DoDonPachi Resurrection - Steam Edition
Re: DoDonPachi Resurrection - Steam Edition
Man, they really should've used Game Maker. That engine gives you insane control over slowdown.
Re: DoDonPachi Resurrection - Steam Edition
Thanks for the excellent moderating.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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blackrabite
- Posts: 50
- Joined: Wed Mar 25, 2009 8:18 pm
Re: DoDonPachi Resurrection - Steam Edition
Heh, I'm going to try not to speculate why the slowdown settings would prevent Arrange A from having any while dumping too much on BLA. I'm glad they're aware, and I hope they make their best effort to whip it into shape!
Go, team!
Go, team!

Re: DoDonPachi Resurrection - Steam Edition
LOOLclippa wrote: Let's hope it's dodonpachi and not ... (wait for it) .... "don't don't patchy!", right kids? amIright?
NooooIcarus wrote:Also, a bit of news on DFK: Yom (who works for Degica) mentioned yesterday that Cave are aware of the slowdown in BLA, but are tentative about fixing it in case it introduces slowdown issues in other modes. Yeah.
So don't expect a patch in double-quick time.


Re: DoDonPachi Resurrection - Steam Edition
thanks for the heads up Icarus
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NickPalmerDegica
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Re: DoDonPachi Resurrection - Steam Edition
By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
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blackrabite
- Posts: 50
- Joined: Wed Mar 25, 2009 8:18 pm
Re: DoDonPachi Resurrection - Steam Edition
Thanks for the update, NPD. Here's hopin' for good news; I'll work on memorizing bee locations and point-blanking spots until then!NickPalmerDegica wrote: So not that it isn't being looked at, but that it is definitely not going to be fast.
Re: DoDonPachi Resurrection - Steam Edition
Actually it should not be that tricky, CAVE are using the same strategy as in the 360. Which means that each "mode" is it's own executable.NickPalmerDegica wrote:By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
If we look in the game directory and search for: program
grep program *.bin
Binary file dat00.bin matches
Binary file dat111.bin matches
Binary file dat112.bin matches
Binary file dat12.bin matches
Binary file dat15.bin matches
Binary file dat162.bin matches
Binary file dat163.bin matches
Binary file dat164.bin matches
Binary file dat165.bin matches
Binary file dat170.bin matches
Binary file dat222.bin matches
And take a look inside:
Code: Select all
00000000 4D 5A 90 00 03 00 00 00 04 00 00 00 FF FF 00 00 MZ..........ÿÿ..
00000010 B8 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 ¸.......@.......
00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000030 00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 00 ............ð...
00000040 0E 1F BA 0E 00 B4 09 CD 21 B8 01 4C CD 21 54 68 ..º..´.Í!¸.LÍ!Th
00000050 69 73 20 70 72 6F 67 72 61 6D 20 63 61 6E 6E 6F is program canno
00000060 74 20 62 65 20 72 75 6E 20 69 6E 20 44 4F 53 20 t be run in DOS
00000070 6D 6F 64 65 2E 0D 0D 0A 24 00 00 00 00 00 00 00 mode....$.......

http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: DoDonPachi Resurrection - Steam Edition
watrtw wrote:Spoiler
Actually it should not be that tricky, CAVE are using the same strategy as in the 360. Which means that each "mode" is it's own executable.NickPalmerDegica wrote:By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
If we look in the game directory and search for: program
grep program *.bin
Binary file dat00.bin matches
Binary file dat111.bin matches
Binary file dat112.bin matches
Binary file dat12.bin matches
Binary file dat15.bin matches
Binary file dat162.bin matches
Binary file dat163.bin matches
Binary file dat164.bin matches
Binary file dat165.bin matches
Binary file dat170.bin matches
Binary file dat222.bin matches
And take a look inside:
They are all binariesCode: Select all
00000000 4D 5A 90 00 03 00 00 00 04 00 00 00 FF FF 00 00 MZ..........ÿÿ.. 00000010 B8 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 ¸.......@....... 00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000030 00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 00 ............ð... 00000040 0E 1F BA 0E 00 B4 09 CD 21 B8 01 4C CD 21 54 68 ..º..´.Í!¸.LÍ!Th 00000050 69 73 20 70 72 6F 67 72 61 6D 20 63 61 6E 6E 6F is program canno 00000060 74 20 62 65 20 72 75 6E 20 69 6E 20 44 4F 53 20 t be run in DOS 00000070 6D 6F 64 65 2E 0D 0D 0A 24 00 00 00 00 00 00 00 mode....$.......

