So our idea is to hold a live Q&A stream on my Twitch channel - http://twitch.tv/IcarusFW - where we'll discuss as much of the game over Skype/Mumble as we can, and provide play examples (via save states etc) and prerecorded footage to detail our points of discussion. A quick overview of the session is:
We've set a tentative date for Sunday 15th November, which we do know is the start of trap15's tournament, but we are aiming to wrap up the stream before the tournament itself begins. We've set it at that date to give us some time to prepare everything and gather materials. The time isn't set yet, but likely to be in the afternoon EU time.Plasmo and Eaglet wrote: This is in my mind what the planning for the session could look like:
Introduction of the commentators and their connection to Bettle Garage. Introduction of Garegga (under what historical circumstances it was published, influences from other games, YGW history etc.). Purpose of the presentation as such.
The Gregor mentality – A whole different mindset is needed: A bomb is not a penalty bomb, but should rather be called weapon. Suicides should be viewed differently compared to your regular shooter (going for NMNB is missing the point).
Rank and rank management
Introduction of the ships. Pros and cons.
Scoring and tactics (pointing out which parts are random and which are fixed. Which are important scoring bits and stages, which can be neglected as a beginner at first. Building up a general first training plan).
Strategizing.
Specific tips.
Lessons learned.
Video examples will be shown throughout the session demonstrating whatever it is that we're discussing in detail.
Footage needs to be recorded for how to deal with the birds and Mad Balls for all characters (this should optimally be done in MAME but in a worst case scenario we can borrow a youtube superplay for demonstrative purposes) and also for character specific tricks that are important for scoring.
Focus throughout the session should be on dispelling common myths (especially about rank) and sharing our extensive knowledge with newer players so that they don't have to fumble around as much as we've had to. Garegga is a very strict game with tiny little details (Mad Balls and birds for an example) making a big difference scoring wise. This is something that should be stressed.
Please add anything that you feel is missing or would be worthwhile.
Is there anything people would like to see covered that's not already in the outline?
See you guys there. :3