Easiest 1CC?

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Negligente
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Post by Negligente »

Wow, I step away for a bit and there's a ton of replies. I'll definitely check some of these out. I think I'll have to go for a happy medium between a game that really is enjoyable and moderately easy.

I sorta see what frederik's saying about esp.ra.de. Even I don't have a ton of trouble with it until after the third stage.
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P_HAT
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Post by P_HAT »

bsidwell wrote:60-odd people 1CC'd Darius Gaiden in STGT'07, so that's a pretty easy one.
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Post by P_HAT »

The Coop wrote:
bsidwell wrote:60-odd people 1CC'd Darius Gaiden in STGT'07, so that's a pretty easy one.
That's only because nearly everyone used very fast autofire. If you use the normal autofire speed, it's quite a different story.

Darius Gaiden without autofire are broken.
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t0yrobo
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Post by t0yrobo »

I haven't quite cc'd either of them yet because I have horrible game add, but Gradius and Battle Bakraid are both fairly easy. But not so simple that you die because you get bored and stop paying attention.
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spadgy
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Post by spadgy »

Seriously, I reckon Psyvariar Revision is a really good place to start.
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BBH
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Post by BBH »

I 1CC'ed Giga Wing Generations on my first ever play so umm yea

Arbalester is pretty damn easy but it's horrible so nobody has mentioned it
clp

Post by clp »

i cannot believe esprade and espgaluda even got a hint of a mention in this thread thats just rediculous , whats easy to a long term experienced shmup player sure as hell isnt gonna be easy to somone whose stated there newish to shmups and can only get to stage 3 on BWR. Id go for bakraid if your playing for survival just dont play for score it turns that game into somthing far tougher .
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Ravid
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Post by Ravid »

clp wrote:i cannot believe esprade and espgaluda even got a hint of a mention in this thread thats just rediculous , whats easy to a long term experienced shmup player sure as hell isnt gonna be easy to somone whose stated there newish to shmups and can only get to stage 3 on BWR. Id go for bakraid if your playing for survival just dont play for score it turns that game into somthing far tougher .
On the other hand, if you score well you get basically unlimited extends.
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Necronopticous
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Post by Necronopticous »

clp wrote:i cannot believe esprade and espgaluda even got a hint of a mention in this thread thats just rediculous , whats easy to a long term experienced shmup player sure as hell isnt gonna be easy to somone whose stated there newish to shmups and can only get to stage 3 on BWR.
I hate to break it to you, man, but Espgaluda is one of the friendliest shmups out there. Not only are 90% of the patterns in the game fully reaction-dodgeable, but you've got a freaking autobomb/bullet slowdown mode to boot. Add all of this to the fact that the core gameplay is extremely solid, and one of the most natural games in the genre to pick up and play, even if you decide to dabble in the score system. The final attack is absolutely the only thing keeping Espgaluda from being the obvious best choice for easiest 1CC (on a worthwhile game) in my mind.

ESP.Ra.De is a different story.

I think (the first loop of) Donpachi is worth mentioning, though. The scoring and gameplay is lax enough that you can easily make the score extend and collectible extend on a pure survival run, and grab the 1CC with fairly minimal memorization. The final stage is pretty cheap, but so long as you're not playing the Japanese version, you should have plenty of bombs to carry you through a good portion of it, anyway.
Last edited by Necronopticous on Mon Jul 28, 2008 1:46 pm, edited 4 times in total.
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Kiken
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Post by Kiken »

The Coop wrote:
professor ganson wrote:
The Coop wrote: That's only because nearly everyone used very fast autofire. If you use the normal autofire speed, it's quite a different story.
That makes me feel a bit better. I was using the Saturn port and found it reasonably challenging.
Well, if you use the rapid fire code that's in the Saturn version (hold B, and press Y, Right, Left, X, Z, L, R at the screen with the "Start/Options" choice), you'll see what most tournament players were using. It makes the game waaaaaaaay easier.
Everyone was using Full Auto because it was permitted for the competition.

Given the suggestions so far, I can agree on the following being relatively easy to SCC:

Shineryuu Explosion
Thunder Force III
Zanac Neo
Gradius II (Famicom version)
Gradius III (Super Famicom/Super Nintendo version)
Gate of Thunder
Lords/Winds of Thunder
Super Aleste/Space Megaforce
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spadgy
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Post by spadgy »

Necronopticous wrote: I hate to break it to you, man, but Espgaluda is one of the friendliest shmups out there.
I see where you're coming from, but surely it's only friendly by Cave/bullet hell standards? Across the genre there are just far easier examples...

Which reminds me, Negligente, you should really try Blast Wind (Saturn). Nice and easy really, but still damn good fun, and then a reasonably harder shmup can be found in the same game by playing with the second ship.

And also, welcome to the forum mate!
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MR_Soren
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Post by MR_Soren »

Axelay for SNES is pretty easy.
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kengou
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Post by kengou »

I vote Battle Bakraid, I can get to the final boss rush in the normal course in just about every playthrough since I started playing. I haven't 1cc'd it quite yet but I don't put much time into it. I'm sure I could with more effort.

