Favirit Bullet patterns or boss attacks

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Dale
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Favirit Bullet patterns or boss attacks

Post by Dale »

I'm kinda suprized their hasn't been a thread about this already just curios what people will say. Here are mine
Level 5 boss Gunbird2 first attack
Level 4 mini boss Mars Matrix 2nd attack
Level 3 boss gunsmoke
Final Boss ShikiGami no Shiro2 5th Attack
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Dandy J
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Post by Dandy J »

Ketsui Stage 4 boss, where there are walls of blue bullets on both sides, and a vortex of pink bullets swirling around the screen. I think it's the 2nd to last pettern. That probably the coolest bullet pattern I've ever seen.

Also, any Zun game has it's fair share of awesome bullet patterns.
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iatneH
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Post by iatneH »

Most any Psyvariar 2 boss pattern.

And I'm pretty sure that we in fact have had a topic like this, but very long ago before Dale joined :)
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Rob
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Post by Rob »

Gunbird 2 stage 6 boss, second form, 1st pattern. Loop.
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SFKhoa
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Post by SFKhoa »

Samidare EXTRA Stage's enemy pattern RIGHT before the boss.

http://sfkhoa.syphernet.com/upload/shot00075.bmp
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BulletMagnet
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Post by BulletMagnet »

Imperishable Night has, imo, the most creative and impressive bullet patterns of any shmup I've played...it's tough to pick just one. Marisa's various "star" patterns and the stage 5 boss's vanishing/shifting patterns come most quickly to mind offhand.
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howmuchkeefe
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Post by howmuchkeefe »

There's some incredible stuff in Perfect Cherry Blossom's bonus stages, too. I've yet to see them on account of my own merit, but they looked impressive enough in the replays. Another vote for ZUN.

I really dig ZUN's bullet pattern aesthetics, and he uses math like Bach used a piano.
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Plasmo
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Post by Plasmo »

mushihimsama ultra stage 3 boss
ketsui stage 4 boss last attack
radiant silvergun last boss (xiga) last attack
mars matrix stage 6 flower boss
and many more

and i agree you can masturbate on some of ZUNs bullet patterns
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sjewkestheloon
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Post by sjewkestheloon »

i really like the stage 3 boss' patterns in psyvariar revision. the contracting and expanding tunnel with stray shots, followed quickly by a tight mesh of crossing bullets where you have to slip into a diamond and move with the pattern, immediately followed by fast and narrow lines bullets and big fat blue bullets straight after that. it stays axactly where i want it between the memorisor pattern and the improv bullets spams.

oh and one i hate: gunbird stage 6 dragon boss fast as hell bullet spams. fast as hell patterns that shoulkd be easy to dodge but are just too damn fast for me to see coming. also they move and tighten as you move so there is no exact and consistent way to tap your way out of it.
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NTSC-J
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Post by NTSC-J »

Gunbird 2's 2-5 boss' second form's first attack and 2-6' second form's first attack that Rob mentioned. The first time you see them you'd swear they're impossible.

ESP Ra De's 4th and final bosses have fun stuff to dodge.

DDP's Hibachi's spirit form's final attack is also fun.

Worst patterns:

Galuda's final boss' get you from behind junk.

DOJ's very final pattern, give me a break.

Any surprise laser blast. I hate that shit and it only works the first time.
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Gorecki
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Post by Gorecki »

sjewkestheloon wrote:i really like the stage 3 boss' patterns in psyvariar revision. the contracting and expanding tunnel with stray shots, followed quickly by a tight mesh of crossing bullets where you have to slip into a diamond and move with the pattern
I second this. I got the game two days ago, and getting decent buzz off of that pattern gets me grinning like a fool.

I also really enjoy the patterns on level 3 of Mars Matrix, even though 99% of the time they kick my ass.
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Arznei
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Post by Arznei »

NTSC-J wrote: Worst patterns:

Galuda's final boss
Fixed. "LOL I CAN SPROUT WINGS AND CHANGE FORM AFTER FORM"

My favorite would have to be Shikigami no Shiro II's third boss, and it's final attack. It's so clustered yet so beautiful at the same time. You would swear that ZUN had something to do with the making of Shikigami.

Also worthy mentions are Mushihimesama's stage 4 mid-boss, Ikaruga's everything and ESP Galuda's third boss. Keeps you on your toes.
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Andi
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Post by Andi »

I kind of like a lot of the patterns in Chaos Field. Don't tell anyone though.
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freddiebamboo
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Post by freddiebamboo »

I suck at ikaruga, but the stage 2 boss attacks are awesome.

First attack of the last boss in esprade is also deserving of a mention. I miss caves' multicoloured bullets.
Eps
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Post by Eps »

freddiebamboo wrote:I suck at ikaruga, but the stage 2 boss attacks are awesome.
The final boss has some awesome attack patterns in particular -- especially the 'duel' (just a neat idea) and the very, very last bit.*



* - Disclaimer: Not that I can get to the last boss without credit-feeding like a pussy. Yet. ;)
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ghibli99
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Post by ghibli99 »

Man, reading this thread is like studying a foreign language. :lol: Shows how much I pay attention to this stuff vs. just taking a zen approach to dodging (and hopefully surviving) insane bullet patterns.

There is one in Espgaluda (might be the L2 boss) that has some really neat patterns, though... I like the one where it feels like you're navigating a narrow canyon (sort of like River Raid), where you're avoiding the "walls" of the bullets coming at you.

As for something a little more oldskool, I always liked the attacks of the L2 boss in Thunder Force II... for some reason, that boss was harder than any of the other horizontal level bosses in the game, with 2 stages and multiple forms of attacks.
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Twiddle
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Post by Twiddle »

Virtually all of the Raiden Fighters bullet patterns
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