Ikaruga on XBLA

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Scarf
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Post by Scarf »

320x240 wrote:Ikaruga is as ugly as any game that has two graphic styles laid on top of each other. The 3d backgrounds make the game look very flat. There is no connection between the foreground and the background.
Eh, couldn't disagree more. I think Ikaruga is still the prettiest shmup out there with Gradius V.

I love the colors and the contrast, love the backgrounds, love Y-Suzuki's enemy design, love everything.
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MX7
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Post by MX7 »

I agree, it's gorgeous, even 6 years on. The art direction and the music combined make it, in my opinion, the most stylistically beautiful shooter ever.

If Cave could make something this gorgeous, I imagine it would be my favourite game of all time.
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evil_ash_xero
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Post by evil_ash_xero »

I agree with the last two posts. Ikaruga is a lovely looking game. Still, I could see a little spit and polish done to a couple of parts, so i'm looking forward to this XBLA version.

s/m
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powerfuran
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Post by powerfuran »

I've just watched the videos, they look impressive! :shock:
The details are awesome.
Maybe the only flaw is that the score counter and homing meter are too small compared to previous ports, and especially the homing meter is too far from the play screen to be comfortable. Maybe its position is adjustable.

Great job Treasure! :wink:
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genetik
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Post by genetik »

powerfuran wrote:...and especially the homing meter is too far from the play screen to be comfortable. Maybe its position is adjustable.
It's fully adjustable.

Check kemical's post on page 6 for screenshots.
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powerfuran
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Post by powerfuran »

genetik wrote:
powerfuran wrote:...and especially the homing meter is too far from the play screen to be comfortable. Maybe its position is adjustable.
It's fully adjustable.

Check kemical's post on page 6 for screenshots.
Didn't notice that, very nice. Thank you!

Oh great! You can even flip the homing bar, cool!
In fact I was so accustomed to tate mode that when I switched to yoko to record some stuff from a friend's tv the homing bar was flipped and I had some problems with homing management.
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Post by Valgar »

320x240 wrote:Ikaruga is as ugly as any game that has two graphic styles laid on top of each other. The 3d backgrounds make the game look very flat. There is no connection between the foreground and the background.
Apologize now, and never speak ill of Ikaruga ever again.
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PPA
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Post by PPA »

PepsimanVsJoe wrote:1up.com is saying Ikaruga should hit this week.
Hopefully it's true.
Its wed and still no Ikaruga on the MarketPlace...

Instead we got Boogie Bunnie...oh yeah :roll:
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Lurky
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Post by Lurky »

Ouch.

Metal Slug 3, Omega 5

Microsoft were on a role. Maybe next week.
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Kaede
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Post by Kaede »

320x240 wrote:Ikaruga is as ugly as any game that has two graphic styles laid on top of each other. The 3d backgrounds make the game look very flat. There is no connection between the foreground and the background.
Absolute tosh.
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Strider77
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Post by Strider77 »

Ikaruga is as ugly as any game that has two graphic styles laid on top of each other. The 3d backgrounds make the game look very flat. There is no connection between the foreground and the background.
*SMACK*
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by 320x240 »

Fanboys!








(It would also be good to read what I actually wrote.)
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PPA
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Post by PPA »

Lurky wrote:Ouch.

Metal Slug 3, Omega 5

Microsoft were on a role. Maybe next week.
i hope
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Twiddle
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Post by Twiddle »

320x240 wrote:Fanboys!








(It would also be good to read what I actually wrote.)
Nevermind that the fact that background objects being seperate from foreground objects is a design mechanic, but go right ahead, 3D games are all ugly as sin and only 2D graphics can attain the beauty that is

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Rob
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Post by Rob »

The enemies in Ikaruga look pathetic, though. Best thing about it are the glow of bullets/lasers and muted background colors.
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Post by 320x240 »

This is not about 2d over 3d at all. Graphic wise Ikaruga would have been much better if it played fully 3d. Of course gameplay would have suffered.

As it is, Ikaruga could be likened to a really skinny babe with big, fake boobs. I guess most men find that attractive. It ain't pretty though.
Last edited by 320x240 on Thu Jan 17, 2008 1:13 pm, edited 1 time in total.
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Post by Hentai »

320x240 wrote:This is not about 2d over 3d at all. Graphic wise Ikaruga would have been much better if it played fully 3d. Of course gameplay would have suffered.

