Games with 60Hz flashing objects for 240p testing

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maxtherabbit
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Games with 60Hz flashing objects for 240p testing

Post by maxtherabbit »

I've been getting up to speed on 240p compatibility. My TV will display the image just fine but I was hoping to find a PS1 and N64 game that had "chaos emeralds" (sprites that blink at 60Hz) to test the processing.

So far I've tried MMX4 and he blinks as expected when he gets hit, but IDK if it's full speed blinking or not. Consoles are not modded so I can't use the 240p test suite
Dochartaigh
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Re: Games with 60Hz flashing objects for 240p testing

Post by Dochartaigh »

Are those the only two systems you have? I have physical carts (available online) for NES, SNES, and Sega Genesis with the 240p test suite on them - so no hacked system needed (and not even an everdrive).
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maxtherabbit
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Re: Games with 60Hz flashing objects for 240p testing

Post by maxtherabbit »

I also have a SNES and dreamcast but I'd prefer not to buy a cart just for testing purposes

240p test suite for dreamcast works but the only cables I have for it atm are composite. With the CVBS line connected to the Y of my TV's component input, the drop shadow test gives me a combed shadow when the cursor is stationary, but looks more or less correct when I move the cursor.

I was hoping for some actual in-game content to compare results
SavagePencil
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Re: Games with 60Hz flashing objects for 240p testing

Post by SavagePencil »

Just about any 2D fighting game will use flickering sprites for shadows.
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maxtherabbit
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Re: Games with 60Hz flashing objects for 240p testing

Post by maxtherabbit »

hooked up the SNES CVBS to TV's Y port and been playing some super street fighter 2 - everything looks fine to me

also tried a few more PS1 games (using PS2 with YPbPr cables) and they look just fine too

still not sure why the drop shadow test using DC 240p suite looks combed when it's not moving around... but I think I'm good regardless
Ryoandr
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Re: Games with 60Hz flashing objects for 240p testing

Post by Ryoandr »

SSF2 (and other street fighters) has no flicker shadows. They do have flickering hadokens.
Fatal Fury 2 / Special have them, although they're are also transparent.
F-Zero has flicker shadows for opponents.
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Kez
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Re: Games with 60Hz flashing objects for 240p testing

Post by Kez »

maxtherabbit wrote:still not sure why the drop shadow test using DC 240p suite looks combed when it's not moving around... but I think I'm good regardless
How does the striped sprite test look?
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maxtherabbit
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Re: Games with 60Hz flashing objects for 240p testing

Post by maxtherabbit »

Kez wrote:
maxtherabbit wrote:still not sure why the drop shadow test using DC 240p suite looks combed when it's not moving around... but I think I'm good regardless
How does the striped sprite test look?
it looks striped, AFAIK it looks exactly like it should - moving or stationary
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