Odd question about Strider 2

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CMoon
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Post by CMoon »

8 1/2 wrote:So weird. If only they had waited to do it on Naomi. Yes, it's a great game, quite underrated and all that, but to have this thing blazing by on Naomi? Too much.
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Neon
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Post by Neon »

Just tried Strider 2 in mame today, impressive. My Capcom fanboyism streak continues.
So weird. If only they had waited to do it on Naomi. Yes, it's a great game, quite underrated and all that, but to have this thing blazing by on Naomi? Too much.
Naomi games look pretty 'blocky' (for lack of a better term) by today's standards as well...I'm just glad they were able to pull off the visual style so nicely. The Castle/city levels... :shock:
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LoneSage
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Post by LoneSage »

The only thing that wowed me about Strider 2 was the Balrog level. Then again, gigantic air ships are badass, no matter how you see them.
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Post by BAD »

Been playing Strider 2 lately, and the game is killer. The game runs at a nice pace, the graphics were great for its time, and as a whole the design is great. Contrary to what shitass magazines said about it, it's an overall great game.
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oxtsu
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Post by oxtsu »

Just wanted to say here--

Strider Hiryu 2 is masterpiece action.

Strider Hiryu 2 arcade does not have nearly any slowdown, unlike the PSX port.

As an added bonus, ZN-1 ROM boards (Tetris: the Grand Master, for example) are compatible with ZN-2 motherboards. Neither ZN-1 or ZN-2 ROM boards are compatible with Taito G-Net motherboards (BIOS difference), though they look identical.
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ThirdStrike
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Post by ThirdStrike »

I love my Strider 2 arcade kit :)
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dpful
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Post by dpful »

Still trying to unlock level 0 in the arcade. Any developments?
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Bloodreign
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Post by Bloodreign »

I beat Strider, took many contiues, but it didn't unlock that stage in Strider 2, and I know it autosaves in both games, mainly the settings, and perhaps the high score.

Yet that waterfall stage never opened up, maybe I'll have to spend some time with Strider 1 again.
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CMoon
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Post by CMoon »

No clue why that stage isn't unlocking, though it is worth noting that the waterfall stage is dissapointing compared to the rest of the game.

Still, speding more time with Strider 1 is always a pleasure. First game I 1cc'd (and 1 lifed for that matter).
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Ganelon
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Post by Ganelon »

Actually, I don't recall either game autosaving though I could be wrong. I manually saved the files. If that doesn't work, try playing through Strider 1 using the default settings.

Anyway, for any Strider fans, if you haven't tried Cannon Dancer/Osman yet, you definitely should check it out. Made by many of the same people who made Strider, it's one of the best sidescrollers ever IMO.
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JBC
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Post by JBC »

As i recall the arcade and psx versions of this game are quite different. Isn't the Strider Hiryu sprite more like the one in Marvle vs. Capsom in the PSX version?

Also, don't get me wrong - i enjoyed Strider 2 (not as much as 1 but still enjoyed) but i got it the day it came out and remember thinking about how absolutly ATROCIOUS the graphics were. I remember it turned me off the game at first but i eventually just got used to it. I also found it to be wayyyy to easy as compared to the original.
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LoneSage
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Post by LoneSage »

A few weeks ago, I had the pleasure to play Strider at the arcade for the first time ever. It was good fun and all, but after doing so, I can't believe no one's ever noticed the PS1 port of Strider 1 is basically just a port of the Genesis Strider. Seriously...

And to think, all these years, that I thought PS1 Strider 1 was arcade-perfect. Hmph.
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dpful
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Post by dpful »

I'll have to check that PS1 strider again, but it aint no genesis strider.
Another interesting thing, is that there are tons of strider bootlegs or re-releases or something floating around with less sound effects than it's supposed to have (and all on nice CPS1 boards). Out of the 3 I've seen, all were like that. I had to have someone burn me new chips to get it right.
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Ganelon
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Post by Ganelon »

What are the differences? It's been a decade and a half since I've seen Strider in the arcades and MAME seems to generally agree with the PS version (except for how little damage the mecha-ape can take). Then again, I really didn't notice anything really different from the Genesis version either.
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Moogs
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Post by Moogs »

Yeah, Sage. Seeing as how you're the only person to ever say the PS1 Strider is a port of the Genesis version, you may want to give reasons as to why you make that claim.
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dpful
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Post by dpful »

the most significant difference, to me, between arcade and genesis version (besides quality and color issues), is that strider looks different- cartoony in the arcade, and more realistic on genesis. I always wished he looked cooler in the arcade version.
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LoneSage
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Post by LoneSage »

Moogs wrote:Yeah, Sage. Seeing as how you're the only person to ever say the PS1 Strider is a port of the Genesis version, you may want to give reasons as to why you make that claim.
mmkay.

Arcade: More "colorful" graphics than Genesis port (maybe that's why he seems more 'cartoonish' as dpful said). Remember that mini-boss Russian powerhouse in the first level who blew up after a few strikes? In the arcade version there's a real short animated sequence of him getting hopped up all Bane (Batman) like with tubes and stuff. In the Genesis and PS1 ports it's different, no short sequence at all.

I remember when I bought Strider for the Genesis a few months ago, I had played Strider on the PS1 and then immediately played Genesis Strider. I was really amazed to see how little difference there was between the two; of course there were some differences (robo ape's head bleeds after dying in Genesis version, not PS1's), but overall I was taken aback by how close they looked.

Whereas when I played arcade Strider at Big Lots (only reason I go there is for the old arcades...Crime City, whoo), as soon as I started playing I said out loud "Holy shit! This is nothing like it!" and was given cold stares and weird looks by some customers. Maybe the arcade version had more details in the environment, a few extra buildings, I dunno. All I know is that I firmly believe that the PS1 arcade "port" is nothing more than a slightly "prettied up" port of the Genesis game -- SANS BLEEDING MONKEY HEAD :x

I can't remember if the robo ape's head was bleeding in the arcade version. I know I died a few times trying to see if it did after I killed i and it blew up with the bullet spray.

Oh, but AFAIK the audio sounded pretty much the same. So yeah. But it was the colorful graphics and detail that really got me!
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CMoon
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Post by CMoon »

Must disagree. The PS1 version of strider is NEARLY identical to the arcade. There are some differences, but they are more subtle coding than all this talk. One of the major differences (short of the auto-fire option) is that the PS1 version has very obvious rank, while the arcade, if it has any, it isn't so evident. The best example of this is the helicopter stage where if you haven't died yet, the bombs are extremely aggressive. In the arcade version, the bombs here are about the same regardless of how you are doing. I should correct this and say there is SOME rank in the arcade, mostly notable on the last stage, where if you have only 1 life left, it lets you through the upside-down part of it a bit easier.

I really didn't notice any of the other diferences mentioned here and I've put considerable time into the arcade and psx version of the game. I have to admit I am not aware of the differences with the russian boss/tubes, but I never fight him since you can just bypass him by jumping over the pit.

The one thing to my discredit is I haven't played the genesis version, but I can say the psx version is so close to the arcade that that only a very seasoned player is really going to notice the differences.
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