Death Roulette: Loop 22
Re: Death Roulette: 新年がよい
My hand is good now, lol, so sure.
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Heavy Viper
- Posts: 265
- Joined: Tue Jun 18, 2013 12:04 pm
- Location: Western Australia
Re: Death Roulette: 新年がよい
But of course. :3
VPR@Twitter ~~~ VPR@Soundcloud ~~~ VPR@Bandcamp
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
Re: Death Roulette: 新年がよい
I want shooting to be meaningful again.
I also want more roms that I will never launch again.
I also want more roms that I will never launch again.
1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
2. Short Words
3. Blind(ing) Fire
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copy-paster
- Posts: 1788
- Joined: Thu Apr 30, 2015 7:33 pm
- Location: Indonesia
Re: Death Roulette: 新年がよい
This sounds fun and I'll be in for it.
Re: Death Roulette: 新年がよい
Sounds like there is interest, so I'll go ahead and confirm that standard Loop 20 will begin This Sunday and end in one week on Saturday. I'll be playing myself this time.
Keep in mind this isn't URA or No Refuge, this will be standard Death Roulette using the rule set found in the opening post. For new players please read everything there and pay particular attention to the submission format. Please keep your results submission all consolidated in a single post, but feel free to chat in the thread as much as you want.
For those who enjoy the special tournaments, fear not. I still intend to do them on occasion, but it's way too much work to keep them running constantly like standard DR. So until we hit the next major event, just relax and get some solid sudden death practice in. I promise it will help you grow as a player.
---
On a seperate note, we have been using the old restart syndrome randomizer for the past year. This was originally created as a quick fix for "The Quickening" and is far from an ideal randomizer. For No Refuge, I painstakingly created a massive list of almost every decently working auto-scrolling shmup in MAME to replace the restart syndrome randomizer. I would really like to begin using this list for DR, but I don't know how I could create a link that would randomize the list like the restart syndrome one we have been using. If anyone is capable of making such a site/link or can tell me how to do it, please let me know. It will really go a long way to improving DR and future events.
Keep in mind this isn't URA or No Refuge, this will be standard Death Roulette using the rule set found in the opening post. For new players please read everything there and pay particular attention to the submission format. Please keep your results submission all consolidated in a single post, but feel free to chat in the thread as much as you want.
For those who enjoy the special tournaments, fear not. I still intend to do them on occasion, but it's way too much work to keep them running constantly like standard DR. So until we hit the next major event, just relax and get some solid sudden death practice in. I promise it will help you grow as a player.
---
On a seperate note, we have been using the old restart syndrome randomizer for the past year. This was originally created as a quick fix for "The Quickening" and is far from an ideal randomizer. For No Refuge, I painstakingly created a massive list of almost every decently working auto-scrolling shmup in MAME to replace the restart syndrome randomizer. I would really like to begin using this list for DR, but I don't know how I could create a link that would randomize the list like the restart syndrome one we have been using. If anyone is capable of making such a site/link or can tell me how to do it, please let me know. It will really go a long way to improving DR and future events.
Re: Death Roulette: 新年がよい
If you've got them all in a list you can paste it here to be randomized.ACSeraph wrote:On a seperate note, we have been using the old restart syndrome randomizer for the past year. This was originally created as a quick fix for "The Quickening" and is far from an ideal randomizer. For No Refuge, I painstakingly created a massive list of almost every decently working auto-scrolling shmup in MAME to replace the restart syndrome randomizer. I would really like to begin using this list for DR, but I don't know how I could create a link that would randomize the list like the restart syndrome one we have been using. If anyone is capable of making such a site/link or can tell me how to do it, please let me know. It will really go a long way to improving DR and future events.
Re: Death Roulette: 新年がよい
^Yeah that's how I did it for No Refuge, but the problem is I can't make a link that you guys can just click and immediately get assigned a game using that method. If we did it that way everyone would have to copy and paste it on their own, which is kind of a pain.