As it is, Ikaruga could be likened to a really skinny baby with big, fake boobs. I guess most men find that attractive. It ain't pretty though.
SHUMPS --(Thought process?!?)> Skinny girl with fake boobs?

Also no.
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Post by iatneH »

Hentai wrote:SHUMPS --(Thought process?!?)> Skinny girl with fake boobs?

Also no.
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powerfuran
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Post by powerfuran »

Pathetic.

If you don't like this game, say that you don't like and please avoid attempts to put in objective motivations that are fake.
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Necronom
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Post by Necronom »

Rob wrote:The enemies in Ikaruga look pathetic, though. Best thing about it are the glow of bullets/lasers and muted background colors.
100% bullshit imho. The artdirection in general and especially the ship designs are the most beautiful I've ever seen in ANY shmup...and I've seen and played quite a few. Also, the amount of detail is simply amazing.

@320x240

Your fake boobs "analogy" tells us more about your personal "problems" than about Ikaruga. Quite honestly, I don't even want to know...
Last edited by Necronom on Thu Jan 17, 2008 3:52 pm, edited 1 time in total.
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Rob
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Post by Rob »

This is where the stupid "it's a puzzle game" makes the most sense. You're practically shooting little Puyos.

When they aren't crates.
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Post by 320x240 »

Necronom wrote:100% bullshit imho. The artdirection in general and especially the ship designs are the most beautiful I've ever seen in ANY shmup...and I've seen and played quite a few. Also, the amount of details is simply amazing
I agree with you there. That's why it is even more disappointing to me the way they made the backgrounds fit in the game. Still, it's only bearing the mark of the period in which it was made, just like any other game. Ikaruga is better than most I have seen from the same period, but the direction of the artwork is based on a concept that is ultimately flawed. Each to his own, though.

Necronom wrote:Your fake boobs "analogy" tells us more about your personal "problems" than about Ikaruga. Quite honestly, I don't even want to know
Although the game is Japanese I guess big breasted babies are a little to much. I have edited the post now. Also, I have left you out from the "joke-a-day" mailing list.
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Ceph
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Post by Ceph »

I'm not a fan of Ikaruga, precisely because of the black/white puzzle game mechanics. But calling the game ugly, that's simply unfair.
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Post by 320x240 »

Ceph wrote:I'm not a fan of Ikaruga, precisely because of the black/white puzzle game mechanics. But calling the game ugly, that's simply unfair.
Nobody has called the game ugly. "As ugly as" doesn't neccesarily mean that the object in question is ugly, though it certainly implies that it's not perfect. Saying that a game isn't perfect isn't so hard to do, you know.
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Post by Ash Riot »

It's a good week to be in Akihabara right now!

Messe-Sanoh has a playable demo of Chapter 1 for the X360 version of Ikaruga right in front of their store. This could mean that the game will be released very soon!

There weren't that many people stopping to play it, so I had a chance to embarrass myself in public.

Good news is it's the same game you all know and love. The option to set the display between vertical and horizontal is unavailable in the demo, but I'm sure will be in the full game. Supposedly the game is HD-enhanced. Not like I'd notice with my shitty eyesight. The game still looks good though. None of that filtering crap that's been done with some other XBLA games.

So if you love Ikaruga (which you should) yet you don't own a 360 (which you should), get one. Now.
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Post by jpj »

ika gfx r fresh
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bcass
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Post by bcass »

Not all is perfect according to this post on the super-play forums:

http://www.super-play.co.uk/forum/index ... pic=2071.0
Last edited by bcass on Thu Jan 17, 2008 6:50 pm, edited 2 times in total.
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professor ganson
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Post by professor ganson »

bcass wrote:Not all is perfect according to this post on the super-play forums:

http://www.super-play.co.uk/forum/index ... pic=2071.0
Perhaps you can quote the bit you had in mind-- I didn't see it on a quick skim.
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bcass
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Post by bcass »

1. The animation of the pilot panning around his ship at the start has been removed.

2. Some of the useful GameCube modes are not present.
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Post by Scarf »

bcass wrote:1. The animation of the pilot panning around his ship at the start has been removed.

2. Some of the useful GameCube modes are not present.
And the direction where Shigi's (Chapter 3 sub-boss) lasers go, has been inverted.

So it's not arcade perfect.
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