DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

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Icarus
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Icarus »

It's like saying you beat Inbachi in SDOJ Novice Mode with lives turned up to max. Only you will recognise your achievement, no one else will.
Because face it, using a custom ship is essentially playing Novice Mode.
Obscura wrote:I can't wait to see what happens when you run into Violent Ruler or Ancient Barrage in AC mode.
That's assuming he doesn't play it with infinite lives mode.
At least infinite lives in AC and custom ships in CS don't save scores. It would have been better if custom ships didn't give node completions either - forcing the player to use the defaults to progress - but whatever.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

I'm still glad I'm done with the CS Mode.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by CptRansom »

xxx1993 wrote:I'm still glad I'm done with the CS Mode.
Nobody else even remotely cares, and your quest for the validation of your "achievement" is falling on deaf ears. You won't get a pat on the back for basically credit feeding through the game. Please stop trying. And please don't get all huffy and try to tell me you're not seeking validation. Several people have told you--explicitly and in detail--why you're wrong, and you insist on repeating that you did something noteworthy. If you care and you're happy and you don't care what anyone else thinks, then quit posting about your "clear" because it's been made painfully obvious that literally nobody else here views it as an accomplishment.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Squire Grooktook »

I think xxxx1993 plays shmups for the stories or something lol.

If you enjoyed it, eh, more power to you. But personally it feels like a waste because there's a lot of fun challenges in CS (admittedly you have to dig a bit for them) and grinding to beat em sounds like the most insufferably fucking boring way of playing imaginable. Not only that, but now I bet you'll never return to them, missing out on a lot of fun content for this once in a decade game because of a silly arbitrary limitation of "MUST BEAT AS SOON AS POSSIBLE" rather then slowly enjoying the game like a fine wine.

As previously stated it also takes no skill to do it that way, so there's no accomplishment or achievement. I don't really play for accomplishment or achievement, but I enjoy the excitement of the game, and that playstyle also sounds devoid of it.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Shepardus »

"Completion" for completion's sake is a good way to miss out on a lot of this game's value (and many other games too). I'm going to venture a guess that you still don't know how to use fixed burst properly, considering how long you managed to go without figuring it out, and maybe you haven't figured out counterbursting either. I don't know about you, but to me battles are nowhere near as "epic" if you're not using your tools to their fullest extent and choosing instead to win through playing long enough to beef yourself up to nigh-invincibility like some Hollywood action hero with extreme plot armor. Just like a movie lacks suspense when it's obvious its hero can never fail, I don't see the appeal in playing a game where you "win" by default if you just play long enough. (I do enjoy some grind-heavy games, but typically not for the sake of "winning" or "completing" the game.)

Anyway, I hope you give AC mode (Original and EX) a serious shot later on, since many of the game's best moments are to be found in there.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by qmish »

Eh

Maybe he should say "finished" or "ended playing this mode" instead?

Not everyone plays stgs for 1cc or score (though vocal majority if this forum does).
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Sparrow »

What the-- What the Hades?! War already?

Well, I'm average shmups player so I cannot win against the final bosses and only using tricks to win I have to admit I purchase too many Arms to complete. But right now, I'm starting to think I shouldn't main Second or Origin too much to rely for high score pts.
So does that make me lousy?

But I'm proud of my skills at my teen years to defeat the final boss in Philosoma without any tricks or in-game cheats (Excluded Cheat codes) yet my reflexes and react times gotten dull. I could never hope I can score CC1 or taking no damage all the way... Jeez.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Lobinden »

In regards to the whole visual design discussion, the game does certainly look and feel a LOT better on a dual-monitor setup. Even though the colours are pretty drab and the textures aren't what one could call "next-gen", I was still amazed at the game's presentation in AC mode playing on two monitors, especially with the boss intros where they fly in, it just looks insanely imposing.

