DoDonPachi Resurrection - Steam Edition

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Giest118
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Re: DoDonPachi Resurrection - Steam Edition

Post by Giest118 »

Man, they really should've used Game Maker. That engine gives you insane control over slowdown.
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Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 8:07 pm, edited 1 time in total.
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Re: DoDonPachi Resurrection - Steam Edition

Post by emphatic »

Thanks for the excellent moderating.
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blackrabite
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Re: DoDonPachi Resurrection - Steam Edition

Post by blackrabite »

Heh, I'm going to try not to speculate why the slowdown settings would prevent Arrange A from having any while dumping too much on BLA. I'm glad they're aware, and I hope they make their best effort to whip it into shape!

Go, team! :)
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Re: DoDonPachi Resurrection - Steam Edition

Post by mastermx »

clippa wrote: Let's hope it's dodonpachi and not ... (wait for it) .... "don't don't patchy!", right kids? amIright?
LOOL
Icarus wrote:Also, a bit of news on DFK: Yom (who works for Degica) mentioned yesterday that Cave are aware of the slowdown in BLA, but are tentative about fixing it in case it introduces slowdown issues in other modes. Yeah.
So don't expect a patch in double-quick time.
Noooo :cry:
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Re: DoDonPachi Resurrection - Steam Edition

Post by Van_Artic »

thanks for the heads up Icarus
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NickPalmerDegica
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Re: DoDonPachi Resurrection - Steam Edition

Post by NickPalmerDegica »

By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
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blackrabite
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Re: DoDonPachi Resurrection - Steam Edition

Post by blackrabite »

NickPalmerDegica wrote: So not that it isn't being looked at, but that it is definitely not going to be fast.
Thanks for the update, NPD. Here's hopin' for good news; I'll work on memorizing bee locations and point-blanking spots until then!
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Re: DoDonPachi Resurrection - Steam Edition

Post by rtw »

NickPalmerDegica wrote:By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
Actually it should not be that tricky, CAVE are using the same strategy as in the 360. Which means that each "mode" is it's own executable.

If we look in the game directory and search for: program

grep program *.bin

Binary file dat00.bin matches
Binary file dat111.bin matches
Binary file dat112.bin matches
Binary file dat12.bin matches
Binary file dat15.bin matches
Binary file dat162.bin matches
Binary file dat163.bin matches
Binary file dat164.bin matches
Binary file dat165.bin matches
Binary file dat170.bin matches
Binary file dat222.bin matches

And take a look inside:

Code: Select all

00000000  4D 5A 90 00 03 00 00 00 04 00 00 00 FF FF 00 00  MZ..........ÿÿ..
00000010  B8 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00  ¸.......@.......
00000020  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000030  00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 00  ............ð...
00000040  0E 1F BA 0E 00 B4 09 CD 21 B8 01 4C CD 21 54 68  ..º..´.Í!¸.LÍ!Th
00000050  69 73 20 70 72 6F 67 72 61 6D 20 63 61 6E 6E 6F  is program canno
00000060  74 20 62 65 20 72 75 6E 20 69 6E 20 44 4F 53 20  t be run in DOS 
00000070  6D 6F 64 65 2E 0D 0D 0A 24 00 00 00 00 00 00 00  mode....$.......
They are all binaries :D
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Re: DoDonPachi Resurrection - Steam Edition

Post by d3vak »

rtw wrote:
Spoiler
NickPalmerDegica wrote:By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
Actually it should not be that tricky, CAVE are using the same strategy as in the 360. Which means that each "mode" is it's own executable.

