Dodonpachi Saidaioujou

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BulletMagnet
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Re: Dodonpachi Saidaioujou

Post by BulletMagnet »

Cagar wrote:Btw, does anyone know what's with all the "H" marks in the background?
My best guesses are 1) H for "Hibachi", or 2) H for "Ecchi". :P
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Fu
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Re: Dodonpachi Saidaioujou

Post by Fu »

Cagar wrote:
Erppo wrote:Which effectively turns me on.
Btw, does anyone know what's with all the "H" marks in the background? Yes of course, helicopter landing spots...
but they're everywhere, do they do anything special or are they really just for decoration? Seems strange :roll:
You have to sit on each H of every stages to reach the 2nd loop.

Who said "NO." ?
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 7:22 pm, edited 1 time in total.
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Re: Dodonpachi Saidaioujou

Post by Skykid »

*Hangs head in failure to start a thread riot*
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Re: Dodonpachi Saidaioujou

Post by chempop »

Watched a bit of the C-expert replay, amazing just how fast and dense some of the patterns get after a few rank increases. I think I saw some "organic" patterns out of stage 3 boss (?), fast streams of blue bullets that drift slightly backwards, very slick!

Agreed that some of background (particularly stage 2) are a bit bland and repetitive... But some are really nice too. Indeed an abundance of blue, then again, the galuda's have a lot of tan and gray, and those for me are some of the best cave has produced.
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Re: Dodonpachi Saidaioujou

Post by Despatche »

mesh control wrote:Every post-1999 Cave game...has a boring soundtrack.
30 second loops and/or lazy composition and/or poor sound quality are the worst, and you are the worst for supporting it. This isn't an opinion.
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Re: Dodonpachi Saidaioujou

Post by rancor »

mesh control wrote:Every post-1999 Cave game...has a boring soundtrack.

Does.. Not... Compute... :|

The soundtracks for DDP and AK are fairly similar in their cock-rockery. How many people do you think were wearing leather pants during the AK studio sessions? :D
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Re: Dodonpachi Saidaioujou

Post by Formless God »

Code: Select all

http://www.nicovideo.jp/watch/sm17634113
http://www.nicovideo.jp/watch/sm17632369
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Re: Dodonpachi Saidaioujou

Post by Fu »

It's a bit hard to realize this for me when I see the experience Cave has in developing shooting games.
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Re: Dodonpachi Saidaioujou

Post by chempop »

Realize what?
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

Formless God wrote:

Code: Select all

http://www.nicovideo.jp/watch/sm17634113
http://www.nicovideo.jp/watch/sm17632369
Ha ha time for 怒首領蜂最大往生ver1.5matsuri
God dammit cave.
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

I can't watch those videos cause I'm at work, what happens in them?
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Re: Dodonpachi Saidaioujou

Post by Fu »

chempop wrote:Realize what?
They left safe spots which is considered as a mistake, but I feel someone is going to prove I'm wrong like always
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

Illyrian wrote:I can't watch those videos cause I'm at work, what happens in them?
2 of the bosses have safespots.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

As in, for their entire fight? Or just for individual patterns?
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Re: Dodonpachi Saidaioujou

Post by Fu »

Patterns
It's Cave we're talking about, not Touhou (round 1, start)
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Meh, that's not such a big deal really.
www.twitch.tv/illyriangaming
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 7:23 pm, edited 1 time in total.
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Okay if one is a final attack then that is actually important.

