Capcom vs Cave, and localising Death Smiles

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Skykid
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Capcom vs Cave, and localising Death Smiles

Post by Skykid »

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Taylor
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Re: Capcom vs Cave, and localising Death Smiles

Post by Taylor »

Darksmiles: The Vampire Princess confirmed.

I think he's gone insane after we tricked him into believing there was a shmup market outside of Japan.
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Re: Capcom vs Cave, and localising Death Smiles

Post by ASK »

Asada hinted at the possibility of an Xbox Live Arcade remake of chubby shooter Muchi Muchi Pork with a revamped gameplay system
:shock:
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Re: Capcom vs Cave, and localising Death Smiles

Post by kengou »

Does that mean no insect queens or gothic lolita girls? Well, not exactly.

"If we lost that, we would sort of lose what makes us Cave, so we'll have to keep that," Asada said.
Sigh...
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
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Re: Capcom vs Cave, and localising Death Smiles

Post by croikle »

yeah lol
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Re: Capcom vs Cave, and localising Death Smiles

Post by BulletMagnet »

Taylor wrote:I think he's gone insane after we tricked him into believing there was a shmup market outside of Japan.
Yet another quote I'm tempted to sig.
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Re: Capcom vs Cave, and localising Death Smiles

Post by EPS21 »

kengou wrote:
Does that mean no insect queens or gothic lolita girls? Well, not exactly.

"If we lost that, we would sort of lose what makes us Cave, so we'll have to keep that," Asada said.
Sigh...
I think you mean "Great Success!"
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Re: Capcom vs Cave, and localising Death Smiles

Post by Kiken »

Skykid wrote:Capcom vs Cave?
Strider Hiryu, Shishin, Ageha

Make it happen Asada. You seem to be in the middle of working magic as is.... either that or creating Bizzaro World.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Aru-san »

BulletMagnet wrote:
Taylor wrote:I think he's gone insane after we tricked him into believing there was a shmup market outside of Japan.
Yet another quote I'm tempted to sig.
Guess who? :wink:

Anyways, I really wonder how a Capcom vs. Cave would turn out. It could be like those Touhou fighters, or Cave could probably implement some non-shmup moves for a change. You know...just to make things just a little bit fair. :o
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Re: Capcom vs Cave, and localising Death Smiles

Post by Thunder Force »

Kotaku wrote:Asada told Kotaku in an interview that Cave is looking at global releases of its games, full-fledged Xbox Live Arcade titles of certain titles and Valve's Steam service as a means of distribution.
I like the sound of this.
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Re: Capcom vs Cave, and localising Death Smiles

Post by mr_m0nks »

I just hope that if we do see more Cave (or other modern shmup) titles appearing in the mainstream, in the west. The general videogame media goes a little beyond the old "infinite continues, 20 mins of gameplay WTF?" attitude. It is the medias perception of shmups that is probably the single most damaging thing to our hobby in the west.

In a perfect world Shmups would still have the worldwide appeal of the 2D fighter games. There is no reason that a western FPS fan could not learn to love shmups if they are marketed in the right way.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Enhasa »

Hey a fighter published by Capcom's not that farfetched. I mean, Raizing made Tatsunoko vs Capcom. And a non-shmup isn't farfetched at all either. Cave does all sorts of wacky shit now like SMT MMORPG.
Taylor wrote:Darksmiles: The Vampire Princess confirmed.
This game would be so fucking awesome. It could star Jedah's demonic savior baby, now old enough to be identifiable as a princess. Ah shit, just make a new Darkstalkers game.
Aru-san wrote:It could be like those Touhou fighters
IAMP is seriously like the best doujin game there is. Others like Melty Blood, Ragnarok Battle Offline, Every Extend, Trouble Witches, etc became commercial releases. IAMP deserves a shot.
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Re: Capcom vs Cave, and localising Death Smiles

Post by EPS21 »

Problem is that SWR is more popular, especially with the release of 12.3, and thus that would probably see a release over IaMP, even if it is a less technical fighter. I'd rather see the shmups on some arcade hardware, but it ain't gonna happen till after ZUN dies.
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Re: Capcom vs Cave, and localising Death Smiles

Post by sven666 »

between CAPCOMs gigantic tits and CAVEs pedophiles this could turn interesting...
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Re: Capcom vs Cave, and localising Death Smiles

Post by undamned »

Maybe Cave can complete Toaplan's unfinished racing game.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Skykid »

All the talk of localising DS is promising (dunno what I'm going to do with the JP copy I bought in anticipation of getting a JP 360...) it sounds like trying to find a niche in the western market is really on the agenda.

Then again any business doing there homework will know whether they have a following - however small - on different shores. Maybe they think it's just worth taking a punt.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Fenrir »

Taylor wrote:I think he's gone insane after we tricked him into believing there was a shmup market outside of Japan.
:wink:
Alas, Ikaruga is going...

Undesired, unwanted them...
What makes them go?
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Re: Capcom vs Cave, and localising Death Smiles

Post by DJ Incompetent »

Capcom vs. Cave
Capcom vs. Cave
Capcom vs. Cave
+9999 :D :D :D

I demand to collect giant yashichi cake for great 1up.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Observer »

Maybe even to your PC
FUCK YES MAKE IT HAPPEN. Count me first in line to get it. Tell me where can I preorder. Given the amount of PC doujin shooters it would be nice to see the kings claim the crown.

