Thank you very muchFudoh wrote:The first posting of new members on the board doesn't push the thread, so your first posting probably didn't get the proper attention. Somebody with a N64 running should be able to confirm or refute what you see.

Thank you very muchFudoh wrote:The first posting of new members on the board doesn't push the thread, so your first posting probably didn't get the proper attention. Somebody with a N64 running should be able to confirm or refute what you see.
I dont think, it is a games Problem, cause this behaviour occurs in every game ive tested so far (appr. 10 games) on different N64-consoles with different cables.Fudoh wrote:I would certainly say that it's not normal. I mean, you saw my Bangaioh snapshots (posted the link on man!ac recently when you asked there) and I definitely got no vertical ringing there. So, the more interesting question is, is it caused by the game ? Or the N64 revision you use ? http://pms.hazard-city.de/n64mini.jpg
I don't think so. Easy reason: I get the same artefacts HORIZONTALLY when using H_SCALER 5 and and I can only counter them so far by going to up 10 for this setting. I've checked with other users (for example Konsolkongen) and they do not get this effect, so I would blame my particular N64 unit.I fear, that the Problem is the framemeister itself.
Okay, thx for the Information. And yes, ive got the same effect with an RGB-Connection. NTSC and PAL btw. The strange border-behaviour, i have shown on my screenshots, i would call "horizontally" btw. or am i wrong?Fudoh wrote:I don't think so. Easy reason: I get the same artefacts HORIZONTALLY when using H_SCALER 5 and and I can only counter them so far by going to up 10 for this setting. I've checked with other users (for example Konsolkongen) and they do not get this effect, so I would blame my particular N64 unit.I fear, that the Problem is the framemeister itself.
But just to create a baseline with other users here, you get the same effect with a RGB connection, right ? I think I don't have s-video cables around for my N64 and most other Mini users are likely using RGB as well.
I don't think you can input RGBHV you can only output it. Keene sell a cable for this but I don't think it works on the input.small question on the black box: how do you technically feed RGBHV ?
I see (like Ryu would say ^^), thx for clearing this. So this means, only vertical scaling could affect this. But only Vscale6 or 7 create this sharp Picture. But both create this Halos. This means, there is no solution for this.Fudoh wrote:@HAR65: no, yours is vertically. You get vertical ringing. Look at the "R". Your get halos on top and bottom, while the left vertical edge looks ok. Now compare that to my Bangaioh shots. First row on the right: same effect, but horizontally.
maybe not for you right now, but I was using H_SCALER 6 for all my tests as well, so *MY* N64 is working on *MY* Mini. Somebody else should try though, especially with one of the two titles you've been using. If you feel like investing a few EUR (for postage), you're welcome to send me one of your N64 units to have a testrun on my Mini. Feel free to PM me.This means, there is no solution for this.
1. Do you still get banding when using playing a 480i game without converting it to 480p using GSM?BuckoA51 wrote:syncblaster-black-box-with-ps2 by videogameperfection, on Flickr
Syncblaster Black Box review is up - http://www.videogameperfection.com/2014 ... ck-review/
TL:DR version - Works pretty well.
Anything on this by chance? I'm completely confused at why my Framemeister works when plugged directly into a monitor or Avermedia GameBroadcaster HD, but doesn't work when plugged into a HDMI Splitter (that splits to the Monitor or Avermedia) or when plugged into my BlackMagic Intensity Shuttle. It previously worked on both the splitter and BMI with no problems, unsure what kind of settings change or firmware upgrade could have done. The BMI and Splitter do work otherwise.CT Chibo wrote:I seem to be having an issue with my framemeister that I can't get to the bottom of. So a while ago it worked 100%, since then I upgraded the firmware and it still worked, but I haven't done all the same stuff. Atm I'm trying to upscale an N64 over Svideo. It outputs HDMI and works fine on my TV. I can output it into my Avermedia Game Broadcaster HD and my Elgato Game Capture HD. It won't input into either Black Magic Intensity Shuttle that I own (USB3 and Tbolt) and it won't ouput into my HDMI splitter. These are things that work fine with other devices, and my RGB Mini used to work with. I can plug it into a monitor, it works, plug it into a splitter that goes to the monitor - doesn't work anymore. Is there some sort of new setting on the Framemeister about detecting HDMI that it isn't picking up anymore? What could I be missing?
So I tried to do some tests. But when you set the WiiU to output component, whatever resolution is choosen, in wii mode it will output 576i (I have an European WiiU so I don't know what happens for NTSC consoles). Moreover, I wanted to test with this site http://www.lagom.nl/lcd-test/black.php but I didn't find the wii internet browser in the shopping channel.Lawfer wrote:Could you test the YPbPr output on the Wii U for Wii games at 720p or 1080i and see if you get Full Range?
No1. Do you still get banding when using playing a 480i game without converting it to 480p using GSM?
It's there on anything 480p but barely noticeable unless you really look for it. I had to super zoom in to show that illustration. Could absolutely be my PS2 at fault but I don't have another to test.2. There doesn't seem to be any banding with GrimGrimoire. Is this true?
Don't see why or how that would make a difference.3. Have you tried a game that supports 480p to see if that helps? Both GrimGrimoire and Gradius V are 480i games.
