BIL wrote:"YOU NEED SOME PRACTICE"
I do sympathize with V's sonorous, stark announcer, his statements can be quite hurtful since they tend to remind the player of the underlying facts of the matter - you
do indeed need some practice if this guy needs to remind you of that. II's condescending, leering counterpart on the other hand sells this particular phrase in a wonderfully vile manner, it
really stings; especially since he'll never acknowledge any heroic deed, he just resets his array of maxims with every loop.
Squire Grooktook wrote:Besides V, I've probably spent the next most time with the arcade version of II. I find it a very rough game, with a strange pace, difficulty balance, and distribution of "fuck you" checkpoints.
I have to say, the more time I spend with II, the more I love it. Turns out even high-loop checkpoints are indeed recoverable, albeit sometimes extremely hard (especially in stages 4 & 8 ). I concur with your point that the difficulty curve can be somewhat uneven both in general terms and regarding the checkpoint recovery, that's a fair point to make. But unlike a lot III's nigh or completely impossible checkpoints, II always has some practicable solutions, although they can be well-hidden. It truly is a game for philosophers who are willing to unravel elusive secrets and truths.
Shepardus wrote:Parodius Da is the best Gradius

It is definitely the Parodius game in the series that plays closest to its template, for sure. This is moreso true for the 16- and 32-bit ports than the original arcade game since you can actually safely apply a second speed-up in those in order to space the options and bring pressure to bear on some enemies, you're not forced to trudge through treacle the entire time...
pegboy wrote:Gradius III is really just a tragic case of what could have been. All the ingredients are there, but they just didn't spend the time to iron out the god awful checkpoints into something reasonable. This is by far the worst game in the series from a design and balance perspective, but one of the best from an audio/visuial perspective. As broken as the game is (and I will probably never play it again), it still has a special place to me because it forced me to become a better player and strive for things I once deemed impossible.
That's an understandable sentiment. I personally love III, though. I just accepted that the force field is in fact your life bar. Some things will terminate your credit instantly while you have an ample stock of "lives" against bullets and minor threats. It's similar to the Darius series - in most games you might as well reset there if you lose a life, the shield actually signals how well you're doing.
Additionally, I want to point out that III's option play is magnificent. Once you activate the third speed-up you gain the ability to lay waste on absolutely everything. It opens up the path to complete screen control, yet it also comes at the price of more imprecise handling of the ship. Beautiful balance. The fortress stage in III is possibly my favourite stage in any Gradius game, it's exciting, it synthesises memorization, careful routing and impromptu action, has a lovely upbeat soundtrack the series is known for and it also feels its gravitas - all of those walls shift with a meaningful murmur, the announcer in the opening section constantly shouts his "Warning!" when the lights switch on and off, Bacterion has a ghastly obituary etc.
I find it interesting that the arcade version of III is the only game in the (main?) series where you start a subsequent loop with all the options and other equipment you had selected when you finished the prior loop. Too bad it's so finicky to get past the regenerating cell walls with those options, it's virtually impossible to get past 2-1 without all your armament.
Also worth noting is that III SFC shows that the recipe works with considerably lowered difficulty, as well. I love the port just as much as I do the arcade game, obviously for entirely different reasons.
Blinge wrote:I was tempted to go for the (easier?) PC engine version of G1 but nah.. it's gotta be the arcade.
The first loop is about the same in difficulty. The PCE version might be a tad bit easier, but it also adds another stage which more than evens it out. It is much easier to clear several loops of the PCE port, however, it takes a while before you have to deal with the same barrage of suicide bullets that the second loop of the arcade game throws at you.
copy-paster wrote:Anyway, does Salamander/Life Force and it's sequel allowed to be on discussion?
soprano1 wrote:Does Parodius as well?
Sure, feel free to talk about the vast Konami universe of Gradius-related games, threads like this one will eventually find their way to the original topic, anyway.
