Shmup Related Questions That Don't Deserve a Thread
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Anesthetize
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Re: Shmup Related Questions That Don't Deserve a Thread
Is there a way to play DDP SDOJ 360 Arrange mode with one of the normal wallpapers?
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CloudyMusic
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Re: Shmup Related Questions That Don't Deserve a Thread
If you change the zoom level to anything other than 100%, it should cause the extra UI junk to disappear. Changing the X/Y position or the rotation should probably work, too.Anesthetize wrote:Is there a way to play DDP SDOJ 360 Arrange mode with one of the normal wallpapers?
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Anesthetize
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nasty_wolverine
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Re: Shmup Related Questions That Don't Deserve a Thread
isnt SSF the only thing that works properly?ACSeraph wrote:Can anyone recommend a Sega Saturn emulator that can run the original discs and supports save states?
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment
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chronicdog
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Re: Shmup Related Questions That Don't Deserve a Thread
Super Fantasy Zone is kicking my ass right now. I thought cute-em-ups were fun and easy?
I cant even get past the 5th stage, and it takes a while just to get back there. I tried practicing. Any tips?
I cant even get past the 5th stage, and it takes a while just to get back there. I tried practicing. Any tips?
Re: Shmup Related Questions That Don't Deserve a Thread
I've been wondering for a while...
Is next week Shmups Forum 10th Year Anniversay
Regs, CHI
Is next week Shmups Forum 10th Year Anniversay

Regs, CHI
Re: Shmup Related Questions That Don't Deserve a Thread
Watch stuff like this so you can analize what to do.chronicdog wrote:Super Fantasy Zone is kicking my ass right now. I thought cute-em-ups were fun and easy?
I cant even get past the 5th stage, and it takes a while just to get back there. I tried practicing. Any tips?
HOW ARE YOU GENTLEMEN !!
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Re: Shmup Related Questions That Don't Deserve a Thread
this is going to sound stupid but how do you change controls in the original blue wish? I try to press buttons on the config screen to change controls but nothing will change?
Re: Shmup Related Questions That Don't Deserve a Thread
silly debate i was having with a friend...can you claim to have 1cc'd a game if you only have beaten the first loop of a game? especially games where there is a definite end, like 2 loops of salamander 2. i claim that you have 1cc'd when you beat the first loop (of any game), and games that you totally complete are x/all, where x is the loop # of the last loop.
Re: Shmup Related Questions That Don't Deserve a Thread
I would not call a 1-ALL in a multi-loop game a 1CC, no. It's an accomplishment, but not a clear (there's more game, bruh!).
For infinite looping games, I don't think it's even really possible to call anything a 1CC. heh...
For infinite looping games, I don't think it's even really possible to call anything a 1CC. heh...
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Shmup Related Questions That Don't Deserve a Thread
Yeah I agree. 1-all is a milestone on the way to the clear, the ALL. Goes without saying that you need to actually play through the entire game to the end for it to be a clear.
Some games like Psikyo titles just let you proceed to the loop regardless of what happens so they don't really end until 2-ALL and in case of other games where you need to meet certain conditions to loop, you simply didn't qualify for the rest of the game and thus could not clear. In a sense you could say that not meeting the loop conditions is like a mercy kill on your run
Some games like Psikyo titles just let you proceed to the loop regardless of what happens so they don't really end until 2-ALL and in case of other games where you need to meet certain conditions to loop, you simply didn't qualify for the rest of the game and thus could not clear. In a sense you could say that not meeting the loop conditions is like a mercy kill on your run

You don't need a reason to dodge things. http://www.liliumstg.blogspot.com/2015/ ... s-log.html
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CStarFlare
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Re: Shmup Related Questions That Don't Deserve a Thread
In Futari BL God Mode, do the red/green gems give you more multiplier than normal amber? It seems like they're colored if you collect them fast enough similar to Original but I don't know if there's any significance in the colors; I don't think I've ever seen it mentioned in a guide.
Re: Shmup Related Questions That Don't Deserve a Thread
What's the best stage to start on in Thunder Force 3?
