Icarus wrote:
One of you admits to using it to get past the difficult nodes, but open to improving themselves as a player.
The other has used it to cheese through the entire game mode, and is attempting to pass the achievement off as something amazing.
One will be met with support and encouragement. The other will be treated with disdain and suspicion. I'll leave it to you to guess who falls under which camp.
Yes, and I opened my PM inbox this morning to this message from xxx1993, with the heading: "Are you another 1cc bully?"
And the message:
xxx1993 wrote:There are times when I play games fair and square.
Actually, I don't think I am a "1cc bully" at all. In-fact I'm one of the guys who advocates playing for enjoyment and not forcing yourself to aspire to the highest standards. Some guys don't agree with this and some do, but it's an amicable disagreement when it does arise, since I understand why some of the expert players lament there not being a bigger pool of high-level players emerging on these forums.
That said, I absolutely don't advocate ruining a game because you're playing it in a fashion that was unintended, I don't advocate credit feeding unless part of a learning strategy (although it's not something I do) or anything else that diminishes the intended experience. I only used one non-preset in DBCS to realise that it was pointless and I'd never do it again. I even threw the idea out and just took on the Great Thing route with Legend and did it the hard way.
xxx1993, you're one of those people yet to learn the value of the genre. It's all well and good to say "There are times when I play games fair and square" but you should be playing fair and square all the time. You're only ruining a great experience for yourself. By and large, DB, outside of arcade EX, is not a difficult game, but it is fascinating and rewarding to use the tools afforded to you to overcome the odds. Achievement and reward are fulfilling, and should be hard won. It's not that difficult to learn the mechanics and then bend them to your advantage.
As it stands you missed out on knowing the threat of a stage or boss, being down to your last ship and shield, and pipping him into oblivion. My first personal goal with CS mode was to find Azure Nightmare primarily because I love the audio in the fight, and battle him 'fair and square'. It wasn't overly tough, but it was a lot of fun.
Shmups require a small amount of self-discipline. You need to ignore continues and other kid-glove gratuities to get the most out of the game. By filling up on shields you literally wasted everything on offer because you played without a threat, required no learning curve and exercised zero skill. That isn't what the genre is about.