Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.

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alamone
Posts: 747
Joined: Wed Mar 09, 2011 10:32 pm

Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.

Post by alamone »

I've released a mod for Raiden II. Includes the following features:

- Debug Mode Enable
- Stage Select
- Rapid Fire
- Region Switch
- Weapon Upgrade (+1 to weapon power even if you switch to different weapon)
- Sound Test

Stage select allows you to select:
- Stage
- Area
- Loop
- Miss counter
- Main weapon levels: Vulcan, Laser, Plasma
- Sub weapon levels: Nuclear, Homing
- Item stocks: Bombs, bomb type, fairy stock
- Extra option: Multi Weapon (allow all weapons to be used simultaneously)

Available on my github, pregenerated IPS and a build script from V30 sourcecode provided:
https://github.com/alamone/raiden2mod

Tested working on MAME and PCB (burn to 2x 27C240 EPROMs).
TerminalInternet
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Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.

Post by TerminalInternet »

That's very interesting your programmer with the unofficial-mod support for the Raiden game series.
Shmups DEV Studios Personal Project > Gunner Blade Media Series (Gunner Blade 1: Tales of Landscape) | 3 Action-Pack of Short Animation Film: RayForce 1.5 R-Gear Project, Who Framed Miku Gacha Life Series and Platypus Colonel Alliance
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emphatic
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Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.

Post by emphatic »

Amazing work. Do you have a direct link to download all of your files, or does that only appear if you're logged into Github?
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
alamone
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Joined: Wed Mar 09, 2011 10:32 pm

Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.

Post by alamone »

You should be able to click on the green "Code" dropdown menu and select "Download ZIP" to get it all at once.
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emphatic
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Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.

Post by emphatic »

Thank you.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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