Skykid wrote:MR_Soren wrote:
Once again, I'd like to thank certain elitist idiots for telling everybody to NOT buy the first and apparently only Cave port in North America. Good job, guys.
I know I wasn't one of them (being in the UK and all), but it's a bit farfetched to think anyone on a forum could genuinely impact the sales of DS. Anyone who wanted it had it in their mind to buy it on release prior to knowing anything about the slowdown.
It's not just forums, it's Amazon reviews and word of mouth. This is extremely important as the smaller publishers rely upon word of mouth for a lot of their promotion. Most of the people on this forum have friends (even if that may seem far-fetched) who aren't serious shooter fans. As such, they look to people like us for opinions about specific shooters to whet their occasional appetite for something different. Saying, "No, it's a piece of shit, buy the Japanese version" is not going to convert a curious person into a customer of either version.
Personally, the slowdown issues would have stopped me from buying it if I were in the US. Why should I spend my money on a product that's a poor adaptation of the game I'm expecting to get? I don't understand this mentality of "buy the game even if it's cropped, because we've gotta support Cave, everyone spend your money!"
That is your choice, and that is fine. I'll admit that the slowdown issue is important to people who have been playing the Japanese PCB and want their home port to play exactly the same. However, the slowdown issue is unimportant to somebody who only dabbles in the genre or has never played a Japanese DS PCB enough to notice the difference, so it is silly to turn off potential new fans over an issue that is only relevant to people who are already playing the game at a highly competitive level.
I know that certain people out there would suggest that somebody like me is "only playing casually" and wants nothing more than to "credit feed and see all of the endings", but that is total bullshit. I may not be an expert at the game, but I play the game seriously and I play it for score. I've had a lot of fun with the game since I began playing on Jan 1. I knew going in that the slowdown wasn't arcade perfect, but I also knew that I would never play the PCB so the difference is irrelevant.
If Aksys & Cave can't figure this out by putting their heads together, instead of releasing a patch so late that it's impossible to impact POS, they deserve to do badly.
I have some technical theories about why the slowdown was changed the way it was, but there is really no point going into it here. Regardless, I think that wishing ill upon Aksys and Cave is the wrong attitude to have.
Also, Deathsmiles is a really stupid choice to localise, there are many 360 Cave titles that would have been more palatable to western audiences.
Like what? Their verts? Most people want their games to fill the screen. I think Red Katana would have been a better choice*, but the failure of DS may have ruined the chances of that.
* Actually, while playing a Red Katana trailer at work, a co-worker looked over my shoulder and said, "I don't know what that is, but it looks fucking sweet! Reminds me of playing 1942 at the arcade!" So yeah, I think the war/airplanes theme clicks with people.
brentsg wrote:None of this changes the fact that the game wasn't worth buying in its launch state IF you had access to a superior version (PCB or JPN 360).
That's a big "if" that excludes most of the NA version's intended audience.