Jinki wrote:NickPalmerDegica wrote:Can we get computer specs. Cause the BLA slowdown seems weird that it is happening for some people but not for others. May be related to a specific type of hardware.
Probably more likely that those people have never played the original version...
But better yet, hard question time.
1. How do you miss a boss being invisible in a Shmup?
2. How do you miss there being no bullet slowdown in Hyper on Arrange A?
Those are hypothetical, by-the-way. We all know the answer.
1. CAVE is aware of the invisible boss, it was just discovered too late (it doesn't happen universally, just as Pepsiman pointed out, it didn't happen to him at first) to fix before launch. It is being worked on.
2. I'm not sure, as I'm not part of the QA team, but it was played heavily by Japanese superplayers, who agreed that it was close, but not exact.
The problem is that exact is, not going to be possible. It just isn't. We can work to get it as close as possible, but there are too many variables with PCs to get it to act the same on every person's computer. Perhaps the Japanese superplayers had computers that matched up well with the builds we gave them.
Just like my run of BLA is moving much faster, and apparently much more accurately to the original, than a lot of other people's it seems.
We are doing what we can, and passing along everything to CAVE. We are going to try to get it as accurate as possible within reason. But trying to accurately recreate a game that used the limitations of the hardware it was on as part of the mechanics on an infinite number of potential builds is practically impossible.
So can we have a little bit of patience? Please?