HOW ARE YOU GENTLEMEN !!
Re: DoDonPachi Resurrection - Steam Edition
So if we translate the bull to English it is, "we have no idea how to fix this or if it will be cost-effective to even do so." I guess, though, that should have been obvious with Deathsmiles that A: they have no idea how to fix this and B: that they are totally OK leaving a bad port behind to release something else.d3vak wrote:rtw wrote:Spoiler
Actually it should not be that tricky, CAVE are using the same strategy as in the 360. Which means that each "mode" is it's own executable.NickPalmerDegica wrote:By tentative, they mean it is tricky, and any changes will need testing of basically everything else to make sure it doesn't break anything else. So not that it isn't being looked at, but that it is definitely not going to be fast.
If we look in the game directory and search for: program
grep program *.bin
Binary file dat00.bin matches
Binary file dat111.bin matches
Binary file dat112.bin matches
Binary file dat12.bin matches
Binary file dat15.bin matches
Binary file dat162.bin matches
Binary file dat163.bin matches
Binary file dat164.bin matches
Binary file dat165.bin matches
Binary file dat170.bin matches
Binary file dat222.bin matches
And take a look inside:
They are all binariesCode: Select all
00000000 4D 5A 90 00 03 00 00 00 04 00 00 00 FF FF 00 00 MZ..........ÿÿ.. 00000010 B8 00 00 00 00 00 00 00 40 00 00 00 00 00 00 00 ¸.......@....... 00000020 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000030 00 00 00 00 00 00 00 00 00 00 00 00 F0 00 00 00 ............ð... 00000040 0E 1F BA 0E 00 B4 09 CD 21 B8 01 4C CD 21 54 68 ..º..´.Í!¸.LÍ!Th 00000050 69 73 20 70 72 6F 67 72 61 6D 20 63 61 6E 6E 6F is program canno 00000060 74 20 62 65 20 72 75 6E 20 69 6E 20 44 4F 53 20 t be run in DOS 00000070 6D 6F 64 65 2E 0D 0D 0A 24 00 00 00 00 00 00 00 mode....$.......
Re: DoDonPachi Resurrection - Steam Edition
The modes may be separate binaries but they are probably compiled from many of the same source files or link with shared libraries. While it's technically possible to adjust the slowdown in each mode independently (as it would have been even if they weren't separate binaries), it's probably not pretty and CAVE has smartphone apps that are more worth their time.
Re: DoDonPachi Resurrection - Steam Edition
Code: Select all
#if BUILD_MODE == MODE_BL_ARRANGE
slowdown /= 2;
#elif BUILD_MODE == MODE_ARRANGE_A
slowdown *= 5;
#endif

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: DoDonPachi Resurrection - Steam Edition
So if they have a proper devops/build environment they can lock one executable to a certain version of the files and then use newer versions for the fixes. Or barring that copy the libraries to each target and change them independently of one another.Shepardus wrote:The modes may be separate binaries but they are probably compiled from many of the same source files or link with shared libraries. While it's technically possible to adjust the slowdown in each mode independently (as it would have been even if they weren't separate binaries), it's probably not pretty and CAVE has smartphone apps that are more worth their time.
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
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- Posts: 152
- Joined: Wed May 12, 2010 10:20 am
Re: DoDonPachi Resurrection - Steam Edition
It seems to me a regression of quality with each release.
Mushi is ok now.
Deathsmiles no patch.
DDP resurrection most unstable launch yet.
Mushi is ok now.
Deathsmiles no patch.
DDP resurrection most unstable launch yet.
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OmegaFlareX
- Posts: 889
- Joined: Tue Jan 25, 2005 10:15 pm
- Location: Virginia, USA
Re: DoDonPachi Resurrection - Steam Edition
Fuck all this shit.
I want this option in my ini.
Code: Select all
WAIT=0
Re: DoDonPachi Resurrection - Steam Edition
As far as the arcade modes go, DFK's the smoothest launch yet.defected78 wrote:It seems to me a regression of quality with each release.
Mushi is ok now.
Deathsmiles no patch.
DDP resurrection most unstable launch yet.
I would love this too. Even if it makes the game nigh-unplayable it'd be fun to at least have the option, like in the PS2 port of Gradius III.OmegaFlareX wrote:Fuck all this shit.
I want this option in my ini.Code: Select all
WAIT=0
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- Banned User
- Posts: 1370
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- Location: Newton, MA, USA
Re: DoDonPachi Resurrection - Steam Edition
Nah, I think they should've used Scratch. Have you seen its memory optimization?Giest118 wrote:Man, they really should've used Game Maker. That engine gives you insane control over slowdown.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: DoDonPachi Resurrection - Steam Edition
Come on guys
Underneath all the problems DFK is a great game
CAVE is a great developer
Ketsuipachi will be fixed soon, I'm sure of it
Underneath all the problems DFK is a great game
CAVE is a great developer
Ketsuipachi will be fixed soon, I'm sure of it
Re: DoDonPachi Resurrection - Steam Edition