Psyvariar 2 also gets a mention for being pretty easy. I've only played it a few times but I 1cc'd it without a whole lot of effort, and I'm not all that good at shmups either. As long as you learn to ride the shield chains you can get through most of it without even worrying about dodging bullets.
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spadgy
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Post by spadgy »

kengou wrote: Psyvariar 2 also gets a mention for being pretty easy. I've only played it a few times but I 1cc'd it without a whole lot of effort, and I'm not all that good at shmups either. As long as you learn to ride the shield chains you can get through most of it without even worrying about dodging bullets.
Exactly why I mentioned Psyvariar Revision earlier. The difficulty gap between playing for survival and playing for score is massive with the Psyvariar games (in that playing for score makes it a far more trying game), but really playing for survival is really dull compared to playing for score. However, it does give you a chance to learn the joy of elaborate bullet patterns.

The secret to Psyvariar is letting that screen fill with them bad guys...
Negligente
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Post by Negligente »

Thanks again for everyone's suggestions and welcomes to the forum. I think I'm gonna like it here :D
Negligente
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Post by Negligente »

MR_Soren wrote:Axelay for SNES is pretty easy.
I don't know why, but that whole "rolling off the horizon" part is very distracting for me. It really messes me up.
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ST Dragon
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Post by ST Dragon »

Thunder Force III!
Probably one of my 1st 1'CCs too ;)
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hermosaguy
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Post by hermosaguy »

kengou wrote:I vote Battle Bakraid, I can get to the final boss rush in the normal course in just about every playthrough since I started playing. I haven't 1cc'd it quite yet but I don't put much time into it. I'm sure I could with more effort.

Psyvariar 2 also gets a mention for being pretty easy. I've only played it a few times but I 1cc'd it without a whole lot of effort, and I'm not all that good at shmups either. As long as you learn to ride the shield chains you can get through most of it without even worrying about dodging bullets.
I definitely put a vote in for Psyvariar 2. It was one of those games that is still a challenge, but looks harder than it is.
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StoofooEsq
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Post by StoofooEsq »

Last I played, Star Soldier: Vanishing Earth was a pretty simple 1CC, thanks to the Roll that deflected much enemy fire and the ease of getting 1UPs.
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gs68
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Post by gs68 »

Space Megaforce, at least on Normal.

Space Invaders Extreme, if you keep to the -A stages. And if there's a wave you don't like, you can cancel it out with a Round.
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pablumatic
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Post by pablumatic »

Omega V (using Sensei)
Thunderforce III
Darius Gaiden
G-Darius
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Matsunaga
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Post by Matsunaga »

1942 joint strike is very easy, got the one credit on hard with only a couple tries. Also, musha iis fun and easy.
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TLDragoon
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Post by TLDragoon »

For those that have mentioned Gradius...what version are you referring to exactly?
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gs68
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Post by gs68 »

I don't get how Darius Gaiden is an easy 1CC. Especially since losing one life knocks you down an entire weapon.

Maybe I'm just mentally retarded and suck at video games. It's bad enough that I've ran out of life or had to turn to FAQs on every case in Apollo Justice when there are people who can beat it on their first try while getting penalized only twice. I mean hell, AJ's even easier than You Have To Burn The Rope.
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Post by moozooh »

gs68 wrote:I don't get how Darius Gaiden is an easy 1CC. Especially since losing one life knocks you down an entire weapon.
Checklist for an easy DG 1CC:

1. Are you playing with autofire?

2. Are you taking the ABDHLQV* route?

3. Do you know how to control rank?

Proof that it really is easy once you answer yes to all these questions is here.

* — Initially was ABDGLQV, which I forgot was harder.
Last edited by moozooh on Wed Jul 30, 2008 8:26 pm, edited 1 time in total.
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rantak
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Post by rantak »

Easiest 1CC for me has been Harmful Park for PSX.
Other relatively easy ones:

Gradius (ARC)
Zero Gunner 2 (DC)
Mushihime-sama Arrange mode (PS2)
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The Coop
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Post by The Coop »

moozooh wrote:
gs68 wrote:I don't get how Darius Gaiden is an easy 1CC. Especially since losing one life knocks you down an entire weapon.
Checklist for an easy DG 1CC:

1. Are you playing with autofire?

2. Are you taking the ABDGLQV route?

3. Do you know how to control rank?

Proof that it really is easy once you answer yes to all these questions is here.
Why do people keep pointing to that thread as proof that DG is easy? As I said before, the only reason that many people finished it was because of the massive upgrade to the autofire thanks to the Saturn code (aka cheat) and MAMEPlus' autofire settings.

Play the game with the default autofire rate, and take that very same path. It's not nearly as easy (or "broken" as people called it back then, thanks to the autofire upgrade).

Granted, maybe I'm the only one to think this, and everyone else here can blow through the game without the uber autofire set up. But given all the comments about how that autofire boost hurt the game, I'm inclined to believe otherwise.
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Post by moozooh »

You didn't read the rest of the post you quoted, did you?
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I'm Alec
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Post by I'm Alec »

only shooter i've one credit cleared is armed police batrider on normal mode. kinda embarassing, but i'd guess i'd say thats pretty easy.
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Jockel
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Post by Jockel »

Necronopticous wrote:I hate to break it to you, man, but Espgaluda is one of the friendliest shmups out there. Not only are 90% of the patterns in the game fully reaction-dodgeable, but you've got a freaking autobomb/bullet slowdown mode to boot. Add all of this to the fact that the core gameplay is extremely solid, and one of the most natural games in the genre to pick up and play, even if you decide to dabble in the score system. The final attack is absolutely the only thing keeping Espgaluda from being the obvious best choice for easiest 1CC (on a worthwhile game) in my mind.
I have to sign that. I am anything but a super good player, and even i reached stage 5-1 with one credit.
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