I also find it interesting how people seem to have their preferences between AC mode and CS mode. Some people are grinding through CS mode whilst others are playing the missions in AC mode. I would be in the latter camp, as admittedly I've only just scratched the surface of CS mode, maybe access to a dual-monitor setup (or lack thereof) is a determining factor in these preferences.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Icarus »

Sparrow wrote:Well, I'm average shmups player so I cannot win against the final bosses and only using tricks to win I have to admit I purchase too many Arms to complete. But right now, I'm starting to think I shouldn't main Second or Origin too much to rely for high score pts.
So does that make me lousy?

But I'm proud of my skills at my teen years to defeat the final boss in Philosoma without any tricks or in-game cheats (Excluded Cheat codes) yet my reflexes and react times gotten dull. I could never hope I can score CC1 or taking no damage all the way... Jeez.
One of you admits to using it to get past the difficult nodes, but open to improving themselves as a player.
The other has used it to cheese through the entire game mode, and is attempting to pass the achievement off as something amazing.

One will be met with support and encouragement. The other will be treated with disdain and suspicion. I'll leave it to you to guess who falls under which camp.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Sparrow »

I see I see hmm that sounded like it's something multiple personality disorder. Oh well.

Wish shmups got online invitation systems in the future.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

Icarus wrote: One of you admits to using it to get past the difficult nodes, but open to improving themselves as a player.
The other has used it to cheese through the entire game mode, and is attempting to pass the achievement off as something amazing.

One will be met with support and encouragement. The other will be treated with disdain and suspicion. I'll leave it to you to guess who falls under which camp.
Yes, and I opened my PM inbox this morning to this message from xxx1993, with the heading: "Are you another 1cc bully?"

And the message:
xxx1993 wrote:There are times when I play games fair and square.
Actually, I don't think I am a "1cc bully" at all. In-fact I'm one of the guys who advocates playing for enjoyment and not forcing yourself to aspire to the highest standards. Some guys don't agree with this and some do, but it's an amicable disagreement when it does arise, since I understand why some of the expert players lament there not being a bigger pool of high-level players emerging on these forums.

That said, I absolutely don't advocate ruining a game because you're playing it in a fashion that was unintended, I don't advocate credit feeding unless part of a learning strategy (although it's not something I do) or anything else that diminishes the intended experience. I only used one non-preset in DBCS to realise that it was pointless and I'd never do it again. I even threw the idea out and just took on the Great Thing route with Legend and did it the hard way.

xxx1993, you're one of those people yet to learn the value of the genre. It's all well and good to say "There are times when I play games fair and square" but you should be playing fair and square all the time. You're only ruining a great experience for yourself. By and large, DB, outside of arcade EX, is not a difficult game, but it is fascinating and rewarding to use the tools afforded to you to overcome the odds. Achievement and reward are fulfilling, and should be hard won. It's not that difficult to learn the mechanics and then bend them to your advantage.

As it stands you missed out on knowing the threat of a stage or boss, being down to your last ship and shield, and pipping him into oblivion. My first personal goal with CS mode was to find Azure Nightmare primarily because I love the audio in the fight, and battle him 'fair and square'. It wasn't overly tough, but it was a lot of fun.

Shmups require a small amount of self-discipline. You need to ignore continues and other kid-glove gratuities to get the most out of the game. By filling up on shields you literally wasted everything on offer because you played without a threat, required no learning curve and exercised zero skill. That isn't what the genre is about.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Aleksei »

I was quite surprised when I saw that you could upgrade your shield that high. I think this was designed to appeal to a bigger audience. Unfortunately, that wider audience need not apply around these parts lol.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by CptRansom »

Aleksei wrote:I was quite surprised when I saw that you could upgrade your shield that high. I think this was designed to appeal to a bigger audience. Unfortunately, that wider audience need not apply around these parts lol.
Honestly, it's not even that. I'm ALL FOR people credit feeding and boosting their ships with 200 shields if it makes them happy. Games are meant to be fun, and if you have fun like that, GOOD FOR YOU. (I apparently have fun bashing my head on single CS mode stages with presets for days at a time while Twitter-ranting before I'm finally successful and it's OH SO SWEET)

