This is the most profound thing I've read on the internet in weeks.magnum opus wrote:also as far as 2D goes. there's a very simple solution. 2 dimensional polygon models (the darwinians in darwinia e.g.) and put what ever you want on it as a texture map, instead of sprites use a couple polygons in the shape of whatever and constrain everything to a single plane, thus you don't have to constrain the consoles 3d abilities but you can still put a couple million things on screen, after all if you build a console that sucks at 3d you only limit the types of games you can make for it.
You say it has been used in Darwinia? Does it look good? Are there any other games that use this technique? Wow?