Lawfer wrote:Joelepain wrote:(I'm talking about the hdmi output. I didn't test the analog YPbPr output)
Could you test the YPbPr output on the Wii U for Wii games at 720p or 1080i and see if you get Full Range?
The problem is, as Fudoh said, Full Range YPbPr doesn't exist in theory.
And I don't really have the hardware to verify this with absolute precision. I only have an Asus PA238q monitor which I know expects Full range RGB on its hdmi and display port inputs. It doesn't have settings to choose between full or limited. When you feed it with limited range, the black are greyish, and the white are not as bright as they should be.
But when you feed it with YPbPr, the black levels look like a full range rgb source so I assume my monitor handle "limited range" (I mean 16-235, the only one that exists in theory) YPbPr well (16 = no brightness, 235 = maximum brightness).
I'll see what I can do but I'm not sure to be the best person to test this.
And I don't know from where all this questions about the WiiU started, but a thing about the framemeister if that can help : with a PAL Gamecube outputing component, and the framemeister hdmi set to output rgb, the black levels on my monitor are good, so I suppose the framemeister handles well the component input and outputs full range rgb.