SCALER setting seemed to do nothing. Also, thanks for reviewing these products, it's the reason I bought an XRGB-mini, and I couldn't be happier with it.
User avatar
BuckoA51
Posts: 3387
Joined: Sat Oct 02, 2010 10:08 am
Location: Ireland
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Progressive should always look better than interlace (especially during moving scenes) but, it was discussed a few pages back that there's a bug in the 480p scaling at the moment. Even considering that, I wouldn't put your Wii into interlace mode. The Wii's just weird, and on some TV's it looks great and then on expensive scalers it can look terrible.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
Ruprit
Posts: 58
Joined: Sun Sep 02, 2012 4:50 pm

Re: XRGB-mini Framemeister (now available !)

Post by Ruprit »

BuckoA51 wrote:Progressive should always look better than interlace (especially during moving scenes) but, it was discussed a few pages back that there's a bug in the 480p scaling at the moment. Even considering that, I wouldn't put your Wii into interlace mode. The Wii's just weird, and on some TV's it looks great and then on expensive scalers it can look terrible.
Ahh thanks. I decided to play around with 480p more and found that adjusting the V_SCALER fixed all my problems. For whatever reason, I only saw the recommended settings for 480p using Smart x2 mode.
NWrain
Posts: 242
Joined: Wed Oct 10, 2012 3:50 am
Location: NTSC-US

Re: XRGB-mini Framemeister (now available !)

Post by NWrain »

Fudoh wrote:
I don't get this bug when I just deinterlace, but I think I do get this bug when I deinterlace and then upscale to 720P, 1080P.
I don't think so. It's definitely there on 480p sources, but I haven't seen it on 480i sources.
This is what I am getting when dealing with 480i signals on the PS2.

PS2 Gran Turismo 4

RGB 480i to 480P
Image

RGB 480i to 1080P
Image
Last edited by NWrain on Mon May 27, 2013 9:12 pm, edited 1 time in total.
Ruprit
Posts: 58
Joined: Sun Sep 02, 2012 4:50 pm

Re: XRGB-mini Framemeister (now available !)

Post by Ruprit »

NWrain wrote:
Fudoh wrote:
I don't get this bug when I just deinterlace, but I think I do get this bug when I deinterlace and then upscale to 720P, 1080P.
I don't think so. It's definitely there on 480p sources, but I haven't seen it on 480i sources.
This is what I am getting when dealing with 480i signals on the PS2.
That's exactly what it was like with my Wii for 480i or 480p to 720p. Have you tried the settings found here?: http://junkerhq.net/xrgb/index.php/XRGB ... AMEMEISTER

Using these settings completely solved my issues.
H_SCALER = 7
V_SCALER = 5
SHARPNESS = 0
NWrain
Posts: 242
Joined: Wed Oct 10, 2012 3:50 am
Location: NTSC-US

Re: XRGB-mini Framemeister (now available !)

Post by NWrain »

I was skeptical, but changing the Vscaler down to 5 fixed everything. Thanks!
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

the bug we're talking about only affects horizontal scaling, vertical is pretty much down to the settings.
dark1x
Posts: 25
Joined: Mon Dec 03, 2012 3:01 pm

Re: XRGB-mini Framemeister (now available !)

Post by dark1x »

Something odd I've only just really noticed today.

I was playing around with some 480i material via PS2 and popped in Onimusha only to find that the backgrounds seemed extremely blurry. After fiddling it turned out that a lot of fine picture detail was being lost when standard, game 1, game 2, or meister modes were engaged. The other four (including movie) display significantly more detail. Obviously they each have their purpose but I'm surprised at just how much picture detail goes missing in the other display modes. I'll have to capture some shot later to demonstrate but, after examining other systems and 240p material, I found that this is the case across the board regardless of various settings. There is a loss of detail in the top four processing modes. With 240p content it seems much less obvious (though still present), but certain content can really lose a lot of quality in standard or game mode.

Has anyone found a solution to why this occurs?
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

no secret, those modes have a very strong LPF (low pass filter).
User avatar
Naiera
Posts: 419
Joined: Wed Jan 26, 2005 1:41 pm
Location: Denmark
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Naiera »

I had a cable made that runs directly from my AES to the RGB input on the Flame Meister, so now I'm set up as far as that goes.

I'd like to think the PQ could be improved a bit though. I'm probably at a slight disadvantage, using a 108" screen, so it'll never seem as crisp as on smaller monitors.

I turned Scan_A (I think that's what it's called) up to 100 (from 80), which improved matters a lot. Otherwise I'm using more or less standard settings, as suggested elsewhere. 720p out and such.

Any suggestions for optimal Neo Geo AES PQ?
User avatar
Konsolkongen
Posts: 2359
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

If you have been following my suggestions you should be good. But just for the hell of it, why don't you post your settings here so the more knowledgeable folks can have a look at them :)
dark1x
Posts: 25
Joined: Mon Dec 03, 2012 3:01 pm

Re: XRGB-mini Framemeister (now available !)

Post by dark1x »

Fudoh wrote:no secret, those modes have a very strong LPF (low pass filter).
Hmm, so I suppose there's no way to adjust this huh? Looks like I'm stuck with movie mode then. :\
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Picture is the best mode mode for progressive inputs (240p and 480p), while Natural is the best one for 480i.
User avatar
Naiera
Posts: 419
Joined: Wed Jan 26, 2005 1:41 pm
Location: Denmark
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Naiera »

Konsolkongen wrote:But just for the hell of it, why don't you post your settings here so the more knowledgeable folks can have a look at them :)
I think it's all pretty standard. I was mostly just wondering what people had done with their scanlines. I still think they're pretty dominant at 100-110.
User avatar
Konsolkongen
Posts: 2359
Joined: Fri May 16, 2008 8:28 pm
Location: Denmark

Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Scanlines at 100 looks best to me. The default 80 is a little strong.
Cirdan
Posts: 7
Joined: Thu May 30, 2013 8:04 pm

Re: XRGB-mini Framemeister (now available !)

Post by Cirdan »

Hi folks,

received my XRGB mini and after hours of tests and various configurations it works like a charm.
But now .... thats my problem.... :D
For example. If i run Turrican on my SNES/Famicom in 60 Hz the Picture is razor-sharp running at 720p/60, 4:3, Picture Mode, Normal2.
But it's kind of.... pixelated. Sure the 42 inches are big part of the problem i guess but does anyone have recommended settings for
that kind of "issue" (240p devices). Would a 1chip SNES be an advantage ?

Thx

Cir
dark1x
Posts: 25
Joined: Mon Dec 03, 2012 3:01 pm

Re: XRGB-mini Framemeister (now available !)

Post by dark1x »

Trying to capture some SNES using AmarecTV and, for some reason, I can't find a setting that produces a picture using the XRGB. Other systems, such as Genesis and Saturn (which use a different resolution, of course), display perfectly but SNES simply does not work. Thoughts?
Post Reply