Trailer



Thanks man, I really appreciate the comment.mice wrote:Why haven't someone commented on this, looks bad ass.
That super attack seems like a cool feature.
Yup, you're assuming right.sp8cewave wrote:I understand that it's hard to give feedback without a playable demo. I'm assuming that's why no one else has commented...
Strikers1945guy wrote:"Do we....eat chicken balls?!"
I was going to comment about this.BareKnuckleRoo wrote:The chain meter is an eclipse, brilliant. That animation is super-slick.
That's not a real boss, right? I think it's the other players super attack?Judging from that last gif, I'd say bosses are too easy to kill :p
There is an invisible barrier just like you said. Your ship is constrained to a rectangular play area.Shepardus wrote:Great looking art you've got there! I'm curious how the edges of the playable area work - since there's indentations and such in the borders (i.e. the visible play area isn't perfectly rectangular), can you actually move in those areas or is there an invisible barrier preventing you from moving into those recesses?