Fighting Game Hype Thread

Anything from run & guns to modern RPGs, what else do you play?
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Randorama
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Garou: City of the wolves

Post by Randorama »

Re: the new Garou, OK, it seems it is a case of chumocracy at work. I wonder if SNK can stand losing the 1k fans still hovering around who will not buy the game because of these inclusions. The tone of the article and the comments below really feel like pandering to a crowd of 50 decrepit cats, tome. I definitely need to stop reading press releases on videogames.
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Re: Fighting Game Hype Thread

Post by cave hermit »

About a year or so after Tekken 8 came out I decided to start trying to play it seriously. Got to Fujin rank with Bryan Fury, then season 2 dropped and Bamco shat the bed with explosive force, leaving behind naught but a coiled serpent of stinking filth, almost as if Eve's sin had been made manifest.

Maybe I'll come back for season 3 if it's been fixed.

I tried some of the new Fatal Fury game and was pleasantly surprised, but not enough to commit to a purchase, at least not at $60.
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Randorama
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Mutant Fighter/Death Brade (Data East, 1991)

Post by Randorama »

Shameless self-promotion: the Mutant Fighter/Death Brade squib is up. It discusses a "fantasy wrestling" game by Data East that had a respectful impact, even if DECO released it during the SFII craze. I am not sure that we have a wrestling thread, but I do briefly cite a few good arcade wrestling games from the 1980s in the squib. There have been a few more wrestling games after this brilliant if somewhat flawed title (...hey, it's DECO!), but I am happy to mention them if someone wants to discuss the topic, as always.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Lemnear
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Re: Fighting Game Hype Thread

Post by Lemnear »

Hey, but what's new about VF5 R.E.V.O. compared to previous versions?
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Despatche
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Re: Fighting Game Hype Thread

Post by Despatche »

Gameplay-wise, Revo is a big balance patch, same as R and Final Showdown. No new characters, but existing characters get new moves, existing moves have been tweaked, so on and so forth.

Revo also has a graphical refresh, and the game was ported to some recent version of the engine they use for the Yakuza games. There are also some unique cosmetics, like being able to use the UI from older VF games.

But aside from this, it's mostly a way to get Virtua Fighter onto newer consoles.
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Kilmaattikahn
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Re: Fighting Game Hype Thread

Post by Kilmaattikahn »

Lemnear wrote: Tue Sep 09, 2025 3:30 pm Hey, but what's new about VF5 R.E.V.O. compared to previous versions?
New VF revision like Despatche said, with rollback netcode on PC.
It will soon receive a free upgrade to REVO World Stage, which will add a single-player mode supposedly similar to VF4 and 5's Quest mode and training mode improvements. REVO WS will eventually also launch on PS5, XS and SW2 with rollback and crossplay.

If you like VF at all the PC version of vanilla REVO that's available right now is a must buy, even if the WS upgrades and/or the console ports turn out to be shite.
sunnshiner
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Re: Fighting Game Hype Thread

Post by sunnshiner »

Do I need VF5 on PC if I already have both versions on 360? I'm not bothered about online play, 'cos I'm shit.
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Re: Fighting Game Hype Thread

Post by Kilmaattikahn »

The whole point of REVO is the new gameplay revision and good netcode, so if you don't care about online play I'd say vanilla REVO as it exists today is worse than the 360 games, though that might flip when the free World Stage update adds the new single-player expansions.
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Angry Hina
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Re: Fighting Game Hype Thread

Post by Angry Hina »

Is someone playing SvC Chaos at the moment?
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BulletMagnet
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Re: Fighting Game Hype Thread

Post by BulletMagnet »

If anyone's been interested in trying Fighting EX Layer, apparently the game's asking price has been reduced to 99 cents on Steam and PSN (but not Switch, for whatever reason).
NairobiNantucket
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Re: Fighting Game Hype Thread

Post by NairobiNantucket »

BulletMagnet wrote: Mon Nov 03, 2025 11:35 pm (but not Switch, for whatever reason)
The Switch version, Another Dash (2.0), is a very different game. It's also already free, albeit for 2 characters, but the DLC for other platforms haven't been discounted either. Actually, heh, straight out of the horse's mouth himself.
@miharasan wrote:As a side note, the Nintendo Switch “Another Dash” version has a free download edition with feature limits thanks to Nintendo’s kind cooperation, so it’s not something ARIKA can do on its own, and as the content is effectively a different title, we didn’t consider it subject to the price revision. It’s already surpassed 2 million downloads, anyway.