There aren't any other systems that output RGsB that I know of.4. What other systems would this work with besides the PS2?
I asked Fudoh-sama the same question and he gave me the same answer (no other system beside the Playstation 2 output RGsB), so basically you want 480p RGB on Gamecube, Xbox etc.? You gonna need to rely on RGBHV and modding, problem is RGBHV is a computer (VGA) output and that doesnt bode well for you if you plan on playing 480p games (unless you can get your hands on one of these 640x480 4:3 Plasmas who do accept RGBHV inputs).BuckoA51 wrote:There aren't any other systems that output RGsB that I know of.
So did you get full range through the YPbPr output of the Wii U for Wii games at 720p or 1080i?Joelepain wrote:So I tried to do some tests.Lawfer wrote:Could you test the YPbPr output on the Wii U for Wii games at 720p or 1080i and see if you get Full Range?
You can get VGA out from the Xbox via a VGA cable and a modified dash. Honestly though I struggled to see any difference when I tried it (there are some screenshots somewhere buried in the history of the forum). I also had some weird ghosting issues with it too.I asked Fudoh-sama the same question and he gave me the same answer (no other system beside the Playstation 2 output RGsB), so basically you want 480p RGB on Gamecube, Xbox etc.? You gonna need to rely on RGBHV and modding, problem is RGBHV is a computer (VGA) output and that doesnt bode well for you if you plan on playing 480p games (unless you can get your hands on one of these 640x480 4:3 Plasmas who do accept RGBHV inputs).
On what display did you get the output picture on?BuckoA51 wrote:You can get VGA out from the Xbox via a VGA cable and a modified dash. Honestly though I struggled to see any difference when I tried it (there are some screenshots somewhere buried in the history of the forum). I also had some weird ghosting issues with it too.I asked Fudoh-sama the same question and he gave me the same answer (no other system beside the Playstation 2 output RGsB), so basically you want 480p RGB on Gamecube, Xbox etc.? You gonna need to rely on RGBHV and modding, problem is RGBHV is a computer (VGA) output and that doesnt bode well for you if you plan on playing 480p games (unless you can get your hands on one of these 640x480 4:3 Plasmas who do accept RGBHV inputs).
Of course the difference may be more pronounced on the Mini with its generally poor component inputs.
RGBHV to RGsB converter? You talking about the Extron RGB for the Dreamcast setup? I didnt get it yet because I didnt get any Dreamcast games yet (I did get the official SEGA Dreamcast VGA Box months ago though), but now that you mention it, it can be used for other things such as converting Xbox RGBHV signal to RGsB to get 480p RGB, does the Xbox 360 VGA cable fit into the original Xbox? I was thinking of asking this question too, is there any difference in quality between RGsB (3 cables) and RGBS (4 cables)?Fudoh wrote:If you stopped asking and just got the RGBHV to RGsB converter for your Ikegami in place already, you could start to appreciate RGBHV as well.
Yes, I would like to use RGB for the original XBOX rather than VGA. RGB can output 720 and 1080 correct? Do NTSC Xbox's even support RGB for that matter?Lawfer wrote:I asked Fudoh-sama the same question and he gave me the same answer (no other system beside the Playstation 2 output RGsB), so basically you want 480p RGB on Gamecube, Xbox etc.? You gonna need to rely on RGBHV and modding, problem is RGBHV is a computer (VGA) output and that doesnt bode well for you if you plan on playing 480p games (unless you can get your hands on one of these 640x480 4:3 Plasmas who do accept RGBHV inputs).BuckoA51 wrote:There aren't any other systems that output RGsB that I know of.
As I said, when I set the WiiU output to component, and whatever resolution I choose in WiiU mode, when in Wii mode it outputs 576i (I suppose it's because I have a PAL console, and NTSC consoles will outputs 480i). So I can't test what you want.Lawfer wrote:So did you get full range through the YPbPr output of the Wii U for Wii games at 720p or 1080i?
Oh, sorry, I thought that the Wii U outputted anything with component cables, 480i, 480p, 720p, 1080i and 1080p?Joelepain wrote:As I said, when I set the WiiU output to component, and whatever resolution I choose in WiiU mode, when in Wii mode it outputs 576i (I suppose it's because I have a PAL console, and NTSC consoles will outputs 480i). So I can't test what you want.Lawfer wrote:So did you get full range through the YPbPr output of the Wii U for Wii games at 720p or 1080i?
Yes, but only in WiiU mode. In Wii mode you get only 576i. Maybe it's a bug of the pal consoles.Lawfer wrote:Oh, sorry, I thought that the Wii U outputted anything with component cables, 480i, 480p, 720p, 1080i and 1080p?
With HDMI, the Wii U's backward compatibility mode definitely outputs at the same resolution that the system has been set to in the system menu, all the way up to 1080p.Lawfer wrote:Oh, sorry, I thought that the Wii U outputted anything with component cables, 480i, 480p, 720p, 1080i and 1080p?
Yes I was surprised too when I did the test.Sixfortyfive wrote:With HDMI, the Wii U's backward compatibility mode definitely outputs at the same resolution that the system has been set to in the system menu, all the way up to 1080p.
I'm surprised to hear that it might not do the same via component.