XRGB-mini Framemeister

The place for all discussion on gaming hardware
hipstir
Posts: 11
Joined: Thu Jan 07, 2016 1:12 am

Re: XRGB-mini Framemeister (now available !)

Post by hipstir »

That is a strange method for implementing scanlines. I wonder why they didn't just offer a simpler method of adjusting a scanline based on the number of vertical pixels per line and a transparency (intensity) percentage.
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

I wonder why they didn't just offer a simpler method of adjusting a scanline based on the number of vertical pixels per line and a transparency (intensity) percentage.
basically that's what they're doing. They simply accomodate the two main cases, one being integer scaling so each pixel got the same height, the other being a non-integer but regular pattern on the individual heights of the pixel rows.
lilralphie
Posts: 16
Joined: Sun Jul 26, 2015 4:32 pm

Re: XRGB-mini Framemeister (now available !)

Post by lilralphie »

Sorry if this is not the right place to post this question about getting a signal TO my Framemeister.

I have a Sony pvm 20m2u. I am hooking up a console via RGB SCART and a SCART to BNC break out cable. It works great. Now I would like to also pass through using the RGB BNC out and send it to my Framemeister.

I have another SCART to BNC breakout cable. However when I hook it up to the RGB BNC out and then use a SCART male to SCART make cable to bring it to my Framemeister, nothing happens. Hooking up my console straight into my Framemeister works fine.

Is there "directionality" to the SCART to BNC cable such that I can't use it in reverse for the PVM out? Or am I just missing some sort of setting on the PVM?

Thanks so much!
User avatar
FBX
Posts: 2348
Joined: Wed Feb 18, 2015 10:18 am
Location: DFW area, Texas
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by FBX »

So my apologies if this is already known and well-explored, but I noticed a couple things about 1080p scanlines I hadn't really understood the behavior of before:

1. The Framemeister will switch to "INT" mode scanlines when it detects the various zoom and visual set functions are within close proximity of an integer of the source input. I realized how the behavior worked when I decided to revamp all the pS2 profiles with uniform scanlines (soon to be released). Any time the image is zoomed/shrunk to a non-integer scale of the source image, the scanline mode switches to "DEC". As such, I'm thinking "INT" stands for Integer, and "DEC" stands for Decimal. Now what's interesting is how the Framemeister only requires a certain proximity to an integer scale to put the scanlines in INT mode, meaning it doesn't have to be a perfect integer scale, but pretty close to it. However, the scanlines will still look slightly off if the image isn't perfectly set to an integer scale, so it's still important to get this correct. In summary, if you're getting the DEC scanline options instead of INT, it means your image isn't scaled to an integer, and your scanlines will look unattractive (at least in 1080p output).

2. 480i is treated as a 240p image by the scanline function in 1080p output, and as a result the scanlines are too far apart. This may be either a bug or an oversight.
User avatar
FBX
Posts: 2348
Joined: Wed Feb 18, 2015 10:18 am
Location: DFW area, Texas
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by FBX »

Took 5 hours to knock out, but I finished the suite of PS2 profiles that now have options for sharp, blurred, Widescreen, and the same for RGB output. The new widescreen profiles no longer need the display set to wide mode. All the PS2 profiles are now scanline friendly. Package is already uploaded and ready for download.

Code: Select all


PS2CINBL:  (PS2 Component Interlaced Blurred)

Suggested display area: -1


PS2CINBW:  (PS2 Component Interlaced Blurred Widescreen)

Suggested display area: -1


PS2CINSH:  (PS2 Component Interlaced Sharp)

Suggested display area: -1


PS2CINSW:  (PS2 Component Interlaced Sharp Widescreen)

Suggested display area: -1


PS2CPRBL:  (PS2 Component Progressive Blurred)

Suggested display area: -1 (Full Pixel if you use scanlines)


PS2CPRBW:  (PS2 Component Progressive Blurred Widescreen)

Suggested display area: -1 (Full Pixel if you use scanlines)


PS2CPRSH:  (PS2 Component Progressive Sharp)