Just don't act like it's some kind of friggin' achievement! At that point you're the kid with a Game Genie for his NES bragging about "beating" Battletoads with infinite lives, and you can kindly piss the hell off and stop cheapening what are ACTUAL accomplishments within the game/genre.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by xxx1993 »

Skykid wrote:
Icarus wrote: One of you admits to using it to get past the difficult nodes, but open to improving themselves as a player.
The other has used it to cheese through the entire game mode, and is attempting to pass the achievement off as something amazing.

One will be met with support and encouragement. The other will be treated with disdain and suspicion. I'll leave it to you to guess who falls under which camp.
Yes, and I opened my PM inbox this morning to this message from xxx1993, with the heading: "Are you another 1cc bully?"

And the message:
xxx1993 wrote:There are times when I play games fair and square.
Actually, I don't think I am a "1cc bully" at all. In-fact I'm one of the guys who advocates playing for enjoyment and not forcing yourself to aspire to the highest standards. Some guys don't agree with this and some do, but it's an amicable disagreement when it does arise, since I understand why some of the expert players lament there not being a bigger pool of high-level players emerging on these forums.

That said, I absolutely don't advocate ruining a game because you're playing it in a fashion that was unintended, I don't advocate credit feeding unless part of a learning strategy (although it's not something I do) or anything else that diminishes the intended experience. I only used one non-preset in DBCS to realise that it was pointless and I'd never do it again. I even threw the idea out and just took on the Great Thing route with Legend and did it the hard way.

xxx1993, you're one of those people yet to learn the value of the genre. It's all well and good to say "There are times when I play games fair and square" but you should be playing fair and square all the time. You're only ruining a great experience for yourself. By and large, DB, outside of arcade EX, is not a difficult game, but it is fascinating and rewarding to use the tools afforded to you to overcome the odds. Achievement and reward are fulfilling, and should be hard won. It's not that difficult to learn the mechanics and then bend them to your advantage.

As it stands you missed out on knowing the threat of a stage or boss, being down to your last ship and shield, and pipping him into oblivion. My first personal goal with CS mode was to find Azure Nightmare primarily because I love the audio in the fight, and battle him 'fair and square'. It wasn't overly tough, but it was a lot of fun.

Shmups require a small amount of self-discipline. You need to ignore continues and other kid-glove gratuities to get the most out of the game. By filling up on shields you literally wasted everything on offer because you played without a threat, required no learning curve and exercised zero skill. That isn't what the genre is about.
The only reason why I play shmups is for my own amusement. I don't really play them just to get better. Nor do I play them to say my skills are good.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Squire Grooktook »

He didn't say anything about that. He said the game is less enjoyable if you take all the challenge out of it.

I'll personally never understand how anyone can have fun credit feeding or playing with 99 shields: it's just so incredibly boring to me.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

xxx1993 wrote:The only reason why I play shmups is for my own amusement. I don't really play them just to get better. Nor do I play them to say my skills are good.
If you're amused that's fine, but it doesn't sound like the right genre for you because you don't seem interested in scratching the surface. 'Getting better' is an underpinning tenet of traditional arcade gaming that goes right back to its inception.

If you want an experience that offers a path of no resistance, modern console gaming would probably be a better fit. It's mostly on-rails, dying doesn't do anything except rewind time by about two minutes, and you don't sacrifice any of the base experience by being almost completely unskilled. If snoozing until you finish a game is a positive for you, well, there's a catalogue circa 2005 onward that's right up your street.