Re: Death Roulette: 新年がよい
If you have access to a website, you can create a specific page on it which does this. Here is an example using JavaScript which I found on the web:ACSeraph wrote:^Yeah that's how I did it for No Refuge, but the problem is I can't make a link that you guys can just click and immediately get assigned a game using that method. If we did it that way everyone would have to copy and paste it on their own, which is kind of a pain.
http://www.webdevelopersnotes.com/tips/ ... ipt_1.php3
You would basically do the same thing, except the array which should look like this (example): var shmups = Array("Dodonpachi", "Gradius");
Creating a webiste is probably the most time-intensive method to do this, but maybe it could come in handy for other things as well.
Re: Death Roulette: 新年がよい
This sounds like a fun thing to get me playing new games! I also made a quick web-based script to randomly pull games from a list. Right now it's using the lists provided by Kane (if you have a problem with this let me know).
You can find it here: http://randomshooter.herokuapp.com/
Let me know if there are any features or lists you'd like added! I'll be making it look nicer eventually, I just wanted to get something up as quickly as possible.
You can find it here: http://randomshooter.herokuapp.com/
Let me know if there are any features or lists you'd like added! I'll be making it look nicer eventually, I just wanted to get something up as quickly as possible.
Last edited by HalfCent on Sun Jan 24, 2016 8:20 pm, edited 1 time in total.
Re: Death Roulette: 新年がよい
It's been allowed in the past, so I assume it's still allowed.kane wrote:One question: Nobody said anything about autofire, so I guess that is not allowed then?
Re: Death Roulette: 新年がよい
This is awesome and much appreciated. Exactly what I needed. Is there any way you could make a page using this list specifically:HalfCent wrote:This sounds like a fun thing to get me playing new games! I also made a quick web-based script to randomly pull games from a list. Right now it's using the lists provided by Kane (if you have a problem with this let me know).
You can find it here: http://randomshooter.herokuapp.com/
Let me know if there are any features or lists you'd like added! I'll be making it look nicer eventually, I just wanted to get something up as quickly as possible.
http://shmups.system11.org/viewtopic.php?f=1&t=55283
This list should be pretty thorough and I have removed most everything that doesn't qualify for Death Roulette from it. Especially when we are doing large scale events with the stricter rule set it will be really useful. Major major thanks for setting that page up for me.
And...
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死ぬがよい
Loop 20 Begins Now!
This week we are using standard rules with no special conditions. 5 games, 5 credits, 5 roads to your death.
You can use the provided randomizer or create your own, and autofire is allowed. Standard Loops are more for casual fun than the events so I don't see much reason to force people to use the MAME lists, however if you are using your own collection rather than MAME your list should include a minimum of 50 unique titles. If not either use the MAME list or combine them.
However I would like to start noting whether or not the list was custom or not, So before your submission Please write either "Custom Roulette" or "Default Roulette". The default would be the randomizer in the opening post, accessed by clicking on the Colonel. For this week we will use the old one, and if the new list is ready we will begin using the updated one next week. As of next week and the finalization of the new randomizer I am considering segregating the custom and default boards. I intend to let people play both in the same week if they like, under different submissions. Would everyone prefer this?
Submission format is as follows:
Custom Roulette
ACSeraph - Mushihimesama (360) - M-Type - ALL (5 Stages) - 10 points
True Last Boss Clear! - 5 points
Weekly Challenge Clear! - 5 points
"
"
"
"
Final Result: 37 Points
Embrace Your Death
Last edited by ACSeraph on Mon Jan 25, 2016 8:31 am, edited 1 time in total.