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: DoDonPachi Resurrection - Steam Edition
Honestly it would've been sad to see the one who created a thread encouraging us all to make a petition to ask CAVE to port their games to Steam not enjoying the game.Cagar wrote:Really, it was already worth the purchase for me.
HOW ARE YOU GENTLEMEN !!
Re: DoDonPachi Resurrection - Steam Edition
I meant to say I'm glad you're enjoying the game.
Now, about the other stuff...I tend to think that if you payed for something you're enjoying, gold or shit, then it was well invested money. I wouldn't say it's a great quality release but hell I'm glad it got released!
Oh, and I do love CAVE.
Now, about the other stuff...I tend to think that if you payed for something you're enjoying, gold or shit, then it was well invested money. I wouldn't say it's a great quality release but hell I'm glad it got released!
Oh, and I do love CAVE.
HOW ARE YOU GENTLEMEN !!
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drunkninja24
- Posts: 1802
- Joined: Thu Oct 01, 2009 3:27 am
- Location: MO
Re: DoDonPachi Resurrection - Steam Edition
Yeah, it definitely seems like all the testing went into 1.5 and Black Label, cause those are mostly spot on from what I've seen more knowledgeable folks than I say about them. I think the sour taste with regards to the Ketsuipachi (and Arrange A to a slightly lesser extent) issue is that most folks on the forums here have already played 1.5 and Black Label and were excited to try something they hadn't got to before. I'm hoping Cave can fix it up.Shepardus wrote:As far as the arcade modes go, DFK's the smoothest launch yet.defected78 wrote:It seems to me a regression of quality with each release.
Mushi is ok now.
Deathsmiles no patch.
DDP resurrection most unstable launch yet.
Re: DoDonPachi Resurrection - Steam Edition
Yeah why even wait? Grab'em by the pachi.OmegaFlareX wrote:Fuck all this shit.
I want this option in my ini.Code: Select all
WAIT=0
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: DoDonPachi Resurrection - Steam Edition
Code: Select all
WAIT=-1
Typos caused by cat on keyboard.
Re: DoDonPachi Resurrection - Steam Edition
This guy is onto something.Xyga wrote:Grab'em by the pachi.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: DoDonPachi Resurrection - Steam Edition
Maybe I'm crazy, but I love this game. The diversity of modes is fantastic. If vanilla dfk isn't doing it for me, I'll score chase in ketsuipachi or go wild in arrange a, or kill myself in black label.
It's such a great package.
They seriously need proper bug testing though. The slowdown is dumb. I assume since this is a PC game they'll patch it relatively quickly?
It's such a great package.
They seriously need proper bug testing though. The slowdown is dumb. I assume since this is a PC game they'll patch it relatively quickly?
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postmanmanman
- Posts: 16
- Joined: Sun Nov 14, 2010 7:23 pm
Re: DoDonPachi Resurrection - Steam Edition
Deathsmiles has remained unfixed since March.Blem wrote:Maybe I'm crazy, but I love this game. The diversity of modes is fantastic. If vanilla dfk isn't doing it for me, I'll score chase in ketsuipachi or go wild in arrange a, or kill myself in black label.
It's such a great package.
They seriously need proper bug testing though. The slowdown is dumb. I assume since this is a PC game they'll patch it relatively quickly?
Love Cave, love their games, and I keep buying them but I'm starting to feel a little burned here.