Trailer
RIVAL MEGAGUN - PVP Battle Shmup
RIVAL MEGAGUN - PVP Battle Shmup
Rival Megagun is a split-screen pvp shmup fighter where you can transform into a boss to invade your opponent's screen. Each player destroys enemies on their own screen while attacking the other player by launching debris, spawning enemies, and firing rockets and other attacks. Each playable ship has its own unique "Mega Gunship" boss formation that can fly over to the opponent's screen for frantic head to head battles.
Trailer
Trailer
Last edited by sp8cewave on Thu Jan 16, 2020 1:55 am, edited 30 times in total.
twitter @spacewavesoft
Re: Rival Star Hero: 2-player split-screen versus shmup
Rival Megagun links:
Website & Newsletter
This is the homepage for Rival Megagun. Links to purchase the game here.
Twitter
Twitter is our most active social media outlet. We post all development, art, events, etc. here.
Blog
Detailed articles about the development of Rival Megagun.
Discord
Hang out and chat, ask questions, find pvp matches.
Steam Page
Buy on Steam.
Physical Release
Get the physical and Collector's Edition on PS4 and Nintendo Switch.
Website & Newsletter
This is the homepage for Rival Megagun. Links to purchase the game here.
Twitter is our most active social media outlet. We post all development, art, events, etc. here.
Blog
Detailed articles about the development of Rival Megagun.
Discord
Hang out and chat, ask questions, find pvp matches.
Steam Page
Buy on Steam.
Physical Release
Get the physical and Collector's Edition on PS4 and Nintendo Switch.
Last edited by sp8cewave on Sat Feb 08, 2020 5:41 am, edited 8 times in total.
twitter @spacewavesoft
Re: Rival Star Hero: 2-player split-screen versus shmup
Small art dump of some of the playable bosses.
twitter @spacewavesoft
Re: Rival Star Hero: 2-player split-screen versus shmup
Why haven't someone commented on this, looks bad ass.
That super attack seems like a cool feature.
That super attack seems like a cool feature.
Re: Rival Star Hero: 2-player split-screen versus shmup
Thanks man, I really appreciate the comment.mice wrote:Why haven't someone commented on this, looks bad ass.
That super attack seems like a cool feature.
I would love some critical feedback but I understand that it's hard to give feedback without a playable demo. I'm assuming that's why no one else has commented...
twitter @spacewavesoft
Re: Rival Star Hero: 2-player split-screen versus shmup
Yup, you're assuming right.sp8cewave wrote:I understand that it's hard to give feedback without a playable demo. I'm assuming that's why no one else has commented...
It certainly looks good! But that's all we can say without playing it, sorry.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Re: RIVAL STAR HERO - Multiplayer battle shmup
Looks pretty neat! It's like a chaining Twinkle Star Sprites. Keep us posted
Re: RIVAL STAR HERO - Multiplayer battle shmup
Thanks guys! Yep the game is totally inspired by Twinkle Star Sprites.
twitter @spacewavesoft
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BareKnuckleRoo
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Re: RIVAL STAR HERO - Multiplayer battle shmup
The chain meter is an eclipse, brilliant. That animation is super-slick.
Re: RIVAL STAR HERO - Multiplayer battle shmup
I was going to comment about this.BareKnuckleRoo wrote:The chain meter is an eclipse, brilliant. That animation is super-slick.
The best chain meter design I've ever seen. Very visible and cool looking!
I used to work on a PvP shmup too, and I will probably even finish it sometime. (Well, it's almost finished mechanically).
The problem was/is that it's hard to guarantee that the game even works as planned when you don't have a highly skilled opponent to play against. That pretty much stopped my development.
Re: RIVAL STAR HERO - Multiplayer battle shmup
Judging from that last gif, I'd say bosses are too easy to kill :p
Re: RIVAL STAR HERO - Multiplayer battle shmup
That's not a real boss, right? I think it's the other players super attack?Judging from that last gif, I'd say bosses are too easy to kill :p
Again, looks awesome!
Re: RIVAL STAR HERO - Multiplayer battle shmup
Exactly! If it's an attack where the player becomes the boss, it should last more than a few seconds, eh? Otherwise it's just one-two attacks with a boss "glued on". The player has level 1 and 2 for that.
Also, this reminds of of Change air blade.
Also, this reminds of of Change air blade.