As for 3.0, we’re currently considering a format where only those who’ve purchased the Steam version of the base game can try it via beta codes. Please give us a little more time. As for the PS4 version, please understand we can’t release it that way on our own—and it originally only ran on PS5.
It's interesting that the 2023 3.0 footage shows they've iterated upon Another Dash and not 1.0 which has actually maintained a scene in Japan (I'm sure it helps 1.0 is in arcades). Will be curious to see how much it's changed once it gets to players' hands.
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guigui
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VS Fighting games for kids

Post by guigui »

Hello fellow shmups community,

I'm searching for an accessible VS fighting game for my 8 and 11 yo kids.

They can play some SFII and tend to understand some aspects of the genre like comboing moves and waiting for an opening to punish. But they get frustrated very quick by the difficulty and not being able to pull out special moves, and they always close the game in a bad mood.

Are there any VS fighting games on the Switch that they could handle more easily ? Like less buttons used, easy special moves, easier difficulty and difficulty curve ? Any suggestion appreciated.
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BareKnuckleRoo
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Re: VS Fighting games for kids

Post by BareKnuckleRoo »

guigui wrote: Fri Mar 13, 2026 6:57 pmI'm searching for an accessible VS fighting game for my 8 and 11 yo kids.
I would've thought SFII, as a fairly early fighting game, would be mechanically accessible enough, hm. The only other game I know of that'd fit perhaps is the Famicom game known as "Joy Mech Fight" in the fan translation: https://www.youtube.com/watch?v=oT4I3wp-Fck

Super Smash Bros for the N64 might also be what you're looking for, and it allows for cooperative 2V2 matches.
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R79
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Re: VS Fighting games for kids

Post by R79 »

guigui wrote: Fri Mar 13, 2026 6:57 pm Hello fellow shmups community,

I'm searching for an accessible VS fighting game for my 8 and 11 yo kids.

They can play some SFII and tend to understand some aspects of the genre like comboing moves and waiting for an opening to punish. But they get frustrated very quick by the difficulty and not being able to pull out special moves, and they always close the game in a bad mood.

Are there any VS fighting games on the Switch that they could handle more easily ? Like less buttons used, easy special moves, easier difficulty and difficulty curve ? Any suggestion appreciated.
Salut,

Switch has Capcom Fighting Collection, which contains Vampire Savior an excellent 2d fighter with lot of cool looking animal type characters in. You can play this game jumping about with simple button press sequences to start combos on the 'hunter chain' system, ie light punch to medium punch, medium kick to hard sweep then pounce follow up, and many of the super moves are quite easy motions as well from what i remember. A real classic of the era 8)

https://www.capcom-games.com/cfc/en-uk/ Apprécier!
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NairobiNantucket
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Re: VS Fighting games for kids

Post by NairobiNantucket »

It's for Switch 2 but the newest version of Virtua Fighter 5 is out later this month.
guigui wrote: Fri Mar 13, 2026 6:57 pm Like less buttons used
Punch, Kick, Guard
guigui wrote: Fri Mar 13, 2026 6:57 pm easy special moves
Just don't pick Akira
guigui wrote: Fri Mar 13, 2026 6:57 pm easier difficulty and difficulty curve
Floor is much lower without needing to do constant motion inputs

If it's Switch 1 would your kids have any interest in Pokkén Tournament or ARMS? I would sincerely be playing the former today if it weren't captive to the Switch.
If you're looking for another conventional 2D fighter, then Melty Blood Type Lumina also fits all of your criteria. Coming from SF2 the input interpreter is incredibly more lenient and it has a one-button autocombo system that can be voluntarily turned on or off at character select. French Bread's single player modes are also much easier than average for the genre and there's a good amount of it if you want to see all the story scenes and hidden content. In many ways the movement and mechanics in Melty Blood are an evolution of Darkstalkers/Vampire that make it breezy and freeing (instead of punishing) to play. It has Reverse Beat which allows you to chain weaker normals and Heat is a meter-based install with Vampire Savior's HP recovery over time.
Ah man, typing this I'm getting upset again that we have to wait for Nasu to finish Red Garden before we're ever allowed to see more updates. :evil:
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guigui
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Re: Fighting Game Hype Thread

Post by guigui »

Thank you all for the input on kids friendly fighting games.