I mean this isn't a Psikyo game or anything...
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Re: Dodonpachi Saidaioujou

Post by Gus »

I don't see how safe spots on the stage 2 and 3 bosses are a big deal. That one on stage 3 boss doesn't even look like a real safe spot seeing how the guy was constantly moving and seemed to autobomb at the end.
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Re: Dodonpachi Saidaioujou

Post by Formless God »

They are both final attacks.
And in yesterday's stream that pikkorrro guy pointblanked the shit out of the S4 boss's final pattern as well.
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Re: Dodonpachi Saidaioujou

Post by Icarus »

Fu wrote:They left safe spots which is considered as a mistake, but I feel someone is going to prove I'm wrong like always
I don't consider safe spots mistakes unless they are glaring issues on close-to or actual end bosses (eg. DFK 1.0 Hibachi).
In the case of the stage2 safespot, it doesn't look usable (although you could sit a bit closer to do damage), while the player gets hit still on the stage3 boss last pattern. There's probably one on stage4 boss last form, as well (inside the circle of discs).
If you want truly broken safespots, check this out.
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Who cares about stage 2 or 3 bosses? From the reaction I thought you meant they had a safe spot for Kouryuu or something.

Given the variable rank system I'd say you can't count them unless they work with any rank of hyper without fail.
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Re: Dodonpachi Saidaioujou

Post by spineshark »

Icarus wrote:There's probably one on stage4 boss last form, as well (inside the circle of discs).
I'm pretty sure I saw someone try this on a stream. The little round bullets will shoot into the disc if that's where your ship is. It probably makes the pattern easier, but that's not the same as "safe."

Also, I personally think the last pattern on the final boss' second phase (with the glass plates) is pretty awesome.
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Re: Dodonpachi Saidaioujou

Post by Barrakketh »

Icarus wrote:There's probably one on stage4 boss last form, as well (inside the circle of discs).
This? :P
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

Ugh Cave... That's awful. What kind of testers you have? I mean... shouldn't beta testers try out any possible place on a boss while looking for a safespot? In the stage 2 and 3 bosses isn't that obvious but lol, the 4rth safespot was obvious... you even had a semi-safespot in the same place on DaiOuJou...

And now what will happen to all of the sold PCB's? Owners must feel cheated.
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Post by Cagar »

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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by sven666 »

Cagar wrote:Now I'm really sure that those H-marks in the background has something to do with the game's scoring.
http://www.youtube.com/watch?v=n_LINVT3_ec
At 20:20, after the guy kills that big enemy, he rushes to top left corner on the H-mark, and all the stars convert to hyper-recharging stars.
Or is is there some other explanation?
EDIT: Sorry for doublepost... And I guess he gets them because he switched to shot. But still, that's strange rushing to that H-mark, like it's a secret bee or something
the big enemy is bullet cancelling, im sure he rushes up there just to heard the bullets for the oncoming patterns.

im sure the Hs are just for decoration.. isnt there a TLB called Hivac for instance, maybe that has something to do with it..

and re the safespots theyre not that bad, the 3rd boss safespot isnt even technically a safespot as he cant do it without getting hit.. the rings on stage 4 boss were a means to skyrocket your counter in DOJ (they even raised the hit counter in BL for this sole purpouse) so im sure they are in this aswell.
Last edited by sven666 on Tue Apr 24, 2012 8:31 am, edited 1 time in total.
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

Cagar wrote:Now I'm really sure that those H-marks in the background has something to do with the game's scoring.
http://www.youtube.com/watch?v=n_LINVT3_ec
At 20:20, after the guy kills that big enemy, he rushes to top left corner on the H-mark, and all the stars convert to hyper-recharging stars.
Or is is there some other explanation?
EDIT: Sorry for doublepost... And I guess he gets them because he switched to shot. But still, that's strange rushing to that H-mark, like it's a secret bee or something
Al of the stars you collect while not being on Hyper mode are hyper recharging stars. The problem is that the small stars are the crushing majority while not hypering and they refill the hyper very little: maybe a 0,5%? while the big ones seems to recharge a lot more: bettwen 5% and 10%?.

Edit: the 3rd boss safespot seems to be a very thin line bettwen the boss and the bullets. I think the player just toched the boss in the last moment and that's why the bomb triggered
Last edited by O. Van Bruce on Tue Apr 24, 2012 8:40 am, edited 1 time in total.
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