Gunbird is very silly. Prove me wrong.
Notes:
-The zako appear in random positions and at max rank they have no deadzone. They also release randomized suicide bullets.
-The three robots on the first car take turns attacking on the first loop. In the second loop they fire the patterns at the same time.
-There are no powerups. Dying at level 4 (which is temporary) will release two powerups. Dying at level 3 will release one (meaning game over).
-Rank affects bullet speed, deadzones, and enemy hp. It can only be lowered by dying.
-Bombs do not make you invincible. There is also a critical delay period both before and after the bomb goes off.
-The train stage might not appear in the second loop, but only if it was 1-1 or 1-3. The first loop stage order is random.
Mobile Light Force: We Like Trains!
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seraph
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Shepardus
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seraph
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Re: Mobile Light Force: We Like Trains!
The only character who doesn't have to do a level 4 suicide on the train is Yuan Nang because she can erase bullets with her charge attack. I think pretty much everyone else has to suicide. :V Also, I'm pretty close to a 2-all anyway~! :3
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cj iwakura
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Re: Mobile Light Force: We Like Trains!
Almost thought it was a Shiki thread...
Carry on.
Carry on.
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seraph
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Re: Mobile Light Force: We Like Trains!
Marion is my girl. But you're welcome to MILF it up if you want! ;) I think (s)he is tragically underplayed.maximo310 wrote:When's MILF 2000 2-ALL?
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KoopaTGR
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Sumez
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Re: Mobile Light Force: We Like Trains!
Christ, only 2 scores on the forum hi score lists are actuall ALL clears?
Normally I'd conclude that 1cc'ing the game isn't really synonymous with scoring, but obviously these two scores are also by far the highest on the lists.
Psikyo second loops, man.
Normally I'd conclude that 1cc'ing the game isn't really synonymous with scoring, but obviously these two scores are also by far the highest on the lists.
Psikyo second loops, man.
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Lyv
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Re: Mobile Light Force: We Like Trains!
Welcome to Psikyo second loops. We have cookies.seraph wrote:-The zako appear in random positions and at max rank they have no deadzone. They also release randomized suicide bullets.
-The three robots on the first car take turns attacking on the first loop. In the second loop they fire the patterns at the same time.
-There are no powerups. Dying at level 4 (which is temporary) will release two powerups. Dying at level 3 will release one (meaning game over).
-Rank affects bullet speed, deadzones, and enemy hp. It can only be lowered by dying.
-Bombs do not make you invincible. There is also a critical delay period both before and after the bomb goes off.
-The train stage might not appear in the second loop, but only if it was 1-1 or 1-3. The first loop stage order is random.
Their later games, from Strikers 45 II onwards, are way less frustrating.


