XRGB-mini Framemeister

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Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

Its not really the best way these days, though that test w/ something like smtt 2.0 is probably the best home user way of testing, unless you have access to a high end oscilloscope.
Seraphic
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Re: XRGB-mini Framemeister (now available !)

Post by Seraphic »

Konsolkongen wrote:You need to manually switch the language to ENG in the SPECIAL menu.
In 1.06, after you set it to ENG in the SPECIAL menu, at what point should the text be in English?
After you back out to the main menu or after you power off and back on the unit?
Tried both, but still in Japanese...
I'm not sure what you mean. Are you referring to strange jaggies when using 480i/p?
Here are five images for what I am talking about.

One, Two, Three, Four, Five
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Like I said before. v1.05 is in English and 1.06 is not.

I don't see anything wrong with those pictures?
Seraphic
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Re: XRGB-mini Framemeister (now available !)

Post by Seraphic »

Oh, thought you said 1.06 was and 1.05 was not.

But don't the edges look way over sharpened and jagged to you?
I don't re-call them look like this before I had problems updating to 1.05.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

No sorry I can't see anything wrong with those :/

Micomsoft has confirmed the problem with the English language and is working on a solution :)
Seraphic
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Re: XRGB-mini Framemeister (now available !)

Post by Seraphic »

Konsolkongen wrote:No sorry I can't see anything wrong with those :/
Did you click the images again to zoom in? They are like 3000x2000 in size.
Konsolkongen wrote:Micomsoft has confirmed the problem with the English language and is working on a solution :)
That's alright. Isn't the main features of 1.06 just PAL support?
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Yes, it just looks very similar to Pocket Fighters on Saturn on my setup. What are you looking for, a softer image?
Hamburglar
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Re: XRGB-mini Framemeister (now available !)

Post by Hamburglar »

I am really liking my new XRGB Mini but I am wondering what's the deal with the picture noise that seems to be pretty prevalent? It's only noticeable on flat graphics, but it's pretty noticeable. A good example is the blue background in Super Mario Bros. 1 where it almost looks like compression artifacts or just like "cloudy movement". It's very hard to see on a game with very detailed and busy graphics like Secret of Mana but anything with solid, flat colors it's very noticeable.

It's worse in Game1 and Game2 modes than it is in "standard" mode. Just making sure I'm not the only one.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Are you talking SNES? The Super Nintendo 1-chip version has a lot of noise in the picture, although hard to see most of the time.
Hamburglar
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Re: XRGB-mini Framemeister (now available !)

Post by Hamburglar »

Konsolkongen wrote:Are you talking SNES? The Super Nintendo 1-chip version has a lot of noise in the picture, although hard to see most of the time.
SNES is one of them, but it's very obvious in the original NES too (especially in Super Mario Bros which I mentioned). My NES is RGB modded.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

I thought perhaps you meant SMB1 in the Super Mario All-stars compilation :)

Haven't really noticed any noise in my NES's RGB picture. There is a _very_ slight hint of jailbars when playing without scanlines, but other than that it looks great.

My MegaDrive 1 has a bit of noise in the blue colors still, even after disabling the clock signal on the CXA1145 to eliminate jailbars. It's still much better than the SNES though.

Saturn and Neo Geo CD looks perfect.

EDIT: Micomsoft has found a solution to my MVS scanline problem. All I have to do is set the V_width to 33 (32 is default) and it seems to work perfectly again. I wonder if this problem is caused by the new RGB-level settings? At any rate, the XRGB sees the MVS as 241p, so I hope they will be able to make it switch to 33 for 241p and back to 32 for 240p automatically so we don't have to change it when we switch consoles :)
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Maybe playing with those settings will help with the problematic PAL games too?
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

I don't think the stuttering on MegaDrive/Saturn are be related to the width of the picture.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

I'm certainly no expert in such things and I may be talking nonsense but couldn't changing the resolution just by a fraction nudge the refresh rate into tolerance?
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

No I was referring to my problem with the Neo Geo MVS scanlines :)

http://i40.photobucket.com/albums/e236/ ... 0_0858.jpg
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Yeah I know, nvm, I'm not making sense, the resolution actually output would not change my zooming would it? Might have to just bite the bullet and pick up a Frame Meister and run my XRB3 in tandem. If only I wasn't an Amiga fanboy I could pretty much do without PAL at all :)
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

I'm not sure I follow? Do you want to stretch the PAL image to fill the whole screen? That doesn't work at the moment.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I'm pretty sure that within the next weeks/months the Mini will completely outshine the XRGB-3 in PAL performance.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

If they fix the scaling engine to support proper scanlines on PAL material then perhaps. The XRGB-3 + Edge or Gefen did 50Hz flawlessly, and with perfect scanlines.
Hamburglar
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Re: XRGB-mini Framemeister (now available !)

Post by Hamburglar »

I unhooked my DVDO Edge and all the picture noise went away. Weird. Anyway, goodbye Edge and mini combo! Mini is going solo!
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

That's odd I've never got noise on my Edge's picture. Make sure you don't have anything stacked on top of your Edge! Once I was experimenting with things and plonked the PS2 on top of it, that added quite a bit of noise. Then again there's not much to be gained by chaining the FrameMeister to the Edge other than to use the Edge's nice Zoom/Pan controls.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Just finished RGB modifying my friends AV Famicom Moosmann-style :) It appears to work perfectly with the Mini, as expected. And I also just realized that they fixed the H_pos-bug in V1.06. Nice :)
Seraphic
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Re: XRGB-mini Framemeister (now available !)

Post by Seraphic »

Konsolkongen wrote:What are you looking for, a softer image?
Yes, I guess you could say that. But it really does seem that the sharpness of the game seen in these images were not this pronounced before.
Seraphic wrote:Here are five images for what I am talking about.

Image: One, Two, Three, Four, Five
Fudoh, do these images look too sharp/jagged to you?
Last edited by Seraphic on Sun Apr 29, 2012 4:25 pm, edited 1 time in total.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

they look fine to me. Why don't you adjust the V/H scaling settings your liking ? And make sure to have sharpness at zero all the time. I also don't use the GAME scaling preset on any source...
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

I use Game scaling mode for everything 240p. If you mess with the H/V_scaler settings it will affect the pixel width.

The Game scaling also kicks ass when used for 480i/p and you use 1080p output and Smart_X2. Guilty Gear on PS2 looks very, very close to what the Optoma does, and Wii looks hella better than ever before :O
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Everybody should use the settings he likes best. The game preset is rather sharp and if Seraphic likes a softer picture, he might want to adjust the scaling settings. You might also want to try a lower output resolution. If you find 1080p too sharp in general, maybe 720p or 480p is more to your liking. 480p is VERY VERY CRT-like.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Does the Game preset (or any of the others) have any effect on input lag?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

no.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Fudoh wrote:Everybody should use the settings he likes best.
Exactly :) I just wanted to point out that I find it usefull. And if they manage to fix the scaling I suspect that one could just leave the Mini in Game scaling and it would fit all inputs, but that probably won't happen for some time.
Shozuki
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Re: XRGB-mini Framemeister (now available !)

Post by Shozuki »

Hello

Pardon the noob post.

I have just received this lovely device and updated it to 1.05

is 720p still the way to go?

Thanks!
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