As an aside, I can't believe you blew $50 on DBCS just to cruise through on autopilot.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Strider77 »

Why do you guys care so much? I mean I get it but who the hell cares if he lamely grinded through it. It's no huge feat so why give it the attention of one.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Steelix100 »

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We should ignore him unless he gets that no damage QUZ achievement. :lol:
If a casual like me can get it, a casual like him can get it no problem, right?
After all, he did beat CS mode, and I haven't even been able to do that yet.
Squire Grooktook wrote:I think xxxx1993 plays shmups for the stories or something lol.
o
I think he might be in the wrong genre lol
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by CStarFlare »

Got the alternate route in Uinda, finally. It's a lot simpler when you understand that "chaining" your kills brings your multiplier up faster - knowing how to play the first part of the stage properly really does help your score in the long run. I'd assumed that a no-damage run in one of the stages was going to be necessary, but in the end I wound up well above what I needed while still taking hits in both stages. It helps a lot that 2nd can bring in very good time bonuses on the bosses.

2nd is such a beast when properly powered up.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by qmish »

Is there a stage with awesome music from iOS/Android port?

I mean, this song
http://www.youtube.com/watch?v=0lR1kfaf_v0
So much better than "Freedom".
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Ahmad »

Icarus wrote:The other will be treated with disdain and suspicion.
Skykid wrote:That said, I absolutely don't advocate ruining a game because you're playing it in a fashion that was unintended, I don't advocate credit feeding unless part of a learning strategy (although it's not something I do) or anything else that diminishes the intended experience. I only used one non-preset in DBCS to realise that it was pointless and I'd never do it again. I even threw the idea out and just took on the Great Thing route with Legend and did it the hard way.

xxx1993, you're one of those people yet to learn the value of the genre.
Skykid wrote:If you're amused that's fine, but it doesn't sound like the right genre for you because you don't seem interested in scratching the surface. 'Getting better' is an underpinning tenet of traditional arcade gaming that goes right back to its inception.
The hostility towards xxx1993 makes me sad.

Why do people feel the need to impose their idea of a gaming experience on others? What's wrong with playing video games in ways unintended by developers? Who gets to define "the value of the genre?"

People play video games for reasons different from yours, and that's fine.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by StoofooEsq »

qmish wrote:Is there a stage with awesome music from iOS/Android port?

I mean, this song
http://www.youtube.com/watch?v=0lR1kfaf_v0
So much better than "Freedom".
Personally, I would have used Hello 31337, Abyssal Holic, or Fast Lane for the trailer. Maybe one of Hello 31337's two remixes, Peaceful Sleep in the Wreckage or Serene or Pensive Moment Amidst the Wreckage. But that particular discussion's over and done with.

Speaking of songs, did B.T. Dutch make it into the game for any of Genesis' stages? Been going through CS Mode and I haven't heard it. At least A d a m is in, but that song pretty much had to be included.

As progress goes, I've mostly been grinding through CS Mode. Second may lack the Burst Engine, but I get satisfaction out of tearing up bosses quickly by shotgunning with just the main shot. Darius Twin on the SNES was the my Darius game and Twin's ship is similar to Second, so that's probably part of why I like it.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Despatche »

Ahmad wrote:Why do people feel the need to impose their idea of a gaming experience on others? What's wrong with playing video games in ways unintended by developers? Who gets to define "the value of the genre?"

People play video games for reasons different from yours, and that's fine.
Because it's not some special snowflake opinion, unlike what you have been led to believe. "unintended by developers" is a different topic, as this is a mode in the game (players tend to find "unintended by developers" more interesting anyway). Developers and people who actually play the game are the ones who decide the value of the genre, as is the case with every genre and every entertainment medium.

This is not a question of mindset, unlike what our own community will always tell you. What xxx1993 did removed all of the challenge from the game, just like the 50 lives cheat in Contra, or farming for lives in a Mario game, or continues. People who brag that they've "beaten" a game by using a built-in cheat code have not beaten the game and are not fine running around claiming they did.

