Official: Mushihime-sama Futari (1.0, 1.5, BLT)

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GaijinPunch
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Official: Mushihime-sama Futari (1.0, 1.5, BLT)

Post by GaijinPunch »

Double post

Rumor has it (that's to say, I heard from a PCB supplier) that Cave will have Mushihime-sama 2 out some time after the Jamma show in September. That would mean some type of official announcement perhaps a month before.
Last edited by GaijinPunch on Fri Dec 07, 2007 4:32 pm, edited 4 times in total.
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Never_Scurred
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Post by Never_Scurred »

A link to the same post on a different board. hmmm..
At least its in english.
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Post by iatneH »

He is the webmaster of that board after all :)

edit: back on topic, I'm not playing it unless there's nopan.
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Post by Icarus »

Hmmm, a rumored sequel to Mushi. System will most likely to have a variant of the 'impact chaining' system that Mushi has, with maybe a few tweaks and alterations, like most of the direct sequels to the series they've produced.

Interesting to see if this will be the case, or if Cave decide to take a new direction with it. Hmmm.

(Thanks for the nugget of info, GP.)

@iatneH: nopan is guaranteed, this is Reko after all ^_-
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Post by BulletMagnet »

iatneH wrote:I'm not playing it unless there's nopan.
I doubt Cave will disappoint on that end of things. :P

In any event, if this turns out to be true, I wonder if they'll introduce anything a bit more unique gameplay-wise to go with the knock-out aesthetics of the first one...
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Post by GaijinPunch »

Never_Scurred wrote:A link to the same post on a different board. hmmm..
At least its in english.
I always announce wehn I double-post... regardless of what the information is. A habbit of sorts. Besides, I stated my source.
In any event, if this turns out to be true, I wonder if they'll introduce anything a bit more unique gameplay-wise to go with the knock-out aesthetics of the first one...
I'm very curious about how they could build on on the system. The ESPGaluda 2 upgrades were a nice progression. How do you build on raw chaining though? Perhaps an item which will allow you to hold on to the chain, or maybe a special mode (like kakusei) which will make the chain grow exponentially... or something like that.

Again, it's not official in the least. Just figured I'd share.
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Post by BulletMagnet »

GaijinPunch wrote:I'm very curious about how they could build on on the system.
Heck, I'm not even hoping for "building" so much as "replacing"...granted, a low-level player like myself certainly doesn't mind how the chaining in Mushi is a good deal more forgiving than in, say, DDP (as such, I'm a good deal more successful score-wise in the former, though that's not saying a whole lot), but as much as I don't hesitate to defend Cave against those who howl that "they never do anything new" at the drop of a hat, I have to say that Mushi really did give a sense of deja vu...granted, that certainly doesn't make it a bad game in my eyes, but even if I can say "okay, okay" when it's done for one game by itself, I don't know how eager I'd be to see it done a second time in a row, even if, as I said, the presentation is perhaps my favorite in all of Cave-dom.

Then again, there's the argument that Mushi was a bit of a "back to basics" movement, especially considering "original" mode, which had barely any scoring system at all...I wonder if they'd put in a similar "a few different play styles/modes in one" feature in a sequel? Well, first I guess we oughta see if this thing even pans out, heh heh. ;)
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Post by Never_Scurred »

GaijinPunch wrote:
Never_Scurred wrote:A link to the same post on a different board. hmmm..
At least its in english.
I always announce wehn I double-post... regardless of what the information is. A habbit of sorts. Besides, I stated my source.
In any event, if this turns out to be true, I wonder if they'll introduce anything a bit more unique gameplay-wise to go with the knock-out aesthetics of the first one...
I'm very curious about how they could build on on the system. The ESPGaluda 2 upgrades were a nice progression. How do you build on raw chaining though? Perhaps an item which will allow you to hold on to the chain, or maybe a special mode (like kakusei) which will make the chain grow exponentially... or something like that.

Again, it's not official in the least. Just figured I'd share.
Sorry 'bout that...I thought you were linking to your source..anywho...Can't wait to see what develops with this bit of news....
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Post by IlMrm »

Thanks for the info GP.

Looking forward to more Reko and bug cosplay.
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Post by Twiddle »

maybe if it went less with the chaining thing and more with the bullet manipulation thing i'd probably play it
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Post by Herr Schatten »

That's good news.

Am I the only one who hopes for a true sequel to the survival-based gameplay of Original? I really wouldn't mind if they left out Maniac and Ultra this time.
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Post by chtimi-CLA »

how about a sequel to a good game cave hm?
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Post by Plasmo »

does it have progressive scan? :roll:
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Post by SuperPang »

I'm there. Love mushi. The PS2 port doesn't do it justice. Beautiful game.
Might this mean a new hardware revision?
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Post by Fenrir »

SuperPang wrote:Might this mean a new hardware revision?
I'd pretty much count on it.
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Post by icycalm »

Is anyone from here going to be in Tokyo in September? The Jamma show and TGS are only about a week apart.