Suggested display area: -1 (Full Pixel if you use scanlines)


PS2CPRSW:  (PS2 Component Progressive Sharp Widescreen)

Suggested display area: -1 (Full Pixel if you use scanlines)


PS2PCOM4:  (PS2 PS1 Emulation Component Scaled to 4x)

Suggested display area: -1 (Full Pixel if you use scanlines)


PS2PCOM5:  (PS2 PS1 Emulation Component Scaled to 5x)

Suggested display area: Full Pixel


PS2PRGB4:  (PS2 PS1 Emulation RGB Scaled to 4x)

Suggested display area: -1 (Full Pixel if you use scanlines)


PS2PRGB5:  (PS2 PS1 Emulation RGB Scaled to 5x)

Suggested display area: Full Pixel


PS2RGBBL:  (PS2 Interlaced RGB Blurred)

Suggested display area: -1 


PS2RGBBW:  (PS2 Interlaced RGB Blurred Widescreen)

Suggested display area: -1


PS2RGBSH:  (PS2 Interlaced RGB Sharp)

Suggested display area: -1 


PS2RGBSW:  (PS2 Interlaced RGB Sharp Widescreen)

Suggested display area: -1


amaradona
Posts: 121
Joined: Thu Apr 18, 2013 5:11 pm
Location: London

XRGB-mini Framemeister (now available !)

Post by amaradona »

Once again Thank you for the profiles and the work behind.I cant wait for the mini to let more than 20 profiles to be saved.
User avatar
Cosmonal
Posts: 13
Joined: Thu Feb 03, 2011 11:34 am

Re: XRGB-mini Framemeister (now available !)

Post by Cosmonal »

FBX wrote: LOL tape on the screen! I do the same tape trick
LOL tape on TV here too, since day one using the XRGB :)

It's the only way... :D
Cosmic Effect
Videogames Ontem e Hoje
User avatar
darcagn
Posts: 607
Joined: Tue Mar 04, 2008 3:26 pm
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by darcagn »

lilralphie wrote:Sorry if this is not the right place to post this question about getting a signal TO my Framemeister.

I have a Sony pvm 20m2u. I am hooking up a console via RGB SCART and a SCART to BNC break out cable. It works great. Now I would like to also pass through using the RGB BNC out and send it to my Framemeister.

I have another SCART to BNC breakout cable. However when I hook it up to the RGB BNC out and then use a SCART male to SCART make cable to bring it to my Framemeister, nothing happens. Hooking up my console straight into my Framemeister works fine.

Is there "directionality" to the SCART to BNC cable such that I can't use it in reverse for the PVM out? Or am I just missing some sort of setting on the PVM?

Thanks so much!
SCART cables are directional. You'll either have to purchase a BNC-to-SCART cable, or open up the SCART connector and, using a soldering iron, remove everything from the input pins and connect them to the output pins (Google up a SCART connector diagram for which pins are which).
User avatar
Yamato
Posts: 69
Joined: Thu Jun 21, 2012 8:27 am

Re: XRGB-mini Framemeister (now available !)

Post by Yamato »

Cosmonal wrote:
FBX wrote: LOL tape on the screen! I do the same tape trick
LOL tape on TV here too, since day one using the XRGB :)
Haha! I used tape too, although not in terms of the XRGB but to create a secondary Adjustments profile on my Sony BVM 20F1E. This profile perfectly stretches old, unadapted PAL sources (240p in a 288p signal) to proper full screen without those fat PAL bars at the top and bottom.
I used Castlevania III in its unadapted PAL NES version and NTSC famicom version to switch back and forth :D
Ok, back 2 topic... :roll:
lilralphie
Posts: 16
Joined: Sun Jul 26, 2015 4:32 pm

Re: XRGB-mini Framemeister (now available !)

Post by lilralphie »

darcagn wrote:
lilralphie wrote:Sorry if this is not the right place to post this question about getting a signal TO my Framemeister.

I have a Sony pvm 20m2u. I am hooking up a console via RGB SCART and a SCART to BNC break out cable. It works great. Now I would like to also pass through using the RGB BNC out and send it to my Framemeister.