SF2 : no really, this one is too complicated for kids these days. They just do not have patience like we did anymore, special moves have to be easy to make (and Hadouken is not, trust me), difficulty has to be lower, even lower than SF2 at the lowest difficulty.

Vampire Saviors : I tried it for a while on Mame and would say the same issue than with SF2 will occur. Even though the game may be easier, it wont be that apparent to the kids as the usual QoL stuff they are used to are just not there.

Super Smash Bros : This one may fit. I remember playing it back on the Wii, but did not get the appeal. Much button mash as I remember and I was not interested in the characters. I guess will be more than me. This is not pure 2D VS fighting though.

VF5 : oops, I have those worst memories with 3D VS fighting, like the tekken and VF games from the 90's. Too slow, approximate hitbox, ugly. Ofc this is just a bad memory of mine and I guess nowadays they have evolved.

Pokken Tournaments : tried the demo, it is very barebone with only 3 characters and very easy fights. But why not.

Melty Blood Type Lumina. This one may actually work : "real" 2D VS fight and if NairobiNantucket speaks the truth we have easy difficulty settings and moves. Also the characters look fun. Need to wait for a decent price drop to try it though.



Now I'm surprised someone did not develop a fighting game clearly aimed at kids like, say, recent Kirby games are platformers clearly aimed at kids.
Any more input appreciated.
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it290
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Re: Fighting Game Hype Thread

Post by it290 »

guigui wrote: Mon Mar 16, 2026 10:14 pm Now I'm surprised someone did not develop a fighting game clearly aimed at kids like, say, recent Kirby games are platformers clearly aimed at kids.
Any more input appreciated.
Capcom Fighting Collection 2 is on the Switch. That one has Power Stone 1 and 2, both of which I think kids could get to grips with pretty easily.

Also not sure if you're talking about Switch 1 or 2, but Street Fighter 6 is on Switch 2. That one has an option for the simplified 'modern' controls that let you do one-button specials, and if you're doing couch play it has an even simpler mode where all you do is move your character and press buttons and the game basically plays itself.

Some other Switch options I can speak to:

Gang Beasts: This one is a physics-based brawler that is kind of weird to control but a lot of fun. Could see kids having a blast with this one.

Nidhogg / Nidhogg 2: These games are great fun, basically two players face off and repeatedly kill each other with various weapons while trying to reach the other side of the stage. Only caveat here is these games are pretty gory. The second one is very cartoonish but there's still a lot of dismemberment and stuff happening.
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Re: Fighting Game Hype Thread

Post by PC Engine Fan X! »

On the Nintendo Switch 1 platform, SNK released it's Vol.1 & Vol.2 collection of Neo-Geo Pocket based games including their fighting games that use an 8-way digital joystick input + just a 2-button layout scheme for simplicity's sake.

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sunnshiner
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Re: Fighting Game Hype Thread

Post by sunnshiner »

I suppose they can all be played with regular bread and butter moves. You don't need to be able to do the complex inputs to play them, especially in 2p mode. SF Alpha 2 or 3 are more fun to play than OG SF II (I think) plus they look great.

From the Marvel Vs. Capcom Fighting Collection Switch page-

"No Experience? No Problem!
This collection boasts a number of beginner-friendly features such as adjustable difficulty levels, One Button Specials, and training modes.

Plus, players can save and load their progress almost anywhere and pick up right where they left off."

There are options but the bottom line is practising the moves does actually make the games more fun. There is an initial period of just being a bit shit at them though which is unavoidable.
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Re: Fighting Game Hype Thread

Post by BulletMagnet »

Longtime Tekken Guy Katsuhiro Harada is now going to head up a new studio under SNK's umbrella; all we have for the moment is some really flowery language about the new outfit's mission, guess we'll see in time how he settles into his new digs.
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Re: Fighting Game Hype Thread

Post by PC Engine Fan X! »

BulletMagnet wrote: Tue May 12, 2026 6:11 pm Longtime Tekken Guy Katsuhiro Harada is now going to head up a new studio under SNK's umbrella; all we have for the moment is some really flowery language about the new outfit's mission, guess we'll see in time how he settles into his new digs.

So does this new announcement of brand new "VS Studio" mean that they might make a brand new Neo-Geo MVS/AES+ game title? If so, that'd be quite something to bolster/support the upcoming Neo-Geo AES+ console down the road for sure.

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