Re: Death Roulette: Loop 20
Custom Roulette
KoopaTGR - Sonic Wings Limited (Japan) - Kohful - 3 - 3 points
KoopaTGR - Aero Fighters 3 (US) - Blazers - 8A - 8 points
KoopaTGR - G-Stream G2020 - 1P - 3A - 3 points
KoopaTGR - R-Type Leo (Japan) - 1P - 2 - 2 points
KoopaTGR - Cyvern (US) - Ferious - 3 - 3 points
Total: 19 points
Default Roulette
KoopaTGR - 1942 - 5 - 5 points
KoopaTGR - Hishouzame - 3 - 3 points
KoopaTGR - Blue Wish Resurrection - Original, Blue Wish - 4 - 4 points
KoopaTGR - Battle Bakraid Unlimited Ver. - Advanced, Flame Viper (C), Japan - 8 - 8 points
KoopaTGR - Armed Police Unit Gallop - 1-B - 2 points
Total: 22 points
Final total: 41 points
KoopaTGR - Sonic Wings Limited (Japan) - Kohful - 3 - 3 points
KoopaTGR - Aero Fighters 3 (US) - Blazers - 8A - 8 points
KoopaTGR - G-Stream G2020 - 1P - 3A - 3 points
KoopaTGR - R-Type Leo (Japan) - 1P - 2 - 2 points
KoopaTGR - Cyvern (US) - Ferious - 3 - 3 points
Total: 19 points
Default Roulette
KoopaTGR - 1942 - 5 - 5 points
KoopaTGR - Hishouzame - 3 - 3 points
KoopaTGR - Blue Wish Resurrection - Original, Blue Wish - 4 - 4 points
KoopaTGR - Battle Bakraid Unlimited Ver. - Advanced, Flame Viper (C), Japan - 8 - 8 points
KoopaTGR - Armed Police Unit Gallop - 1-B - 2 points
Total: 22 points
Final total: 41 points
Last edited by KoopaTGR on Sun Jan 31, 2016 11:08 pm, edited 9 times in total.
Re: Death Roulette: Loop 20
Default Roulette:
Shepardus - Shippu Mahou Daisakusen - Miyamoto - 3 - 116,781
Shepardus - Tatsujin Oh - 1P - 1 (Boss) - 115,660
Shepardus - Riku Kai Kuu Saizensen - 1P - 2 - 35,350
Shepardus - Darius Gaiden Extra - 2P - 11 - 6,502,480
Shepardus - Zoar - 1P - 7 - 39,310
Final Result: 24 (3 + 1 + 2 + 11 + 7)
Two games I've played (Shippu, Darius), one I've heard of but haven't played (Tatsujin Oh), two I've never heard of.
For Darius Gaiden Extra, should I go with the 2P side or the 1P side? (2P side would obviously be better for me)
Edit:
For Zoar I took each runway to be a new stage; they're pretty frequent (less than a minute between each) but it seems to be the most logical way to divide "stages" in this game and it records how many you've reached in the bottom-left.
Shepardus - Shippu Mahou Daisakusen - Miyamoto - 3 - 116,781
Shepardus - Tatsujin Oh - 1P - 1 (Boss) - 115,660
Shepardus - Riku Kai Kuu Saizensen - 1P - 2 - 35,350
Shepardus - Darius Gaiden Extra - 2P - 11 - 6,502,480
Shepardus - Zoar - 1P - 7 - 39,310
Final Result: 24 (3 + 1 + 2 + 11 + 7)
Two games I've played (Shippu, Darius), one I've heard of but haven't played (Tatsujin Oh), two I've never heard of.
For Darius Gaiden Extra, should I go with the 2P side or the 1P side? (2P side would obviously be better for me)
Edit:
For Zoar I took each runway to be a new stage; they're pretty frequent (less than a minute between each) but it seems to be the most logical way to divide "stages" in this game and it records how many you've reached in the bottom-left.
Last edited by Shepardus on Wed Jan 27, 2016 2:26 am, edited 1 time in total.
Re: Death Roulette: Loop 20
That's your choice. Pretty lucky roll for DR actually. Oh yeah I forgot one thing though, I think we should enforce a 2-loop limit from now on. If a game loops infinitely you should stop after the second. Technically Extra is only one uber-loop so I'm gonna say it's legit.
Re: Death Roulette: Loop 20
Welp, let's go with Default Roulette.
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IKA - G-Darius Ver.2 (Ver 2.03J) (MAME) - 1 - 1 point
Alrighty, first pancake comes out like boulder.
