I've got Deathsmiles and whilst I like the game it has one major flaw. No decent practice mode to allow you to skip to the last bosses, and seeing as the two stages previous are pretty long (and the rest of the game is comparatively easy) it makes learning the difficult last bosses very tiresome.evil_ash_xero wrote:Well, I haven't read all this thread, so I'm not sure where all the hostility is coming from(nerd rage?). But maybe it's deserved....I dunno.
But the thing is, if Akai Katana is "too hard"..well, you need more practice. If the frustration is too much, then you should probably just quit. I mean, you're gonna get frustrated. If you can't handle that, then you might want to play some easier games.
Have you tried DeathSmiles? You can choose pretty easy difficulties on that, and it's mondo-fun.
To address random other points. I don't agree that shin mode is any harder. In fact I believe the last credit I played on it (having only played arcade) was a no miss all the way to level 4 (which is unusual). Granted there's more shit on the screen, but the wider viewing angle gives you more time and room to deal with it, and you can wipe the majority of it out making it a non-issue.
The futari video is all well and good, but if you want to pick apart everything I say then why are you bombing sections that you claim are easily avoidable?
I find people's ranking of difficulty on these games bizarre. I've been told (or given the impression) Galuda 2 and DOJ are more difficult and that things like DFK 1.5 are easy.
My experience is that Galuda is no worse than anything else I've played, possibly even easier due to the slo-mo and the lower bullet speed. The increased bullet density is not an issue.
Played DFK. Level 1 is about equivalent to DOJ stage 3 so whoever said that was easy is having a laugh.
Katana's stages are not too bad. The end of stage 5 is donkey balls, and the last two bosses are completely out of place. It's similar to deathsmiles' wonky difficulty.
Futari has a more consistent difficulty throughout the game and it's progression is at least more linear. Anomalies such as the stage 4 bosses being much easier than stage 3 are annoying, and Larsa is complete bobbins.