.
.
.

Mushi 2? On new hardware? I am very optimistic.

I mean what the hell.
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Post by Valgar »

I hope it is like ULTRA mode with rank and big lasers.
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Post by Acid King »

GaijinPunch wrote:
I'm very curious about how they could build on on the system. The ESPGaluda 2 upgrades were a nice progression. How do you build on raw chaining though? Perhaps an item which will allow you to hold on to the chain, or maybe a special mode (like kakusei) which will make the chain grow exponentially... or something like that.
I could see them using something similar to the DOJ hyper system. Maybe not exactly the same but something similar to control the growth of your chains besides hacked buttons.
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Post by droid »

damn. I havent even snagged the first one...Hopefully this will help drive the price down a bit :)

Picked up galuda2 though :)

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Post by LUNardei »

It's time for Cave to make an original game, not another number 2. Bad news.
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Post by Eps »

GaijinPunch wrote:I always announce wehn I double-post... regardless of what the information is. A habbit of sorts.
Now, there's a man who you can tell was probably weaned on USENET. ;)
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Post by Xexyz »

Herr Schatten wrote:That's good news.

Am I the only one who hopes for a true sequel to the survival-based gameplay of Original? I really wouldn't mind if they left out Maniac and Ultra this time.
I'm with you, although I'd hope they would leave the extra modes in. I'm just stating that I also enjoyed Origional Mode the most in Mushi.
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Post by Macaw »

I enjoyed Original mode the most at first, but after really getting into the incredibly satisfying chain building of maniac and ultra modes I just couldnt go back to original.
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Post by Twiddle »

LUNardei wrote:It's time for Cave to make an original game, not another number 2. Bad news.
i bet nobody on this forum would mind a sequel to outzone or dangun

damn the chance of that happening though :(
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Post by elvis »

LUNardei wrote:It's time for Cave to make an original game, not another number 2. Bad news.
Just because it's a "sequel" doesn't mean anything.

DDP -> DDPDOJ. ESP Ra.De -> ESP Galuda. Ibara -> Pink Sweets. Etc, etc, etc.

And look at other companies like Treasure and their "spiritual sequels".

We're not talking EA and their gaming sausage factory here. Give it the benefit of the doubt before dissing it.

Having said that, I for one will be donning my "I'm a raving Cave fanboi" hat and dancing around my living room. :)
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Post by gunbird18 »

Twiddle wrote:
LUNardei wrote:It's time for Cave to make an original game, not another number 2. Bad news.
i bet nobody on this forum would mind a sequel to outzone or dangun

damn the chance of that happening though :(
Okay, okay, I'll start the petition for Dangun 2: Disco Inferno!
I will go to my grave stating that the Dangun OST is THE best game OST evah! :lol:
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Post by Twiddle »

dangun jazzeron would be a sweet sequel
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Post by gunbird18 »

Not to mention most of us want a Guwange sequel as well. That was not just a shmup, it was a work of art! Ah well, those types of shmups have left the Cave building with a man called Joker Jun. (I want you back Joker!)
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Post by Dandy J »

LUNardei wrote:It's time for Cave to make an original game, not another number 2. Bad news.
I agree, it better be a spiritual successor like RaDe -> Galuda, rather than a normal sequel like ESPG -> ESPG2 or DDP -> DOJ. Becuase Mushi's score system is stagnant compared to Cave's other scoring systems. It's complete garbage. The bullet patterns are also uninspired trash, but I think that had a lot to do with having 3 modes to produce, and they've gotten back in the saddle in this area with ESPG2.
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Post by ill6 »

Anyone complaining about Cave doing a sequel is mad:

1) Up until this rumour there were constant rumours of Cave moving on to Mahjong games; ANY shooter from Cave is better than that.
2) Mushi seems to have been a very popular franchise (they love beetles in Japan don't they!) and the PCB is still selling at a high price (about the same as a Galuda 2 kit) so it makes sense to pick this for an update. If it makes them money it keeps them making other games.
3) Given that the other big Cave owned franchises all have sequels it makes sense for this one to get one. (Assume Dangun, Guwange, Progear are owned by Atlus/Capcom). Except for Ketsui I suppose but this is not so popular seemingly.
4) Its not like Cave don't introduce new franchises, 2005 saw Ibara, 2004 saw Mushi, 2002 saw Ketsui, 2001 saw Progear and so on. 2003 saw Galuda which was very different to Rade.
5) Its not like where sequels have been made they have been very similar.

Just my 5 cents; they can do whatever they want for me; I hope their 15th shooter is Mushi complete with 3 modes. Given 4 I suspect that the game will be a complete departure from the original as this year has already seen 1 1/2 pretty straight up sequels (I BL, I PS).
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