Developed by Seth Kilian (ex-Capcom and a veteran of competitive fighting games) together with a team including the Canon brothers who run Evo, the game will be free-to-play and is deliberately aimed at broadening the appeal of the genre.
The most controversial aspect of this new game will be that it does not require any complex inputs to execute special moves.
You can read more over on Event Hubs:
Predictably, the removal of input complexity has elicited howls of pain from the elitists of the FGC who feel that the complex execution barrier should remain. If you enjoy witnessing that kind of pain from gaming elitists (as I do) then just read some of the comments on the article.[Killian:] "When I think about fighting games, what we think about as the base elements are hidden behind an execution wall…."" His solution is to get rid of the traditional input for special moves. From now on, you'll simply press a button to get the special attack you want. That special attack will also include a brief cool down timer. Sound familiar? That might be because this concept is often seen in games like League of Legends at a much slower pace. ""If you see me jumping and you want to uppercut, you just hit the button."
Seth Killian is someone with an unquestionable love for the genre he represents. He has deliberately chosen to make a new game that breaks down the elitist barriers surrounding fighting games, and encourages a wider audience to participate.
How do you think this move will pan out? If it succeeds, could it point the way for developers to bring an audience back to Shmups??