Re: Shmup Related Questions That Don't Deserve a Thread
Red gems gives you more multiplier than the green ones.CStarFlare wrote:In Futari BL God Mode, do the red/green gems give you more multiplier than normal amber? It seems like they're colored if you collect them fast enough similar to Original but I don't know if there's any significance in the colors; I don't think I've ever seen it mentioned in a guide.
Re: Shmup Related Questions That Don't Deserve a Thread
It's all semantics imo. I include 1-ALLs in my 1cc list because it's still a "clear" of loop one. Also, loops are stupid anyhow. If you want a longer game then actually put more stages in it you lazy bastards. The harder content found in loops ought to just be separated into different modes imo. For people at the 2-ALL level, the first loops are usually a trivial waste of time anyhow.GGA_HAN wrote:silly debate i was having with a friend...can you claim to have 1cc'd a game if you only have beaten the first loop of a game? especially games where there is a definite end, like 2 loops of salamander 2. i claim that you have 1cc'd when you beat the first loop (of any game), and games that you totally complete are x/all, where x is the loop # of the last loop.
Re: Shmup Related Questions That Don't Deserve a Thread
The argument is that that when you're at 2-ALL level then you should be optimizing your scoring in the first loop. That if you actually play for score then the first loop will never get trivial because will be constantly doing something as optimally as you can. Not just playing through what is imo trivial survival. Thing is just, if you're NOT into chaining then well guess you're being bored for 30 minutes until the action starts. enjoy!
I do agree that the loops could do with being seperated into different difficulty settings but oh no, gotta be hardcore. Better be stupid than easy!
I do agree that the loops could do with being seperated into different difficulty settings but oh no, gotta be hardcore. Better be stupid than easy!
You don't need a reason to dodge things. http://www.liliumstg.blogspot.com/2015/ ... s-log.html
Re: Shmup Related Questions That Don't Deserve a Thread
Alright.. this seems like the best place to ask.
How good is the emulation for Metal Slug 3? The arcade slowdown specifically. I want to know if it's a legit clear if I manage to 1cc it in MAME.
How good is the emulation for Metal Slug 3? The arcade slowdown specifically. I want to know if it's a legit clear if I manage to 1cc it in MAME.
Re: Shmup Related Questions That Don't Deserve a Thread
Isn't Neogeo emulation in MAME pretty much perfect? On the other hand, the Steam version of Metal Slug 3 doesn't seem to have a good reputation among enthusiasts due to various inaccuracies.
Re: Shmup Related Questions That Don't Deserve a Thread
ZOMG sauce pl0xBonus! wrote: the Steam version of Metal Slug 3 doesn't seem to have a good reputation among enthusiasts due to various inaccuracies.
(Please provide a URL for the source of this information or examples, that I may peruse them at my leisure)
Re: Shmup Related Questions That Don't Deserve a Thread
http://steamcommunity.com/app/312610/di ... ideModal=1
The Metal Slug 3 port on Steam is absolutely horrid (the sound emulation is extremely shoddy).
(...)
I haven't been able to find a SINGLE Youtube video where the sound is correct.
Many people here claim that the sound is fine in their machines, but none of them have recorded a video to prove it.
In the reviews on Steam, people mention lag when playing online and frame rate hiccups. Somewhere I read that dotemu based this port on their Android port, which is alleged to be based on a modified version of MAME. Overall, the developer dotemu seems to have a really poor reputation, if you look around on the internet.Alternatively, they have no idea how it should sound.
Because it is extremely noticeable if you have any experience with the arcade version.
Re: Shmup Related Questions That Don't Deserve a Thread
I'm looking into buying a used J-NTSC Xbox 360. Now, the issue is that there is the risk that the console might be banned from Xbox Live. How would this affect my ability to download patches? I assume leaderboards would be inaccessible, but would M$ block the console from getting software updates as well?
