Official: Mushihime-sama Futari (1.0, 1.5, BLT)

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EOJ
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Post by EOJ »

It's interesting to think, if it is just 150 PCBs, and Cave sells through all at full price (which they will), let's say $1500 profit per board after store profits and production costs are taken out, so that's an easy $225,000. Nice year end bonus for Ikeda (as he's probably doing most of this himself). :lol: Also keep in mind that's about the same profit a company gets from selling 7500 copies of a PS2 game!

I'll decide on whether or not I'm going to buy this by tomorrow probably. Right now I'm leaning towards a purchase. I'll be getting a nice fat check from a book editing side job I recently secured (some freelance work for a major academic publication), which will help me pay for this. :)
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Post by jpj »

i think you should go for it 8)
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Post by GaijinPunch »

It's hard to put a "profit per board" price on it. Even if Ikeda's doing it himself, he's not cheap. But, he's on a salary. If it's not keeping him from other stuff, then it's a good deal. Something tells me there's more to it than just him.
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Post by sven666 »

it would be kinda cool if they did a reverse ibara BL thing and put a yagawa touch on thisone tho :P
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Post by icycalm »

So can anyone confirm the Futari 1.0 Ultra mode yet?
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Post by sven666 »

icycalm wrote:So can anyone confirm the Futari 1.0 Ultra mode yet?
i think GP did, he said it was the same as 1.5s but with the weaker palm.

nobody seems to know how to activate it tho.
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Post by EOJ »

sven666 wrote:it would be kinda cool if they did a reverse ibara BL thing and put a yagawa touch on thisone tho :P
Haha. Not likely. :wink:

I am looking forward to them making Reco and Palm each have a stronger and more balanced shot and laser (especially Palm). I wouldn't be surprised if we get a Reco with Abnormal's C shot and Normal's A shot, but slightly tweaked. I also wouldn't be surprised if this one is higher scoring (both previous BLs have been), and maybe they'll implement some changes as seen in the special Cave festival versions of Futari, such as the counter flashing red for a moment in Original mode to indicate you should switch between A and C. That would be really great.
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Post by GaijinPunch »

icycalm wrote:So can anyone confirm the Futari 1.0 Ultra mode yet?
The 1.0 at Mikado in Shinjuku had Ultra unlocked, and apparently one on Yahoo Japan last week did as well.
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Post by Koma »

Go for it EOJ! :D
If I had not taken DS recently, I would have probably ordered Mushi BL for sure.
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Post by EOJ »

Some new info from message 660 here:

http://game13.2ch.net/test/read.cgi/gam ... 587555/l50

-Location test will start 12/1 at HEY.

-The reason for the '150' only is they have 150 unsold ver 1.0 boards which they are reprogramming with Futari BL to get them out of the warehouse. The box, artwork, and poster will all be brand new though. Maybe a sticker on the box like Ibara BL?

I'll probably buy one, and sell the poster for big $$$. :lol:
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Post by Shalashaska »

Ugh, I was planning on getting Futari as a xmas gift to myself (yay for justifying selfish wants) but I don't think I can swing the $2000+ this will run, especially since I just built a new PC. :cry: Damn you Cave!
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Post by EOJ »

Shalashaska wrote:Ugh, I was planning on getting Futari as a xmas gift to myself (yay for justifying selfish wants) but I don't think I can swing the $2000+ this will run, especially since I just built a new PC. :cry: Damn you Cave!
Well just get Futari then as you planned. It's about $1000 for a kit and well worth it.
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Post by GaijinPunch »

Sounds like I know what I'm doing next Saturday. Unfortunately the line will be out the door. :(
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Post by markedkiller78 »

EOJ wrote:
Shalashaska wrote:Ugh, I was planning on getting Futari as a xmas gift to myself (yay for justifying selfish wants) but I don't think I can swing the $2000+ this will run, especially since I just built a new PC. :cry: Damn you Cave!
Well just get Futari then as you planned. It's about $1000 for a kit and well worth it.
I'm in the same boat, but I can't help but think Futari still has another drop to come, even $50 would keep me happy :)
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Post by EOJ »

LOL Ultra counterstops at 3,999,999,999! See my recent blog post (via my sig) for more details.
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Post by Limbrooke »