I have another SCART to BNC breakout cable. However when I hook it up to the RGB BNC out and then use a SCART male to SCART make cable to bring it to my Framemeister, nothing happens. Hooking up my console straight into my Framemeister works fine.

Is there "directionality" to the SCART to BNC cable such that I can't use it in reverse for the PVM out? Or am I just missing some sort of setting on the PVM?

Thanks so much!
SCART cables are directional. You'll either have to purchase a BNC-to-SCART cable, or open up the SCART connector and, using a soldering iron, remove everything from the input pins and connect them to the output pins (Google up a SCART connector diagram for which pins are which).
Thanks!
Mikeyy00
Posts: 27
Joined: Mon Feb 22, 2016 5:38 pm

Re: XRGB-mini Framemeister (now available !)

Post by Mikeyy00 »

Still searching around for a proper profile for the TG16/PC-E.. going to try the one on the previous page.. FBX, any plans to make one? I could be convinced to loan my PC-E if needed.
User avatar
axlblazeadam
Posts: 107
Joined: Tue Sep 08, 2015 3:16 pm

Re: XRGB-mini Framemeister (now available !)

Post by axlblazeadam »

Mikeyy00 wrote:Still searching around for a proper profile for the TG16/PC-E.. going to try the one on the previous page.. FBX, any plans to make one? I could be convinced to loan my PC-E if needed.
These are my two settings, depending on which game. They are not perfect (as in the scanline test), but at least i got all pixels tight to the borders of my screen. Hopefully it helps to get you started.

Code: Select all

H_POS 64
V_POS 26
H_WIDTH 32
V_WIDTH 47
ZOOM SIZE 100
ZOOM H_POS 50
ZOOM V_POS 50
ZOOM_WIDTH 50
ZOOM_OVERSCAN 100
and

Code: Select all

H_POS 0
V_POS 18
H_WIDTH 44
V_WIDTH 48
ZOOM SIZE 100
ZOOM H_POS 50
ZOOM V_POS 50
ZOOM_WIDTH 50
ZOOM_OVERSCAN 100
User avatar
FBX
Posts: 2348
Joined: Wed Feb 18, 2015 10:18 am
Location: DFW area, Texas
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by FBX »

Eventually I'll break down and buy a PC-Engine Duo-R. It's just a bit expensive to buy one just to make profiles for it. Now I will say the PSP profiles were made because one of the guys at My Life in Gaming actually loaned me one through the mail so I could make the profiles. He already has it back. So just putting it out there that if someone really wants scanline friendly TG-16/PCE profiles, I have no problem taking a loaner and then mailing it back when completed.
Mikeyy00
Posts: 27
Joined: Mon Feb 22, 2016 5:38 pm

Re: XRGB-mini Framemeister (now available !)

Post by Mikeyy00 »

Don't have to go full Duo for profiles.. just grab a Jap PC Engine, should be <$50, you'll need to RGB mod it anyways similar to N64.. and output should be identical to Duo..

Also, hit up KeithCourage on the PCEngineFX forums, he sells refubed Duos and Briefcases for cheap. Maybe he'd give you an extra discount because you do the profiles.. I don't know.
User avatar
axlblazeadam
Posts: 107
Joined: Tue Sep 08, 2015 3:16 pm

Re: XRGB-mini Framemeister (now available !)

Post by axlblazeadam »

Anybody has any info about the different resolution outputs of the PCEngine? I've tried many games on the PCE (also the Super CDROMS) and i can't get a grip on the overscan borders
User avatar
austin532
Posts: 842
Joined: Wed Mar 12, 2014 12:44 am
Location: Arizona, US

Re: XRGB-mini Framemeister (now available !)

