
I want to adopt a game engine and I think I might want to work with Flash and actionscript
If you guys have any suggestions please lemme know! I want to create a 2d game with 3d elements....
I don't know if anyone has played or heard of the game shogun for droid devices....3d background objects etc etc. really cool game
wish there where more levels!!!!

So basically the bulk of my work has been in adobe illustrator and Photoshop, I've Enjoyed sidescrollers since I was a kid.....LIFEFORCE
KONAMI was my first intro to the genre

Over the years Ive contemplated making a sidescroller and Just now within the last couple months have been compiling information and
trying to decipher and understand this richly diverse universe, of Computer animation. "so yes Im assuming all of you can smell noob" from a
mile away lol yes how true to the tune it is....I am very new to this Art......but please know I am very passionate and a hardworker and I
take great pride in my work and am very open to constructive critisiscm...and all of this game creation....is very humbling and my hat is off
to those who have spent years and countless hours perfected their skills and imagining lush worlds and dreaming up code......thank you to
the pioneers of this genre!!!!
so I like to take one step at a time and I thought creating my artwork and designing ships would be the best place to start.
Ive worked on a prototype Main character
I will soon be creating an account with deviantart or a similar place so that I can upload pictures....
but my questions are.....along the lines of how to create a dynamic character?
I have no problem creating a static Image and I understand the concept of sprite sheets partially, Im sure there are concepts I still know
nothing about.....but I often contemplate as to what style of image is better for these games?
Vector Art.....or say Bit sprites I like the vector style for its HD appeal!!!! but it seems like it would be hard to manipulate the image to create
sprite sheets and dynamic characters things like wings popping out, flashing lights afterburner effects. morphing....add on weapons upgrades ect. etc. but the thing I find about vector is that when enlarged it is visually stunning the amount of detail the eye can see
but when shrunk to sprite size....its beauty in all its glory is lost in translation...where pixel sprites may be less detailed but when shrunk
maintain there integrity...I may be wrong lemme know!!!
Now please if you will.....imagine a vertical scroller the main ship faces upward but as it moves across the screen the ship turns into the wind
and against it to give it a realistic dynamic visual appeal......basically how is this process done????
how do I manipulate copies of the base image to create a dynamic character.....do I free transform? do I warp the image?
do I import it into flash builder or flash pro and work with it there???? do I start cutting wings off?????? basically how do I make my baby fly!!!
or well look as if its flying

take gradius for example the ship moves horizontally but when you move about the ship actually angles it self to give the illusion of flight
I understand you must make an animation with multiple images in flash.....but what are the artistic steps in order to manipulate the image
to create copies ever so slightly different.. is this process hard with vector images or the same as a pixel image???
are there resources on the web that could help me with this?
is this post designated to the proper forum or are there other dedicated forums out there that could help me understand dynamic characters?
I hope I posted this in the right spot.....development seems like the right category...

character sprites for RPG's nothing that helps me understand ship sprites......ive seen ship sprites that do barrel rolls!!!!!
and basically.......Its awesome!!!
thanks in advance.........I look forward to eventually being able to contribute instead of needing direction!