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CStarFlare
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Re: Shmup Related Questions That Don't Deserve a Thread
Is it a matter of red=collected more quickly or is there something else that influences it? I've been trying to get a sense of it from videos, but a lot of cancels/kills seem to produce both regardless of how quickly they're sucked in.pestro87 wrote:Red gems gives you more multiplier than the green ones.CStarFlare wrote:In Futari BL God Mode, do the red/green gems give you more multiplier than normal amber? It seems like they're colored if you collect them fast enough similar to Original but I don't know if there's any significance in the colors; I don't think I've ever seen it mentioned in a guide.
Re: Shmup Related Questions That Don't Deserve a Thread
Provided that you have a chaining bar:CStarFlare wrote:Is it a matter of red=collected more quickly or is there something else that influences it? I've been trying to get a sense of it from videos, but a lot of cancels/kills seem to produce both regardless of how quickly they're sucked in.pestro87 wrote:Red gems gives you more multiplier than the green ones.CStarFlare wrote:In Futari BL God Mode, do the red/green gems give you more multiplier than normal amber? It seems like they're colored if you collect them fast enough similar to Original but I don't know if there's any significance in the colors; I don't think I've ever seen it mentioned in a guide.
When they spawn, they are of neutral color. The moment you suck them in, they are assigned a color. If you suck them in quickly after they spawn and you are close to them, they'll be assigned a red color. The ones that are further away from you will be assigned a green color. This is why you'll often see gems of both colors when you suck in gems from larger cancels. I personally try to sometimes do a little circle motion around the center of a large cancel just to generate as many red gems as possible.
If you do not suck the gems in quickly, they will become green regardless of how far away from you they are.
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CStarFlare
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Re: Shmup Related Questions That Don't Deserve a Thread
Ah, that's very useful. Thanks!
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Re: Shmup Related Questions That Don't Deserve a Thread
this is going to sound stupid but how to savestate and load a state properly on MAME? I press shift+f7 to save my state. I name the state. Then I press shift+f7 to go to the save state menu then press esc to go to the load state menu and load my state. But whenever I press shift it keeps on popping up the save state menu?
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DestroyTheCore
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Re: Shmup Related Questions That Don't Deserve a Thread
I would not worry about it. This is very unlikely.Bonus! wrote:I'm looking into buying a used J-NTSC Xbox 360. Now, the issue is that there is the risk that the console might be banned from Xbox Live. How would this affect my ability to download patches? I assume leaderboards would be inaccessible, but would M$ block the console from getting software updates as well?
Re: Shmup Related Questions That Don't Deserve a Thread
Shouldn't the shortcut to load a state be simply F7, without Shift? At least in all the versions of MAME I've used, you just press F7 and press the key you saved the state to.pokemon123 wrote:this is going to sound stupid but how to savestate and load a state properly on MAME? I press shift+f7 to save my state. I name the state. Then I press shift+f7 to go to the save state menu then press esc to go to the load state menu and load my state. But whenever I press shift it keeps on popping up the save state menu?
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Re: Shmup Related Questions That Don't Deserve a Thread
Shepardus wrote:Shouldn't the shortcut to load a state be simply F7, without Shift? At least in all the versions of MAME I've used, you just press F7 and press the key you saved the state to.pokemon123 wrote:this is going to sound stupid but how to savestate and load a state properly on MAME? I press shift+f7 to save my state. I name the state. Then I press shift+f7 to go to the save state menu then press esc to go to the load state menu and load my state. But whenever I press shift it keeps on popping up the save state menu?
tried it, nothing happened
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PAPER/ARTILLERY
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Re: Shmup Related Questions That Don't Deserve a Thread
What version of mame are you using? Might be worth checking your key config too.pokemon123 wrote:Shepardus wrote:Shouldn't the shortcut to load a state be simply F7, without Shift? At least in all the versions of MAME I've used, you just press F7 and press the key you saved the state to.pokemon123 wrote:this is going to sound stupid but how to savestate and load a state properly on MAME? I press shift+f7 to save my state. I name the state. Then I press shift+f7 to go to the save state menu then press esc to go to the load state menu and load my state. But whenever I press shift it keeps on popping up the save state menu?
tried it, nothing happened
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