I've released a mod for Raiden II. Includes the following features:
- Debug Mode Enable
- Stage Select
- Rapid Fire
- Region Switch
- Weapon Upgrade (+1 to weapon power even if you switch to different weapon)
- Sound Test
Stage select allows you to select:
- Stage
- Area
- Loop
- Miss counter
- Main weapon levels: Vulcan, Laser, Plasma
- Sub weapon levels: Nuclear, Homing
- Item stocks: Bombs, bomb type, fairy stock
- Extra option: Multi Weapon (allow all weapons to be used simultaneously)
Available on my github, pregenerated IPS and a build script from V30 sourcecode provided:
https://github.com/alamone/raiden2mod
Tested working on MAME and PCB (burn to 2x 27C240 EPROMs).
Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.
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alamone
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TerminalInternet
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Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.
That's very interesting your programmer with the unofficial-mod support for the Raiden game series.
Shmups DEV Studios Personal Project > Gunner Blade Media Series (Gunner Blade 1: Tales of Landscape) | 3 Action-Pack of Short Animation Film: RayForce 1.5 R-Gear Project, Who Framed Miku Gacha Life Series and Platypus Colonel Alliance
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emphatic
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Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.
Amazing work. Do you have a direct link to download all of your files, or does that only appear if you're logged into Github?
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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alamone
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Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.
You should be able to click on the green "Code" dropdown menu and select "Download ZIP" to get it all at once.
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emphatic
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Re: Raiden II Mod - Debug, Stage Select, Region Change, Rapid Fire, etc.
Thank you.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.