So, yes, I'm threatening my friend to get/cooperate to purchase Futari for the 360 so it wouldn't hurt if I could help by getting a PC port too by myself.

And fucking Raiden IV PC with the ships included, Cyberfront. Get your act together.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Enhasa »

Taylor wrote:I think he's gone insane after we tricked him into believing there was a shmup market outside of Japan.
Too bad we also tricked him into believing we're a bunch of wapanese MAME-playing bums who would rather "collect" a digital download of an already available game than try something new.

Oh wait.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Square King »

Releases on Steam would make me super happy.
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Re: Capcom vs Cave, and localising Death Smiles

Post by agustusx »

I Like the idea of PC releases since windows has outlived every console i've ever owned. I'd get a copy on Steam even if I had the console version for that reason. Steams not a bad service either.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Elixir »

agustusx wrote:I Like the idea of PC releases since windows has outlived every console i've ever owned. I'd get a copy on Steam even if I had the console version for that reason. Steams not a bad service either.
Yeah, too bad the Steam client is horribly bloated and consumes more than what Firefox ever will, though. Else I would support that.

This is good news but I don't want to get ahead of myself, which I'm already doing. People are going to pick the Kotaku article to pieces and dig for shit, basically, until things are cleared up in the future. I think it's time to sit back and chill for awhile until at least the end of October.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Zeether »

Dodonpachi Campaign Edition on Steam.

DO IT.

no one will ever be able to beat it though lol
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Re: Capcom vs Cave, and localising Death Smiles

Post by cools »

ZeetherKID77 wrote:Dodonpachi Campaign Edition on Steam.

DO IT.

no one will ever be able to beat it though lol
Running in an emulator using the original ROMs please ;)
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Re: Capcom vs Cave, and localising Death Smiles

Post by Udderdude »

mr_m0nks wrote:I just hope that if we do see more Cave (or other modern shmup) titles appearing in the mainstream, in the west. The general videogame media goes a little beyond the old "infinite continues, 20 mins of gameplay WTF?" attitude.
Keep dreaming. The media is terminally stupid when it comes to arcade games, and will continue (HURRR) to be for the indefinite future.

The only way it would change is if they release a port that has no continues, at all, ever. Or maybe limited to 3 continues max.

Chances of this happening are pretty much zero.
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Re: Capcom vs Cave, and localising Death Smiles

Post by Observer »

If it comes out for PC someone could make a hack/patch for the games to allow such restrictions. Kinda like how Torus Trooper Pure turned Torus Trooper into an impossible monster at 15.000 km/h. Or how Cloudphobia was patched and ditched all the advantages (invincibility, infinite time, etc.) and now forces the players to play the Full Sequence if they even want to see the later stages. I can't remember properly but I think a Game Over is absolute there as well, you have to start all over.


And there is always the option of trolling Cave enough to make it an official game mode. Now that we, the people, are being considered by the watatatata, a "Rambo mode" or something like that could be possible!

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Re: Capcom vs Cave, and localising Death Smiles

Post by nZero »

Udderdude wrote:
mr_m0nks wrote:I just hope that if we do see more Cave (or other modern shmup) titles appearing in the mainstream, in the west. The general videogame media goes a little beyond the old "infinite continues, 20 mins of gameplay WTF?" attitude.
Keep dreaming. The media is terminally stupid when it comes to arcade games, and will continue (HURRR) to be for the indefinite future.

The only way it would change is if they release a port that has no continues, at all, ever. Or maybe limited to 3 continues max.

Chances of this happening are pretty much zero.
The game comes with 20 continues (1000yen bill through the change machine @ 50yen/play or a quarter roll @ $.50/play) and after you run out you have to buy more from PSN or XBL. Free play is unlocked after you 1cc the game.
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Re: Capcom vs Cave, and localising Death Smiles

Post by WarBovine »

nZero wrote:
Udderdude wrote:
mr_m0nks wrote:I just hope that if we do see more Cave (or other modern shmup) titles appearing in the mainstream, in the west. The general videogame media goes a little beyond the old "infinite continues, 20 mins of gameplay WTF?" attitude.
Keep dreaming. The media is terminally stupid when it comes to arcade games, and will continue (HURRR) to be for the indefinite future.

The only way it would change is if they release a port that has no continues, at all, ever. Or maybe limited to 3 continues max.

Chances of this happening are pretty much zero.
The game comes with 20 continues (1000yen bill through the change machine @ 50yen/play or a quarter roll @ $.50/play) and after you run out you have to buy more from PSN or XBL. Free play is unlocked after you 1cc the game.
I'm pretty sure you're underestimating the terminal stupidity of the media. If they released a game with no continues or 3 continues max, they would simply shred the game as impossibly difficult. Take a look at some of the old review for Gun Valkyrie for the Xbox, for instance. If the learning curve of the game is longer than the review period, the game is an impossible, disappointing failure, whether or not the reviewer has bothered to make it to the second level.

I personally like the idea of pay-to-play PSN/Xbox Live Arcade games, probably for nostalga's sake, but these are the same venues that bitch and complain about $10/$15 arcade game. Pay-to-play probably wouldn't go down to well with the public... The 1cc idea is a nice touch though.
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Re: Capcom vs Cave, and localising Death Smiles

Post by bucklemyshoe »

links to these old gun Valkyrie reviews?

i really liked that game but it seems like no one else did.
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