EOJ wrote:LOL Ultra counterstops at 3,999,999,999! See my recent blog post (via my sig) for more details.
Or just grab this torrent.
http://b-board.rdy.jp/torrent/details.p ... a9aead8c1e

It is interesting, since the final boss battle isn't even over before it's cs'ed. I guess Cave released the DVD set a wee-bit early. :)
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Post by Macaw »

How hard could it possibly be to make it go past 3 billion. Cave are on crack.
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Post by Shion »

EOJ wrote:LOL Ultra counterstops at 3,999,999,999! See my recent blog post (via my sig) for more details.
That's kinda lame. Why would Cave have done that? I mean, it will basically stop pro's from playing for score.
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Post by sven666 »

Shion wrote:
EOJ wrote:LOL Ultra counterstops at 3,999,999,999! See my recent blog post (via my sig) for more details.
That's kinda lame. Why would Cave have done that? I mean, it will basically stop pro's from playing for score.
proboably one of the reasons theyre releasing the BL version.

btw anyone care to upload the torrent somewhere (the DS extra stage one too if you dont mind) :)
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Post by EOJ »

sven666 wrote: proboably one of the reasons theyre releasing the BL version.
I don't see how that could be a reason considering Ultra mode isn't on BL!

And anyway, no one here is going to get close to 4bil in Ultra, so it matters very little to us. The top theoretical score is probably no more than a few hundred million over 4bil, so it's not a big deal anyway. Getting the counterstop ALL is proof enough that you're hardcore. :)
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Post by sven666 »

yeah i meant it was proboably one of the incentives they had when making BL, and to top that they just jazzed it up a little more.. im glad they realised removing a counterop 3 people in the world will reach isnt enough to warrant a new release :P
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Post by rtw »

EOJ wrote:LOL Ultra counterstops at 3,999,999,999! See my recent blog post (via my sig) for more details.
Weird that value falls between the magic 32bit values.

Code: Select all

#define INT32_MAX 2147483647

#define CLOCK_STOP 3999999999

#define UINT32_MAX 4294967295U
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Post by EOJ »

That's pretty cool, rtw. Thanks for the info.
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Post by zakk »

rtw wrote:
EOJ wrote:LOL Ultra counterstops at 3,999,999,999! See my recent blog post (via my sig) for more details.
Weird that value falls between the magic 32bit values.

Code: Select all

#define INT32_MAX 2147483647

#define CLOCK_STOP 3999999999

#define UINT32_MAX 4294967295U
rtw

It may be their weird way of preventing 32 bit rollover in the score. They just clamp it to an arbitrary number, and 3,999,999 looks cooler than 4294967295
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Post by rtw »

zakk wrote: It may be their weird way of preventing 32 bit rollover in the score. They just clamp it to an arbitrary number, and 3,999,999 looks cooler than 4294967295
But there is still 4294967295 - 3999999999 = 294967296
or 295 Million before overrun...

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Post by zakk »

rtw wrote:
zakk wrote: It may be their weird way of preventing 32 bit rollover in the score. They just clamp it to an arbitrary number, and 3,999,999 looks cooler than 4294967295
But there is still 4294967295 - 3999999999 = 294967296
or 295 Million before overrun...

rtw
Yes, I know. I'm saying artificially stopping it at 3,999,999,999, looks "better" than 4,199,999,999 or 4,2xx,xxx,xxx or just letting it roll over.

Having a counter stop with lots of 9s in it gives it that old-school arcade feel, and I can see Cave totally doing that on purpose just for that reason.
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Post by rtw »

zakk wrote:Yes, I know. I'm saying artificially stopping it at 3,999,999,999, looks "better" than 4,199,999,999 or 4,2xx,xxx,xxx or just letting it roll over.

Having a counter stop with lots of 9s in it gives it that old-school arcade feel, and I can see Cave totally doing that on purpose just for that reason.
Good point, oldschool FTW :D

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Post by EOJ »

The release date has been pushed from 12/15 to 12/20.
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Post by Koma »

Here the 3.9Billion replay ;)
http://www.megaupload.com/?d=HZU9QCZA
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Post by jpj »

thanks koma (x2)

:D
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