Post by austin532 »

FBX, I've noticed your H and V Scaler settings are backwards for your PS2 profiles. 480i/p games should be 7 and 4 while it's 240p games that should be 4 and 7.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
User avatar
Fudoh
Posts: 13040
Joined: Mon Mar 06, 2006 3:29 am
Location: Germany
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

FBX, I've noticed your H and V Scaler settings are backwards for your PS2 profiles.
been some time since I last tried, but I think you can use 240p-like settings for 480i/p if you're aiming at integer scaling. You can easily check with the standard x2 preset versus the standard fullscreen preset.
User avatar
FBX
Posts: 2348
Joined: Wed Feb 18, 2015 10:18 am
Location: DFW area, Texas
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by FBX »

austin532 wrote:FBX, I've noticed your H and V Scaler settings are backwards for your PS2 profiles. 480i/p games should be 7 and 4 while it's 240p games that should be 4 and 7.
If you review the list, I offer "sharp" and "blurred" versions of every PS2 profile (except PS1 mode). The "sharp" ones use 4 and 7, while the "blurred" ones use 10 and 5 (and a sharpness value of 1).

Mikeyy00 wrote:Don't have to go full Duo for profiles.. just grab a Jap PC Engine, should be <$50, you'll need to RGB mod it anyways similar to N64.. and output should be identical to Duo..

Also, hit up KeithCourage on the PCEngineFX forums, he sells refubed Duos and Briefcases for cheap. Maybe he'd give you an extra discount because you do the profiles.. I don't know.
Cool thanks for the info!
rayik
Posts: 45
Joined: Fri Jan 08, 2016 12:21 pm

Re: XRGB-mini Framemeister (now available !)

Post by rayik »

axlblazeadam wrote:
Mikeyy00 wrote:Still searching around for a proper profile for the TG16/PC-E.. going to try the one on the previous page.. FBX, any plans to make one? I could be convinced to loan my PC-E if needed.
These are my two settings, depending on which game. They are not perfect (as in the scanline test), but at least i got all pixels tight to the borders of my screen. Hopefully it helps to get you started.

Code: Select all

H_POS 64
V_POS 26
H_WIDTH 32
V_WIDTH 47
ZOOM SIZE 100
ZOOM H_POS 50
ZOOM V_POS 50
ZOOM_WIDTH 50
ZOOM_OVERSCAN 100
and

Code: Select all

H_POS 0
V_POS 18
H_WIDTH 44
V_WIDTH 48
ZOOM SIZE 100
ZOOM H_POS 50
ZOOM V_POS 50
ZOOM_WIDTH 50
ZOOM_OVERSCAN 100

I've played around with a Turbografx16 a lot. To use FBX syntax, I've made these 5x and 4x 1080p profiles. Scanlines are fine in both.

I personally prefer 5x. The screen is lightly larger horizontally but scanlines are great. As you noted hotizontal resolution changes from game to game. The wiki notes horizontal resolution can be 282, 377 or 565. I used the 240p grid test patterns to center the screen as best I could. I then played games with different resolutions.

See what you think and let me know what changes / improvements should be me.

Turbografx16 x5
Turbografx16 x4
rayik
Posts: 45
Joined: Fri Jan 08, 2016 12:21 pm

Re: XRGB-mini Framemeister (now available !)

Post by rayik »

I rgb modded an Intellivision. This 1979 system looks stunning in rgb through the frameister.

I'm note quite sure how I arrived there , but I really like these 1080p 5x settings. Scanlines look great. Profile link below.

Intellivision x5
User avatar
austin532
Posts: 842
Joined: Wed Mar 12, 2014 12:44 am
Location: Arizona, US

Re: XRGB-mini Framemeister (now available !)

Post by austin532 »

FBX wrote:
austin532 wrote:FBX, I've noticed your H and V Scaler settings are backwards for your PS2 profiles. 480i/p games should be 7 and 4 while it's 240p games that should be 4 and 7.
If you review the list, I offer "sharp" and "blurred" versions of every PS2 profile (except PS1 mode). The "sharp" ones use 4 and 7, while the "blurred" ones use 10 and 5 (and a sharpness value of 1).
I know but setting V Scaler to 7 causes problems with 480i/p games and creates an un-even scaling effect. At least for me.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
User avatar
FBX
Posts: 2348
Joined: Wed Feb 18, 2015 10:18 am
Location: DFW area, Texas
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by FBX »

