bydoempire wrote:Lynx Winters wrote:You have a shield. You can cancel it without firing a bomb by changing speed. Your side pods also block most kinds of bullets. Don't try to block swords or missiles, it doesn't work.
So your speed increases by charging your shield (hold down the button) till its big enough and then let go to release a bomb? First time I played I noticed that compared to all other cave games the ship moves really slow.
No. Your speed meanders through levels by tapping a and b together. You can see a speed gauge at the bottom of the screen. This just happens to also be the command for bomb cancel.
bydoempire wrote:What about the lasers some bosses have? It does not matter where you are on the screen they scan the whole screen. I found no way to avoid them.
There are things you can do that are far from obvious. Watch superplays. You can sometimes park above them or pull them one way with your placement then park on the other side of the screen, or be ready for them and lay a bomb at the right time to protect you.
bydoempire wrote:Is Pink Sweets considered the hardest cave game to 1cc by the community? I wouldn't be surprised if it is. There is no bullet canceling and also almost no slow down to help you (only in the staga with the toy trains where all hell breaks loose).
Yes, unless you use the infinite lives trick but that is only on the pcb. The rank ramping is supposed to be slower on the port though, so if someone analyzed the rank system as much as it was done for Ibara, it could be plenty possible (I guess).