If we look in the game directory and search for: program

grep program *.bin

Binary file dat00.bin matches
Binary file dat111.bin matches
Binary file dat112.bin matches
Binary file dat12.bin matches
Binary file dat15.bin matches
Binary file dat162.bin matches
Binary file dat163.bin matches
Binary file dat164.bin matches
Binary file dat165.bin matches
Binary file dat170.bin matches
Binary file dat222.bin matches

And take a look inside:

Code: Select all

00000000  4D 5A 90 00 03 00 00 00 04 00 00 00 FF FF 00 00  MZ..........ÿÿ..
00000010  B8 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00  ¸.......@.......
00000020  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000030  00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 00  ............ð...
00000040  0E 1F BA 0E 00 B4 09 CD 21 B8 01 4C CD 21 54 68  ..º..´.Í!¸.LÍ!Th
00000050  69 73 20 70 72 6F 67 72 61 6D 20 63 61 6E 6E 6F  is program canno
00000060  74 20 62 65 20 72 75 6E 20 69 6E 20 44 4F 53 20  t be run in DOS 
00000070  6D 6F 64 65 2E 0D 0D 0A 24 00 00 00 00 00 00 00  mode....$.......
They are all binaries :D
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Jinki
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Re: DoDonPachi Resurrection - Steam Edition

Post by Jinki »

d3vak wrote:
rtw wrote:
Spoiler
NickPalmerDegica wrote:By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
Actually it should not be that tricky, CAVE are using the same strategy as in the 360. Which means that each "mode" is it's own executable.

If we look in the game directory and search for: program

grep program *.bin

Binary file dat00.bin matches
Binary file dat111.bin matches
Binary file dat112.bin matches
Binary file dat12.bin matches
Binary file dat15.bin matches
Binary file dat162.bin matches
Binary file dat163.bin matches
Binary file dat164.bin matches
Binary file dat165.bin matches
Binary file dat170.bin matches
Binary file dat222.bin matches

And take a look inside:

Code: Select all

00000000  4D 5A 90 00 03 00 00 00 04 00 00 00 FF FF 00 00  MZ..........ÿÿ..
00000010  B8 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00  ¸.......@.......
00000020  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000030  00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 00  ............ð...
00000040  0E 1F BA 0E 00 B4 09 CD 21 B8 01 4C CD 21 54 68  ..º..´.Í!¸.LÍ!Th
00000050  69 73 20 70 72 6F 67 72 61 6D 20 63 61 6E 6E 6F  is program canno
00000060  74 20 62 65 20 72 75 6E 20 69 6E 20 44 4F 53 20  t be run in DOS 
00000070  6D 6F 64 65 2E 0D 0D 0A 24 00 00 00 00 00 00 00  mode....$.......
They are all binaries :D
So if we translate the bull to English it is, "we have no idea how to fix this or if it will be cost-effective to even do so." I guess, though, that should have been obvious with Deathsmiles that A: they have no idea how to fix this and B: that they are totally OK leaving a bad port behind to release something else.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Shepardus »

The modes may be separate binaries but they are probably compiled from many of the same source files or link with shared libraries. While it's technically possible to adjust the slowdown in each mode independently (as it would have been even if they weren't separate binaries), it's probably not pretty and CAVE has smartphone apps that are more worth their time.
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Re: DoDonPachi Resurrection - Steam Edition

Post by trap15 »

Code: Select all

#if BUILD_MODE == MODE_BL_ARRANGE
  slowdown /= 2;
#elif BUILD_MODE == MODE_ARRANGE_A
  slowdown *= 5;
#endif
No credit needed, CAVE-chan ;)
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Re: DoDonPachi Resurrection - Steam Edition

Post by rtw »

Shepardus wrote:The modes may be separate binaries but they are probably compiled from many of the same source files or link with shared libraries. While it's technically possible to adjust the slowdown in each mode independently (as it would have been even if they weren't separate binaries), it's probably not pretty and CAVE has smartphone apps that are more worth their time.
So if they have a proper devops/build environment they can lock one executable to a certain version of the files and then use newer versions for the fixes. Or barring that copy the libraries to each target and change them independently of one another.
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Re: DoDonPachi Resurrection - Steam Edition

Post by defected78 »

It seems to me a regression of quality with each release.

Mushi is ok now.

Deathsmiles no patch.

DDP resurrection most unstable launch yet.
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Re: DoDonPachi Resurrection - Steam Edition

Post by OmegaFlareX »

Fuck all this shit.