austin532 wrote:
FBX wrote:
austin532 wrote:FBX, I've noticed your H and V Scaler settings are backwards for your PS2 profiles. 480i/p games should be 7 and 4 while it's 240p games that should be 4 and 7.
If you review the list, I offer "sharp" and "blurred" versions of every PS2 profile (except PS1 mode). The "sharp" ones use 4 and 7, while the "blurred" ones use 10 and 5 (and a sharpness value of 1).
I know but setting V Scaler to 7 causes problems with 480i/p games and creates an un-even scaling effect. At least for me.
Weird. It doesn't do that on my end. All it does is reveal the pixels from the source.
User avatar
axlblazeadam
Posts: 107
Joined: Tue Sep 08, 2015 3:16 pm

Re: XRGB-mini Framemeister (now available !)

Post by axlblazeadam »

rayik wrote:I've played around with a Turbografx16 a lot. To use FBX syntax, I've made these 5x and 4x 1080p profiles. Scanlines are fine in both.

I personally prefer 5x. The screen is lightly larger horizontally but scanlines are great. As you noted hotizontal resolution changes from game to game. The wiki notes horizontal resolution can be 282, 377 or 565. I used the 240p grid test patterns to center the screen as best I could. I then played games with different resolutions.

See what you think and let me know what changes / improvements should be me.

Turbografx16 x5
Turbografx16 x4
These are great man, scanlines look awesome!

Most games look really nice with the 4x or 5x profile, however some still show the overscan (for instance the selection menu in Rondo Of Blood).
With the 5x profile a few pixels get cut off (try Dynastic Hero).
I'll make some screenshots when i get my capture device in a couple of days.

But thank you so much for these, these are great! Way better than my settings :lol:
User avatar
Andyp
Posts: 7
Joined: Thu Dec 11, 2014 10:56 am
Location: Uk

Re: XRGB-mini Framemeister (now available !)

Post by Andyp »

Andyp wrote:
axlblazeadam wrote:
Andyp wrote:Hi, I have been having the same flickering screen issues with PAL ps1, ps2, GameCube and mega drive!

My other consoles work fine. Snes, pc engine, Saturn and dreamcast.
I have bought new RGB cables as I was using cheap ones but this hasn't made any difference!

Will the FBX Profile make a difference and is there a link to them? I've tried searching.

Thanks

Andyp
Not so hard to find, here they are: http://www.firebrandx.com/downloads/fra ... ofiles.zip

Note that these are only for NTSC systems... They worked for me (i'm on PAL too), but you need to adjust the zoom settings to fit the screen.

Thanks for the profiles but they haven't made any difference! No picture at all until I turn Sync off

I had the PS1 working ok then tried it a few days later and back to the same flicker. Its driving me mad! I'm inputting via RGB Euro Scart

I have uploaded a short clip to Youtube - https://youtu.be/mqIbA7ScmVY

Thanks, Andy
I have managed to sort the flickering/out of sync issue

I thought I would try one of these - https://www.retrogamingcables.co.uk/eur ... 1-for-sale

It worked! no more flicker. I didn't think I would need one as the firmware on the xrgb is up to date at 2.02 and shouldn't need this cable!

I contacted Solaris who I bought it from and sent them the video link and they were sending everything I said to Micomsoft. They didn't seem to know what the problem was!

I am now enjoying all my PAL consoles :D
User avatar
Guspaz
Posts: 3219
Joined: Tue Oct 06, 2015 7:37 pm
Location: Montréal, Canada

Re: XRGB-mini Framemeister (now available !)

Post by Guspaz »

Errm, the adapter that the framemeister ships with is for JP21 cables, not SCART cables. They're physically the same, but electrically different, it's not a matter of firmware. If you want to use a SCART cable with the framemeister, you need the SCART adapter. AFAIK no firmware update for the framemeister ever has or will change this fact, you can't use a SCART cable with the JP21 adapter.
User avatar
Andyp
Posts: 7
Joined: Thu Dec 11, 2014 10:56 am
Location: Uk

Re: XRGB-mini Framemeister (now available !)

