By that logic because shmups aren't fighting games they don't belong at FTG tournament BYOC either. And since they aren't anime they don't belong at anime conventions. And since they aren't all Touhou they don't belong at Touhoucon.Elixir wrote: Scoring and 1cc runs have no place in speedrunning events for obvious reasons. Shmups aren't speedgames and they aren't played for speed.
There is no venue for pure STG content at a major public event in the West, except maybe Stunfest -- and even that is - LE GASP! - mostly a fighting game and speed running event. No matter where we try to promote the genre, we will always be an exception, somewhere we "aren't supposed to be". in my mind, the only important thing is that we try -- and that we not step on any toes while we do so.
Sure, shmups don't "belong" at GDQ, but there won't be an event that they *can* belong to unless we do something about it. Anime conventions, BYOC rooms, and GDQ are all stepping stones on that path.
I can't speak for anyone else, but this has always been my impression after finishing live demonstrations for STG Weekly. I might not be a great player, but people always come up to me to talk about how they used to play shmups and are going to again because of what they saw. People get really into it -- they don't care if you don't score at the highest level, or even if you clear, as we've seen from things like Aquas and Kamui's runs of Yagawa games at Sfunfest.Blinge wrote:Hell, even someone doing a 1-ALL shitclear of Ketsui would bring new people to the table.
I *do* agree with a lot of what's been said here about "superplayers" and the need for "WR-tier" play at GDQ; I think that the runs we submitted (with the possible exception of Eschatos as Ratikal is an exceptionally ranked player at the game) were not up to the expected level of performance. That just means we need to step up our game for the next GDQ submission, and get players who *can* perform at a higher level.