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IKA - Mushihime-Sama Futari Ver 1.0 (MAME) - Normal Reco - Maniac 2 - 2 points
I might have made a few mistakes.
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IKA - Aero Fighters (World) (MAME) - AJ-37 - 4 Boss - 4 points
Vikings.
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IKA - Turbo Force (Olf Revision) (MAME) - 2 Boss - 2 points
Only turbo about this game is intro.
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IKA - Mars Martix Hyper Solid Shooting (Japan) MAME - Mosquito 02 - 3 - 3 points
e
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Final Score : 12 points.
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IKA - G-Darius Ver.2 (Ver 2.03J) (MAME) - 1 - 1 point
Alrighty, first pancake comes out like boulder.
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IKA - Mushihime-Sama Futari Ver 1.0 (MAME) - Normal Reco - Maniac 2 - 2 points
I might have made a few mistakes.
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IKA - Aero Fighters (World) (MAME) - AJ-37 - 4 Boss - 4 points
Vikings.
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IKA - Turbo Force (Olf Revision) (MAME) - 2 Boss - 2 points
Only turbo about this game is intro.
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IKA - Mars Martix Hyper Solid Shooting (Japan) MAME - Mosquito 02 - 3 - 3 points
e
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Final Score : 12 points.
Last edited by Ikazu-san on Sat Jan 30, 2016 4:16 am, edited 2 times in total.
1. Unusual Weaponry
2. Short Words
3. Blind(ing) Fire
2. Short Words
3. Blind(ing) Fire
Re: Death Roulette: Loop 20
I'm excited, haven't played (or even heard of) any of these:
Default Roulette:
SYJourney - 19XX: The War Against Destiny (USA 951207) - Lightning - Stage 2 - 247700
SYJourney - Vimana (Japan) - Stage 3 - 294230
SYJourney - Grid Seeker: Project Storm Hammer (Ver 1.3O) - Stage 2 - ?
SYJourney - Fire Shark - Stage 2 - 116190
SYJourney - Macross Plus - Stage 2 - 239050
Final score: 11
Turns out I suck at old-style shmups.
Default Roulette:
SYJourney - 19XX: The War Against Destiny (USA 951207) - Lightning - Stage 2 - 247700
SYJourney - Vimana (Japan) - Stage 3 - 294230
SYJourney - Grid Seeker: Project Storm Hammer (Ver 1.3O) - Stage 2 - ?
SYJourney - Fire Shark - Stage 2 - 116190
SYJourney - Macross Plus - Stage 2 - 239050
Final score: 11
Turns out I suck at old-style shmups.
Last edited by SYJourney on Mon Jan 25, 2016 9:14 pm, edited 3 times in total.
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drunkninja24
- Posts: 1802
- Joined: Thu Oct 01, 2009 3:27 am
- Location: MO
Re: Death Roulette: Loop 20
Strikers 1945 (Japan)
Cotton (set 4, World) (FD1094 317-0181a)
Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware)
R-Type (Japan)
P-47 Aces
Only a couple I'm really familiar with....we'll see how this goes
Cotton (set 4, World) (FD1094 317-0181a)
Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware)
R-Type (Japan)
P-47 Aces
Only a couple I'm really familiar with....we'll see how this goes

Re: Death Roulette: Loop 20
Added!ACSeraph wrote:
This is awesome and much appreciated. Exactly what I needed. Is there any way you could make a page using this list specifically:
http://shmups.system11.org/viewtopic.php?f=1&t=55283
Re: Death Roulette: Loop 20
I have no experience with Slap Fight, but for games that list checkpoint areas rather than stages, try to break it up yourself by major area. Hishouzame for example would be broken up by the landing sequences. If you fought a boss and then the landscape changed, I guess you could consider that a "stage". You'll have to use your own judgement a bit.
You are awesomeHalfCent wrote:Added!
Re: Death Roulette: Loop 20
Forgot to write down the version of Gunlock before hitting F5...