Post by Andyp »

Guspaz wrote:Errm, the adapter that the framemeister ships with is for JP21 cables, not SCART cables. They're physically the same, but electrically different, it's not a matter of firmware. If you want to use a SCART cable with the framemeister, you need the SCART adapter. AFAIK no firmware update for the framemeister ever has or will change this fact, you can't use a SCART cable with the JP21 adapter.
I wasn't using the jp21 adapter, I used the euro scart adapter.

To quote the Retro gaming cable site "Generally for Framemeisters with Firmware 1.08 and above you can use a passive version of this adapter. For older firmware you may experience sync problems when using a "sync over composite video" cable, therefore for older firmware we recommend the EuroSCART to mini adapter with built in video sync separator to achieve composite sync (CSYNC)"

Andy
User avatar
Guspaz
Posts: 3219
Joined: Tue Oct 06, 2015 7:37 pm
Location: Montréal, Canada

Re: XRGB-mini Framemeister (now available !)

Post by Guspaz »

Ah, that makes more sense.
User avatar
FBX
Posts: 2348
Joined: Wed Feb 18, 2015 10:18 am
Location: DFW area, Texas
Contact:

Re: XRGB-mini Framemeister (now available !)

Post by FBX »

Andyp wrote:
Guspaz wrote:Errm, the adapter that the framemeister ships with is for JP21 cables, not SCART cables. They're physically the same, but electrically different, it's not a matter of firmware. If you want to use a SCART cable with the framemeister, you need the SCART adapter. AFAIK no firmware update for the framemeister ever has or will change this fact, you can't use a SCART cable with the JP21 adapter.
I wasn't using the jp21 adapter, I used the euro scart adapter.

To quote the Retro gaming cable site "Generally for Framemeisters with Firmware 1.08 and above you can use a passive version of this adapter. For older firmware you may experience sync problems when using a "sync over composite video" cable, therefore for older firmware we recommend the EuroSCART to mini adapter with built in video sync separator to achieve composite sync (CSYNC)"

Andy

Cool glad you got to the bottom of the issue. You probably should send that information to Solaris so they know what the problem was.
User avatar
Andyp
Posts: 7
Joined: Thu Dec 11, 2014 10:56 am
Location: Uk

Re: XRGB-mini Framemeister (now available !)

Post by Andyp »

Yes, I've sent the info to them.

It was such a relief to realise I hadn't wasted all that money!
User avatar
axlblazeadam
Posts: 107
Joined: Tue Sep 08, 2015 3:16 pm

Re: XRGB-mini Framemeister (now available !)

Post by axlblazeadam »

rayik wrote: I've played around with a Turbografx16 a lot. To use FBX syntax, I've made these 5x and 4x 1080p profiles. Scanlines are fine in both.

I personally prefer 5x. The screen is lightly larger horizontally but scanlines are great. As you noted hotizontal resolution changes from game to game. The wiki notes horizontal resolution can be 282, 377 or 565. I used the 240p grid test patterns to center the screen as best I could. I then played games with different resolutions.

See what you think and let me know what changes / improvements should be me.

Turbografx16 x5
Turbografx16 x4
OK, so i got a capturing device today and here is how Rondo Of Blood and Dynastic Hero look. Please watch at 1080p. Sorry if the videos are too short :oops:

Rondo Of Blood with 4X profile, (dark blue) overscan border at the bottom
https://www.youtube.com/watch?v=sFFewFXbSqg

Rondo Of Blood with 5X profile, (dark blue) overscan borders on the right and bottom
https://www.youtube.com/watch?v=GL4woeb24Sg

Dynastic Hero with 4X profile, not fullscreen (ofcourse)
https://www.youtube.com/watch?v=E12jPiV1K1Q

Dynastic Hero with 5x profile, cropped some pixels
https://www.youtube.com/watch?v=fyGDRWiSPE0

Would be great if we can find a way to get the 5X profiles show everything except the overscan borders... i think it is a mission impossible :roll:
Post Reply