Some stuff about BHMKII
For BHMKII's Phase 3 Attack pattern, Icarus wrote:
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Randomly selected movement pattern with attack pattern ->
Moving Vulcan attack ->
Randomly selected movement pattern with attack pattern ->
Moving Vulcan attack ->
Drop downscreen while firing grenades/spread combination ->
Slide across the base of the screen in your direction ->
Move back up to top of the screen, still firing combination -> REPEAT ->
That is not quite correct.
First of all, when BHMKII drops downscreen, he doesn't neccessarily have to slide across the screen. Sometimes he just decides to immediately go up again, like he does during the second phase.
Another thing that's missing, is another attack he does after moving up again. (but before the whole cycle is repeating itself)
The correct attack cycle for the third phase should be:
Code: Select all
Randomly selected movement pattern with attack pattern ->
Moving Vulcan attack ->
Randomly selected movement pattern with attack pattern ->
Moving Vulcan attack ->
Drop downscreen while firing grenades/spread combination ->
[ Slide across the base of the screen in your direction -> ]
Move back up to top of the screen, still firing combination ->
Randomly selected movement pattern with attack pattern -> REPEAT ->
It is also worth noting that the third phase will time out sooner, if you've took too long on the other phases. If you're going for the timeout on all phases, the maximum number of attack cycles and individual attacks is as follows:
Phase One: 2 2/3 cycles - 8 individual attack patterns
1. Random attack
2. Random attack
3. Reflective Vulcan
4. Initial attack
5. Random attack
6. Reflective Vulcan
7. Initial attack
8. Random attack
Phase Two: 2 1/3 cycles - 7 individual attacks
1. Yoyo pointblank grenade attack
2. Yellow spray pattern
3. Yellow spray pattern
4. Yoyo pointblank grenade attack
5. Yellow spray pattern
6. Yellow spray pattern
7. Yoyo pointblank grenade attack
Phase Three: 1 5/6 cycles - 11 individual attacks
1. Random attack
2. Moving Vulcan
3. Random attack
4. Moving Vulcan
5. Drop downscreen (slide across screen)
6. Random attack
7. Random attack
8. Moving Vulcan
9. Random attack
10. Moving Vulcan
11. Drop downscreen (slide across screen)
BHMKII's 27th and last attack is always the same: He uses his reflective Vulcan while dropping downscreen and tries to ram you.
With this knowledge one should approach this boss the following way:
Check his very first attack of the first phase, if it involves grenades, try to milk the first phase i.e. let it timeout after 8 attacks. If the first attack does not invovle grenades, try to get to the second phase as soon as possible, so that the third phase takes longer before the timeout and your chances to get a lot of grenade attacks during that phase rises.
Since you don't have to deal with anything random during the second phase, you should milk all three grenade attacks (1st, 4th and 7th attack of that phase) and let this phase timeout.
The third phase can get very difficult, because it can generate some really nasty patterns, that seem to be almost impossible. The most important attacks during this phase are the 5th and 11th. If you have enough bombs in stock, these two attacks alone can yield up to 1,2mill points! (Use two bombs for each of them, only when he slides across the screen of course) You should try to destroy the boss right after the 11th attack.