You should not mock that person, and you should not coddle them. Coddling these people is why shmups fell apart in the first place. Coddling these people is, somehow, why you have all these hateful "elitists" who mock. You should simply tell them what they've done wrong, maybe help explain how to do it right, and pray they don't still throw you in the elitist pile for actually trying to help them.

If this is really a "religion" (it's not) as so many people here want it to be, why do we have less monks and more angry pitchfork church-goers?
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Skykid »

Despatche wrote:You should simply tell them what they've done wrong, maybe help explain how to do it right, and pray they don't still throw you in the elitist pile for actually trying to help them.
They always do though.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by qmish »

^ or maybe you should stop taking word "beaten the game" so seriously?

It's "beaten", not "mastered" :shock:
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Post by Despatche »

The default rollout is the most basic way to actually play DBCS missions. That's "beaten", by the rules of the game. Again, the purchase mode is in there for the same reason that 50 lives cheat is in Contra etc, and is equivalent to the infinite lives mode in DBAC.

The 1CC has been put too high on a pedestal. The 1CC is the most basic way of actually playing an arcade game, and is "beating the game"; in most games, there's a long way to go after that before you get to "mastered".
Skykid wrote:They always do though.
No, they don't. They really really don't. They sure didn't here, either. This guy was dogged the very second he walked in.
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qmish
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Post by qmish »

I even would say that sometimes you feel like it's easier than expected by you (if you played AC mode or original DB), on presets. (But i'm only at the beginning, played first 6 or 7 missions in CS, and i'm not good, often killing boss when 0 shields and ships left >_< having adrenaline of loosing last life)
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by AxelMill »

qmish wrote:Is there a stage with awesome music from iOS/Android port?

I mean, this song
http://www.youtube.com/watch?v=0lR1kfaf_v0
So much better than "Freedom".
Yes, but it's rare. I think I encountered it twice throughout the 50+ stages I played.
StoofooEsq wrote:Personally, I would have used Hello 31337, Abyssal Holic, or Fast Lane for the trailer. Maybe one of Hello 31337's two remixes, Peaceful Sleep in the Wreckage or Serene or Pensive Moment Amidst the Wreckage. But that particular discussion's over and done with.

Speaking of songs, did B.T. Dutch make it into the game for any of Genesis' stages? Been going through CS Mode and I haven't heard it. At least A d a m is in, but that song pretty much had to be included.

As progress goes, I've mostly been grinding through CS Mode. Second may lack the Burst Engine, but I get satisfaction out of tearing up bosses quickly by shotgunning with just the main shot. Darius Twin on the SNES was the my Darius game and Twin's ship is similar to Second, so that's probably part of why I like it.
Older music wouldn't have been the same. Maybe Azure's theme. Or anything else. I like Freedom , mind you, but it's understandably dislikable.

So I'm not the only one who noticed that. B.T. Dutch is my third favorite G theme, and its supposed absence is questionable. Unless it's as rare as the four(?) Second Prologue themes.
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Post by EmperorIng »

It's a shame about the iOS Mortification of the Flesh track - it's one of my favorites from the whole DariusBurst oeuvre. With so many Darius music tracks it feels like they stick to the basics a bit much; I guess that's understandable. :(

They may be very well tucked-away on sub-missions that no one plays, ha.
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Re: DARIUS BURST CHRONICLE SAVIOURS (STEAM/PS4/Vita)

Post by Ahmad »

Despatche wrote:You should simply tell them what they've done wrong, maybe help explain how to do it right, and pray they don't still throw you in the elitist pile for actually trying to help them.
I feel there is no "right" or "wrong" way to play a video game.

If xxx1993 enjoyed CS mode without the challenge, then God bless. I don't think they need to be "helped."

I don't think xxx1993 was "bragging," or saying what they did was amazing. People have different ideas on what constitutes "beating" a game, is all. Yours involves some kind of challenge. But not everyone plays games for a challenge.
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