You really need to play GR3

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Shepardus
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You really need to play GR3

Post by Shepardus »

Well would you look at the time! That's right, it's time for one of these threads!

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(screenshots taken from GR3 Project site dump)

GR3 is a freeware Gradius fangame from the creators of La-Mulana, predating La-Mulana by several years. As you might expect, the game is a love letter to the MSX Gradius and Nemesis games, similar to how La-Mulana is a love letter to Maze of Galious. Also like La-Mulana, the game is challenging, borderline sadistic at times, and sometimes of questionable fairness, but is nevertheless a real treat to play thanks to the sheer quality of it all and the love put into it.

I'm surprised there's so little mention of the game on this forum (I can only find two passing mentions of it that aren't my own), given that the creators are fairly well-known (albeit not for shmups) and how well-made the game is. This should be a must-play for anyone who likes Gradius and enjoys a good challenge. If you like the MSX Nemesis series in particular, I don't know what you're waiting for, a download link?

I haven't cleared the game but I would rate the difficulty above Gradius 1 and 2, but still below Gradius 3. It's very heavy on memorization (there's a lot of stuff that will surely kill you if you don't know what to expect), but it's the sort of memorization that comes naturally with play due to all the challenges being very distinct and memorable, rather than the sort of memorization that has you reciting arbitrary motions that you only remember because they work. Checkpoint recoveries are tough but still doable from what I've seen, since the game gives a ton of powerup capsules everywhere. Note that the checkpoints are very far apart - I think there's only two per stage, one at the beginning and one in the middle.

As you can see in one of the screenshots above, there's a shop at the end of each stage where you can spend special E-capsules (different from powerup capsules, and hidden in various locations) on additional weapons, most of which hail from the MSX games GR3 is so strongly influenced by. There's also secret bonus stages inspired by the MSX games. In short, there's a lot to play around with here.

There are several versions of GR3, including "GR3 Re-Death" which remakes all the stages to make the game even harder. The game's written in Java and distributed as an executable JAR file, so it'll theoretically run on any system with Java installed. I say "theoretically" because some versions of the game are so ancient they only run on obsolete versions of the Java Runtime Environment - for more details on that, see the Strategy thread I put together. Also, even if the game itself works, the soundtrack sounds different in recent (after 2011) versions of Java because it's written in MIDI and the default MIDI synthesizer changed in Java 7, which is a real shame because the soundtrack is quite good, especially for MIDI (this shouldn't be a surprise if you've ever played La-Mulana). If you can, I recommend setting up an old Java Runtime Environment just for the game.

Links:
Strategy thread
Hi Scores thread
Download here (this is a site dump of the old GR3 Project homepage, which includes all versions of the game and more)
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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Squire Grooktook
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Re: You really need to play GR3

Post by Squire Grooktook »

Hmmm, interesting. Fan of Gradius and environmental hazards so always nice to see something new on the plate.

Memorization dependent gimmicks are not something I'm fond of, but neither are they a deal breaker. More of a "philosophical" issue than anything, as an actual deterrent to enjoyment, they tend to be very ephemeral flaws that disappear with time.

The Jar file business is discouraging though. Never figured out how to run those fucking things on my pc. Still have Broken Pearl, Twin Tiger Shark, and some of Mice's other games and haven't been able to run them for the life of me.


By the way, does this emulate the choppy scrolling of the ms games, or is it smooth?
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Shepardus
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Re: You really need to play GR3

Post by Shepardus »

Squire Grooktook wrote:By the way, does this emulate the choppy scrolling of the ms games, or is it smooth?
Yes, it uses choppy scrolling. I have links to videos in my strategy thread, but here's one.

I knew you'd mention environmental hazards - this game has plenty of them. In fact, I'd say enemy collisions and environmental hazards make up the bulk of the challenge in the game, and the actual bullets are tame by comparison (especially since the shield is quite durable and there's a lot of powerup capsules).

Yeah, the JAR thing can be annoying if you don't work with Java a lot. In theory it makes the cross-platform but in practice people end up not figuring out how to run it. It's even worse here since some versions of the game aren't compatible with recent versions of Java. Since the source code is available I've been thinking of remaking the whole thing in C or something but that'll take some time.
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cave hermit
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Re: You really need to play GR3

Post by cave hermit »

Glad this came to my attention just now; not only have I been a bit obsessed with Gradius lately, but I've also become quite interested in the MSX as of late!

I managed to get the standard (JRE 1.5+ compatible) version running with jportable + launcher (I prefer not to have java installed for performance and security reasons), although full screen and quit function keys don't seem to work.

Seems really neat, plan to play more of it later...
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Shepardus
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Re: You really need to play GR3

Post by Shepardus »

cave hermit wrote:I managed to get the standard (JRE 1.5+ compatible) version running with jportable + launcher (I prefer not to have java installed for performance and security reasons), although full screen and quit function keys don't seem to work.
Glad to hear you're interested and got it working! I forgot that jPortable is a thing, I should add a link to it in my posts. Unfortunately I don't think there are jPortable builds for the old versions of Java that you need for GR3 Ex and the other old builds, but what I did for that was install JRE 1.4.2, copy its files to another location, and uninstall it, so I just have a script to launch the game with the right JRE (a simple shortcut will also work).

Fullscreen doesn't work for me either on all the game and Java versions I've tried. Fortunately the game runs with doubled pixel size by default but it's still a small window by today's standards - if you want a larger window size my best suggestion is to lower the resolution of your monitor.
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NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
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