My vote: Literally everything on the ZX Spectrum. No, it wasn't good for the time. Or any time. I'm amazed that generation of Brit kids can still see.
Herr Schatten wrote:Last example: Xenon II got ridiculously good reviews when it came out, and again, many people remember the game fondly. On the other hand, among shooter fans the game is hated almost equally unanimously. While I suspect that some of that hate comes from the fact that most people only know the Mega Drive version, which is much worse that the home computer originals, there are many valid points to raise why the game doesn't succeed as a shmup. However, as a casual cruise-em-up for people who aren't really into the genre it's pretty successful in what it tries to achieve. So is it overrated? Underrated? You could probably defend both positions.
As one of those people with very rosey memories of the Amiga version, having gone back to check it out it's pretty rough. In its time the preponderance of gadgets you could attach to your ship were cool (since everybody had a cracked version and maxed out from stage 1), the shiny graphics were excellent, and the soundtrack was as cutting edge as it got for 1989.
But I have a hard time thinking anyone casual coming into it fresh in 2022 would find it all that appealing, without being a major classic computer enthusiast or something.
The frame rate is kinda jank.
The backgrounds hardly change until the final stage.
Like many computer games of the era it's going to stomp anyone casual trying to play it legit.
The game is 45 minutes long (without dying) and
only plays that one song.
Now don't get me wrong, Flava Flav was my hero at the time, and 45 minutes of him saying his own name is fine by me. But I'm not sure I'm representative of the general population in that regard. Even among just home consoles there's an awful lot of 1989 material (Western launch year for both the Genesis & TurboGrafx-16, post NES Life Force, Zanac & Guardian Legend, post Power Strike, etc.) that's held up much better.
Tarma wrote:As far as overrated for me goes... and I'm going to get called out on this one - Gradius. I really don't understand why it seems to be so universally embraced. It may have had some innovations for its time with the shot select mechanic, but I don't think it deserves the plaudits some people still give it.
This one, however, I will stick up for. My memories of Gradius came from the NES version, which was downright primordial. As a 1986 release it was pre-Castlevania, pre-Zelda & Metroid, and was pretty much co-temporaneous with the black box games (speaking purely from a Western perspective here). By the time I finally got an NES it was a fossil.
But I recently picked up the PC Engine version and I'll be damned if the PCE ports of Gradius & Salamander don't kick ass (I'll even take that Salamander over the arcade). They're beautiful and eminently still pick-up-and-playable in 2022. I had been feeling kind of over Gradius as a series for a while, but this rekindled my enjoyment.
Rastan has already spoken a bit about the arcade game in its original context. It becomes pretty amazing when you consider it: released Feb. 2 1985, barely out of 1984. The Sega Mark III/Master System wasn't even out yet. Neither was Super Mario Bros. Pre R-Type, pre-Fantasy Zone, pre-Darius. And its influences on all those are undeniable. It's pre Tiger-Heli even - Gradius predates Toaplan as a shooter dev. And for all that Toaplan innovated, their second shmup, Slap Fight lifted Gradius' power up mechanic wholesale.
The artwork was so incredibly well done it tops even games done years later:
You could also peg Xevious or 1942 as landmarks, but I really think it's Gradius that marks the dividing line between the golden age shooter and what the genre became until the bullet hell revolution (and even then, Crimzon Clover WE uses that Gradius power up mechanic).
StudioMudprints wrote:Do I really want to open this can of worms again?
If you could keep opening it until the game's going price online drops about $500 or $600 or so, that would be super.