Code: Select all

WAIT=0
I want this option in my ini.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Shepardus »

defected78 wrote:It seems to me a regression of quality with each release.

Mushi is ok now.

Deathsmiles no patch.

DDP resurrection most unstable launch yet.
As far as the arcade modes go, DFK's the smoothest launch yet.
OmegaFlareX wrote:Fuck all this shit.

Code: Select all

WAIT=0
I want this option in my ini.
I would love this too. Even if it makes the game nigh-unplayable it'd be fun to at least have the option, like in the PS2 port of Gradius III.
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Re: DoDonPachi Resurrection - Steam Edition

Post by atheistgod1999 »

Giest118 wrote:Man, they really should've used Game Maker. That engine gives you insane control over slowdown.
Nah, I think they should've used Scratch. Have you seen its memory optimization?
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Re: DoDonPachi Resurrection - Steam Edition

Post by MaXXX »

Come on guys
Underneath all the problems DFK is a great game
CAVE is a great developer
Ketsuipachi will be fixed soon, I'm sure of it
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Re: DoDonPachi Resurrection - Steam Edition

Post by trap15 »

:lol:
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Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 8:07 pm, edited 2 times in total.
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Re: DoDonPachi Resurrection - Steam Edition

Post by d3vak »

Cagar wrote:Really, it was already worth the purchase for me.
Honestly it would've been sad to see the one who created a thread encouraging us all to make a petition to ask CAVE to port their games to Steam not enjoying the game.
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Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 8:07 pm, edited 1 time in total.
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Re: DoDonPachi Resurrection - Steam Edition

Post by d3vak »

I meant to say I'm glad you're enjoying the game.
Now, about the other stuff...I tend to think that if you payed for something you're enjoying, gold or shit, then it was well invested money. I wouldn't say it's a great quality release but hell I'm glad it got released!
Oh, and I do love CAVE.
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Re: DoDonPachi Resurrection - Steam Edition

Post by drunkninja24 »

Shepardus wrote:
defected78 wrote:It seems to me a regression of quality with each release.

Mushi is ok now.

Deathsmiles no patch.

DDP resurrection most unstable launch yet.
As far as the arcade modes go, DFK's the smoothest launch yet.
Yeah, it definitely seems like all the testing went into 1.5 and Black Label, cause those are mostly spot on from what I've seen more knowledgeable folks than I say about them. I think the sour taste with regards to the Ketsuipachi (and Arrange A to a slightly lesser extent) issue is that most folks on the forums here have already played 1.5 and Black Label and were excited to try something they hadn't got to before. I'm hoping Cave can fix it up.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Xyga »

OmegaFlareX wrote:Fuck all this shit.

Code: Select all

WAIT=0
I want this option in my ini.
Yeah why even wait? Grab'em by the pachi.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Jeneki »

Code: Select all

WAIT=-1
Psikyo mode plz.
Typos caused by cat on keyboard.
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Re: DoDonPachi Resurrection - Steam Edition

Post by emphatic »

Xyga wrote:Grab'em by the pachi.
This guy is onto something.
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Re: DoDonPachi Resurrection - Steam Edition

Post by Blem »

Maybe I'm crazy, but I love this game. The diversity of modes is fantastic. If vanilla dfk isn't doing it for me, I'll score chase in ketsuipachi or go wild in arrange a, or kill myself in black label.

It's such a great package.

They seriously need proper bug testing though. The slowdown is dumb. I assume since this is a PC game they'll patch it relatively quickly?
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Re: DoDonPachi Resurrection - Steam Edition

Post by postmanmanman »

Blem wrote:Maybe I'm crazy, but I love this game. The diversity of modes is fantastic. If vanilla dfk isn't doing it for me, I'll score chase in ketsuipachi or go wild in arrange a, or kill myself in black label.

It's such a great package.

They seriously need proper bug testing though. The slowdown is dumb. I assume since this is a PC game they'll patch it relatively quickly?
Deathsmiles has remained unfixed since March.

Love Cave, love their games, and I keep buying them but I'm starting to feel a little burned here.
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