Re: RIVAL STAR HERO - Multiplayer battle shmup
The bosses haven't been balanced yet but they will definitely have more HP. They have low HP right now because it speeds up testing. Thanks for the feedback!
twitter @spacewavesoft
Re: RIVAL STAR HERO - Multiplayer battle shmup
Removed (old)
Last edited by sp8cewave on Wed May 10, 2017 11:57 pm, edited 1 time in total.
twitter @spacewavesoft
Re: RIVAL STAR HERO - Multiplayer battle shmup
Removed (old)
Last edited by sp8cewave on Sat Mar 25, 2017 7:05 pm, edited 1 time in total.
twitter @spacewavesoft
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S20-TBL
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Re: RIVAL STAR HERO - Multiplayer battle shmup
This is great. The concept feels like Puzzle Bobble meets Change Air Blade. Please keep it up!
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Re: RIVAL STAR HERO - Multiplayer battle shmup
This looks amazing! If you balance the chaining and breaking right it seems like it could be super fun in multiplayer.
Re: RIVAL STAR HERO - Battle shmup [IN SEATTLE PAX WEEKEND]
Hey guys, Rival Star Hero will be playable at the Seattle Indies Expo, same weekend as PAX. If you're in Seattle for PAX come check it out! It's just a 5 minute walk from PAX. The event details are here: https://www.eventbrite.com/e/seattle-in ... 6891628585
twitter @spacewavesoft
Re: RIVAL STAR HERO - Battle shmup [IN SEATTLE THIS SUNDAY]
BUMP to remind you to come play Rival Star Hero this Sunday (Sept 4) if you're in Seattle. The event details are here:
http://seattleindies.org/six/
http://seattleindies.org/six/
twitter @spacewavesoft
Re: RIVAL STAR HERO - Battle Shmup
I have been super busy lately, but I've been working on this as much as possible. Lots of people asked about online multiplayer at SIX so I made it a priority and built it over the past few months. As of now you can only challenge your friends. I haven't dug into matchmaking yet but it's something I will look into post-launch.
Last edited by sp8cewave on Tue Feb 14, 2017 5:00 pm, edited 1 time in total.
twitter @spacewavesoft
Re: RIVAL STAR HERO - Battle Shmup
Here's another GIF update. Testing out a new background:
twitter @spacewavesoft
Re: RIVAL STAR HERO - Battle Shmup
More artwork! Finally got some portraits in there, and more vibrant enemies and background.
twitter @spacewavesoft
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BareKnuckleRoo
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Re: RIVAL STAR HERO - Battle Shmup
Oh my grash, it's beautiful.
Re: RIVAL STAR HERO - Battle Shmup
Great looking art you've got there! I'm curious how the edges of the playable area work - since there's indentations and such in the borders (i.e. the visible play area isn't perfectly rectangular), can you actually move in those areas or is there an invisible barrier preventing you from moving into those recesses?
Re: RIVAL STAR HERO - Battle Shmup
There is an invisible barrier just like you said. Your ship is constrained to a rectangular play area.Shepardus wrote:Great looking art you've got there! I'm curious how the edges of the playable area work - since there's indentations and such in the borders (i.e. the visible play area isn't perfectly rectangular), can you actually move in those areas or is there an invisible barrier preventing you from moving into those recesses?
twitter @spacewavesoft
Re: RIVAL STAR HERO - Battle Shmup
I removed the Chain-break system and replaced it with an attack power meter that fills up as you build your chain. This gives the player a better choice of when and how to attack. Enemies are now spawned on your opponent automatically as your chain grows.
I updated the original post with some new gifs. Dumping some screenshots here:
I updated the original post with some new gifs. Dumping some screenshots here:
twitter @spacewavesoft
Re: RIVAL STAR HERO - Battle Shmup
Here's a couple of screenshots from a new stage we're working on.
This is your view as you ascend through Earth's atmosphere:
Player 2 uses a bomb to clear the screen:
This is your view as you ascend through Earth's atmosphere:
Player 2 uses a bomb to clear the screen:
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MommysBestGames
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Re: RIVAL STAR HERO - Battle Shmup
The art looks nice, especially the character portraits.
Made a giant arcade-adventure: Pig Eat Ball. Also made shmup with multi-ships: Shoot 1UP DX, Gunstacking game: Serious Sam Double D XXL, and more shooters.
Re: RIVAL STAR HERO - Battle Shmup
More artwork! Here's a preview of some enemies and environments:
twitter @spacewavesoft