Default Roulette
Gunlock - Stage 2 (boss)
Varth: Operation Thunderstorm (World 920714) - Stage 3
Twin Cobra II (Ver 2.1O 1995/11/30) - Stage 4
Parodius DA! (World, set 1) - Stage 2 (boss)
Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999) - Stage 6 (normal course)
Default Roulette
Gunlock - Stage 2 (boss)
Varth: Operation Thunderstorm (World 920714) - Stage 3
Twin Cobra II (Ver 2.1O 1995/11/30) - Stage 4
Parodius DA! (World, set 1) - Stage 2 (boss)
Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999) - Stage 6 (normal course)
Last edited by pestro87 on Sat Jan 30, 2016 2:48 am, edited 5 times in total.
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Heavy Viper
- Posts: 265
- Joined: Tue Jun 18, 2013 12:04 pm
- Location: Western Australia
Re: Death Roulette: Loop 20
Default Roulette
Heavy Viper - Tatsujin Oh (MAME) - ST.2 (BOSS) - 355,890
Heavy Viper - R-Type II (MAME) - ST.2 (BOSS) - 122,300
Heavy Viper - Mission-X (MAME) - ST.??? - 15,260
Heavy Viper - 1943: Midway Kaisen - ST.4 (BOSS) - 327,770
Heavy Viper - Dr. Toppels Adventure - ST.1 - SCRAPPED
Used the new "Death Roulette" option in the generator to get these. DECO Cassette game from 1982!
EDIT: Well, I have no idea how to divide Mission-X into sections because it just kept going and going. No bosses, just high-speed bombing action. Toppels Adventure got scrapped because I accidentally flipped the wrong switch on my stick trying to turn autofire on. I managed to get the game to crash due to COIN ERROR trying to fix what I'd done. Go me. :B
Heavy Viper - Tatsujin Oh (MAME) - ST.2 (BOSS) - 355,890
Heavy Viper - R-Type II (MAME) - ST.2 (BOSS) - 122,300
Heavy Viper - Mission-X (MAME) - ST.??? - 15,260
Heavy Viper - 1943: Midway Kaisen - ST.4 (BOSS) - 327,770
Heavy Viper - Dr. Toppels Adventure - ST.1 - SCRAPPED
Used the new "Death Roulette" option in the generator to get these. DECO Cassette game from 1982!
EDIT: Well, I have no idea how to divide Mission-X into sections because it just kept going and going. No bosses, just high-speed bombing action. Toppels Adventure got scrapped because I accidentally flipped the wrong switch on my stick trying to turn autofire on. I managed to get the game to crash due to COIN ERROR trying to fix what I'd done. Go me. :B
Last edited by Heavy Viper on Sun Jan 31, 2016 2:33 pm, edited 2 times in total.
VPR@Twitter ~~~ VPR@Soundcloud ~~~ VPR@Bandcamp
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
Sound Design/Music Composition/General Audio Hand: Zenodyne R, Fire Arrow X, Jet Buster, Zenodeath and...
Re: Death Roulette: Loop 20
Default:
P-47 - The Freedom Fighter - Stage 1 - 1
Section Z - Stage 1- 1
Chou-Jikuu Yousai Macross II - Stage 2 (boss) - 2
Cosmic Cop - Stage 2 (boss) -2
Fire Hawk - Stage 2 (boss) -2
Final Result: 8 points
All new games for me, didn't go so hot
. I enjoyed Fire Hawk quite a bit, the rest I didn't like as much, but it was fun to do!
