Spent a little time with this, so it's Magnet-pression time!
- Despite some early screens and videos looking rather icky, the game does display nicely on a tated LCD, and not half bad on a tated CRT.
- 1.5, as others have said, is easily the highlight: new enemy formations, a bit of graphical remixing, the point-blanking mechanic and the "Max" modes do more than you'd think to spice things up. The music, almost impossibly, is even more cheesily synthy than the "regular" equivalent; it's like the original Mushi soundtrack multiplied by itself.
- Arrange mode wasn't anything great on the PS2 and still isn't too special here (what's with the wacko multiplier?), but the redone soundtrack and more limited autobomb do give it a bit of a boost (at least it's no longer as much of a "guaranteed trip to the TLB who kills you over and over and over" mode).
- No autobomb on Novice?!? What tomfoolery is this?
- Is there no way to turn off the continue counter, or have I just missed it?
- I still find the "Today's" score ranking to be a somewhat annoying holdover from the arcade version (even on bad runs I still have to waste time on the entry screen), I wish they'd taken it out or at least included an option to skip it.
- I'm not versed enough in Mushiology to comment much on the slowdown levels, though the thing does (again, as others have said) seem to have some sudden, jittery recovery in places, that speed up bullets at the drop of a hat.
- Got the SE, so can't comment on the LE extras.
On the whole I'm both satisfied with and somewhat disappointed in this one, mainly because of how much Cave talked up its being possibly the company's last physical shooter release and how they wanted to make it "something special". If you didn't snag a first-print copy you're basically just getting a retooled edition of the PS2 port (and that one had an art gallery too, for whatever it's worth); granted, everything that's here is fine, but this is hardly a be-all-end-all product (of course, we all hope that this ISN'T the end, but at this point who knows). I'd probably be more lenient if Cave put 1.5 on the disc and made, say, Mushihime-tama or even Bug Panic the first-print extra (seeing as an actual
new Arranged mode was apparently out of the question); this, is, after all, the second time many of us are purchasing the core game. Granted, I know that Cave has been somewhat blindsided lately on the business end of things, but while I'm grateful that Mushi HD came out at all, that's about as far as the gratitude extends: the fact that it just plain exists.