P-47 - The Freedom Fighter - Stage 1 - 1
Section Z - Stage 1- 1
Chou-Jikuu Yousai Macross II - Stage 2 (boss) - 2
Cosmic Cop - Stage 2 (boss) -2
Fire Hawk - Stage 2 (boss) -2
Final Result: 8 points
All new games for me, didn't go so hot

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drunkninja24
- Posts: 1802
- Joined: Thu Oct 01, 2009 3:27 am
- Location: MO
Re: Death Roulette: Loop 20
And my results
Strikers 1945 (Japan) - Stage 1-6 - 507500
Cotton (set 4, World) (FD1094 317-0181a) - Stage 1 -22090
Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware) - Stage 6 - 282400
R-Type (Japan) - Stage 2 - 72900
P-47 Aces - Stage 2 - 193700
Strikers 1945 (Japan) - Stage 1-6 - 507500
Cotton (set 4, World) (FD1094 317-0181a) - Stage 1 -22090
Aero Fighters (World / USA + Canada / Korea / Hong Kong / Taiwan) (newer hardware) - Stage 6 - 282400
R-Type (Japan) - Stage 2 - 72900
P-47 Aces - Stage 2 - 193700
Re: Death Roulette: Loop 20
Guess I'll roll for this week? Not sure I'll have time until the weekend, though...
Default Roulette:
Shepardus - Zaviga - Checkpoint 18 - 16,702
Shepardus - Prehistoric Isle 2 (Europe MVS ver. 2) - 1 (Boss) - 1,694,700
Shepardus - Mars Matrix: Hyper Solid Shooting - Mosquito 02 - 2 - 417,549,050
Shepardus - Viper Phase 1 (New Version) - 2 (Boss) - 377,146
Shepardus - Twin Eagle Revenge Joes Brother - 1 - ???
I'm pretty sure I did badly enough on Zaviga that it doesn't deserve any more than 1 point, so...
Total: 7
Default Roulette:
Shepardus - Zaviga - Checkpoint 18 - 16,702
Shepardus - Prehistoric Isle 2 (Europe MVS ver. 2) - 1 (Boss) - 1,694,700
Shepardus - Mars Matrix: Hyper Solid Shooting - Mosquito 02 - 2 - 417,549,050
Shepardus - Viper Phase 1 (New Version) - 2 (Boss) - 377,146
Shepardus - Twin Eagle Revenge Joes Brother - 1 - ???
I'm pretty sure I did badly enough on Zaviga that it doesn't deserve any more than 1 point, so...
Total: 7
Last edited by Shepardus on Fri Feb 05, 2016 1:41 am, edited 2 times in total.
Re: Death Roulette: Loop 20
Yeah I know I'm terrible here, had a sudden multiday trip to Tokyo for an interview that prevented me from updating, but I will have it done soon, probly this evening for me.
Feel free to go ahead and roll/play for Loop 21 if you want.
Feel free to go ahead and roll/play for Loop 21 if you want.
Re: Death Roulette: Loop 20
Death Roulette (default?):
SYJourney - Flower - Stage 1
SYJourney - Strike Gunner STG - Stage 2
SYJourney - DonPachi - Stage 4
SYJourney - Battle Garegga - Stage 2
SYJourney - Wyvern F-0 - Stage 2
Total: 11
SYJourney - Flower - Stage 1
SYJourney - Strike Gunner STG - Stage 2
SYJourney - DonPachi - Stage 4
SYJourney - Battle Garegga - Stage 2
SYJourney - Wyvern F-0 - Stage 2
Total: 11
Last edited by SYJourney on Fri Feb 05, 2016 8:16 pm, edited 1 time in total.
Re: Death Roulette: Loop 20
Default Roulette
Prehistoric Isle
Giga Wing (USA 9900222)
R-Type Leo (Japan)
Sexy Parodius (ver AAA)
Batsugun
Prehistoric Isle
Giga Wing (USA 9900222)
R-Type Leo (Japan)
Sexy Parodius (ver AAA)
Batsugun
Re: Death Roulette: Loop 20
HalfCent - Strikers 1945 Plus - lightning - stage 2 boss - 2
HalfCent - Fighting Hawk - area 8? - 1
HalfCent - Raiga - Strato Fighter - side 1 - stage 3 - 3
HalfCent - X Multiply - stage 2 - 2
HalfCent - Red Clash - stage 2 - 2
total: 10
HalfCent - Fighting Hawk - area 8? - 1
HalfCent - Raiga - Strato Fighter - side 1 - stage 3 - 3
HalfCent - X Multiply - stage 2 - 2
HalfCent - Red Clash - stage 2 - 2
total: 10